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Grenade armor suit

Grenade armor suit


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: NA
  • Known Relatives: NA
  • Group Affiliation: USArmy
  • Base Of Operations: Mobile
  • Height: 8’ Weight: One ton
  • Eyes: None Hair: None


Powers and Abilities

Grenade is a powerful, highly resilient and well-armed power armor suit. Among his weapons are a sword attachment, a flamethrower, rays of violet-black energy, etc. Among his defense are two clever systems : an anti-energy weapons smoke screen, and a sort of ejectable weighted blanket that contains the impact and explosion of projectiles (both are modelled using Force shield).


History

According the Warmaker, Grenade is a deterrent weapon – the kind of thing the US Army keeps while swearing it will never use it, since the threat of its use should be sufficient. However, they *are* used – and one was launched against Golden City when it seceded from the United States.

Its goal was to find and kill Grace, but it was intercepted in the outlying fields – Grace had denied intelligence to the US, and the Grenade suit did not have an accurate enough objective.

The Grenade suit battled the Agents of Change until Grace downed its controlling satellite ; it then self-destructed, the FAE looking to the uninformed like a nuclear detonation. The image of a nuclear detonation on American soil triggered a media backlash against the US, which was forced to withdraw its troops from Golden City.


Description

See illustration.


Personality

Very little, apart from some threatening and/or mechanical repartees.


Quotes

“I am instructed to order you to cease hostilities and surrender immediately.”


DC Universe History

Those things are always useful, aren’t they ?


Sharing

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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Grenade

Dex: 07 Str: 15 Bod: 15 Motivation: None
Int: 06 Wil: NA Min: NA Occupation: Weapon
Inf: 01 Aur: 01 Spi: 01 Resources {or Wealth}: NA
Init: 016 HP: 040

Powers: Bomb: 18, Claws: 16, Density increase: 03, Energy blast: 12, Flame project: 12, Flight: 06, Fog: 06, Force shield: 02, Radar sense: 10, Radio communications: 20, Self-link (Gadgetry): 12, Shade: 05, Ultra-vision: 10

Bonuses and Limitations:

  • Bomb is a self-destruct system
  • Bomb also irradiates the area with fallout
  • Density Increase is Always On (-1) and already factored in

Skills: Weaponry (Grenade weapon systems): 09

Advantages: Iron nerves, Lightning Reflexes

Connections: N.A.

Drawbacks: Although it uses a teenager as its core system, the human is but a vegetable. Grenade is practically a flatline from the point of view of a telepath, and has no level of initiative (saves for firing randomly and blindly around) if cut from its control center. This can be done by jamming its link, or destroying the Grenade satellite. Also, the Grenade suit has a poor visual interface, and the control center can sometimes have difficulties understanding what is happening around the Grenade suit if the events are unusual, or see small details.

By Sébastien Andrivet

Source of Character: Dark Horse’s CGW

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