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Powers and Abilities

Growlers are huge, physically powerful, carbon-based life forms. Their body structures are very well protected by layers of muscle and hide, with razor sharp claws and fangs as their weapons. They have a crude form of hive mind, known as a pack mind, which allows all growlers from a single pack to keep in touch with all other members.

One unique feature of their physiognomy is their genetic variability. Once a pack has moved to a drastically different environment, they will change to match their environment.

For example, after many generations near and in volcanic regions, the Firegut growlers are actually almost totally immune to heat, and can spew out superheated steam, or digestive juices that can ignite combustibles. This is not represented in the above profile, as it takes several generations of such to occur.


History

This alien race began on the planet Primordia, millions of years ago. After being brought into a cosmic storm called the Maelstrom, a massive nickel-ferrous asteroid impacted against their homeworld. The Growlers adapted, by incorporating the metals into their diet, where it settled in their bones, claws, and teeth, making them extremely durable.

Discovered by travelers from other worlds also trapped in the Maelstrom, the Growlers were taken to other worlds. Breaking free, they flourished elsewhere, and now can be found on nearly any world.


Description

Resembling small bulls more than they do the pups they were, One-Horns have a single large horn on top of their heads. Their mouths are filled with needle-sharp teeth, and their arms are enormous.


Personality

Eat, sleep, breed, and fight sums up the personality of most Growler breeds, though not necessarily in that order. They see anything weaker than them as food, an appelation that somehow also applies to trees, boulders, armored vehicles, and the like.


DC Universe History

The Growlers could be anything from a Project: Cadmus experiment that went awry, to a race that stowed away on Khund ships.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Growler One-Horn

Dex: 04 Str: 05 Bod: 04 (05) Motivation: Eat, Sleep, Fight
Int: 01 Wil: 03 Min: 04 Occupation: Juvenile
Inf: 03 Aur: 04 Spi: 04 Resources {or Wealth}: 000
Init: 010 HP: 030

Powers: Claws: 06, Growth: 01, Telepathy: 08

Bonuses and Limitations:

  • Growth: Power Always On, APs figured in Characteristics
  • Telepathy: Only other Growlers

Skills: Military Science (Tracking): 04, Acrobatics*: 04

Advantages: Lightning Reflexes

Drawbacks: Strange Appearance


Growler variants

There are numerous variants of growlers. To represent this, use the following modifiers:

  • Razorback Growlers: As listed
  • Bluefang Growlers: -1 Dex, +1 Str
  • Whitetusk Growlers: -1 Str, +1 Claws
  • Firegut Growlers: -1 Str, Flame Project: 05

By Bil

Source of Character: VOR: The Maelstrom

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