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The Gunwitch from the Nocturnals


Power Level:
Game system: DC Heroes Role-Playing Game


The Nocturnals is a personal project by artist Dan Brereton, first seen as a comic book miniseries in 1995. It uses a lot of horror tropes, but in a setting where such things are normal and thus not scary by themselves. This was reportedly inspired by his young daughter’s love for Halloween aesthetics.

Beyond the cool painted art Brereton is reputed for, the series does some interesting things with world-building, atmosphere and character design.



  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Nocturnals.
  • Base Of Operations: Doc Horror’s house near Pacific City (Northern California).
  • Height: About 6’2” Weight:  ?
  • Eyes: Glowing red or yellow Hair: White

Powers and Abilities

The Gunwitch is an undead gunslinger with his mouth sewn shut. He is devastatingly proficient with handguns — he simply never misses — and completely unfazeable. The Gunwitch once was shot to apparent death by other zombie gunfighters in another dimension, but he recovered quite quickly.

The Gunwitch’s is basically a zombie. But his body also includes scarecrow-like wood and straw, plus artificial muscles and bones and cybernetic parts.

As with most zombies he cannot really run. Furthermore, prolonged exposition to sunlight will harm him.



The Gunwitch was originally an Arizona lawman. He was accused of murder and fled to Europe in the 1870s. There he joined a macabre carnival as the Six-Gun Sorcerer, performing unearthly trick shots. Rumours abounded that the sinister, taciturn man had actually sold his soul to the Devil for his shooting skill.

The lawman’s corpse somehow ended up in the cemetery of Pacific City, back in the USA. During the 1990s, a small group of occultists tried to resurrect him. They partially succeeded but were then chased away by the cursed protector Doc Horror.

You are cordially invited to Eve’s tea party

The dead gunslinger became a friend of Eve Horror, thanks to the kid’s rapport with ghosts. Eve and her dad built a body for the revenant. It was a mixture of his actual corpse, occult components and engineered parts.

The gunman was back, fiercely loyal to Horror and his child. And death had not dulled his shooting ability and lightning reflexes one bit.

The Gunwitch usually serves as a bodyguard for Eve. But sometimes, he’s detailed by Doc Horror to undergo dangerous solo missions. He’s excellent at those.

He’s afraid of nothing. He never misses. And he’s already dead.


See illustration.


The Gunwitch does not speak, but obviously has agency and intelligence. He occasionally gestures, for instance to indicate a direction or to shake his head and express disapproval. He also demonstrated remarkable poker playing ability. For starters, he has the ultimate poker face.

The Gunwitch listens to his fellow Nocturnals, but is fanatically devoted to Doc and Eve Horror. He seems to have an elementary sense of right and wrong, and something of an Old West code of honour. For instance he never forgets or forgives any deed, good or ill. He has literally plunged into Hell itself to close a vendetta.

DC Universe History

There’s not reason for Pacific City not to exist in the DC Universe, really. There are many places in the DCU that have their own atmosphere and do not really feel like a superhero setting, like Opal City, Vanity or St. Roch.

It could in fact exist in a somewhat undetermined state, mostly but not quite existing along the Californian coast depending on the phases of the moon and the ebbs of the synchronicity highway.

Even if Pacific is in another universe, the Nocturnals are no strangers to dimensional travel. Thus, Eve and the Gunwitch could easily end up in the DCU during an adventure.


Game Stats — DC Heroes RPG Print Friendly

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The Gunwitch

Dex: 05 Str: 04 Bod: 06 Motivation: Servant
Int: 07 Wil: 05 Min: 10 Occupation: Servant
Inf: 06 Aur: 05 Spi: 08 Resources {or Wealth}: N.A.
Init: 023 HP: 030

Enhanced initiative: 05, Invulnerability: 09, Regeneration: 02, Self-link (Animate dead): 06, Ultra-vision: 03, Thermal vision: 02

Bonuses and Limitations:
Invulnerability has a Loss Vulnerability (drops to 0 when the Gunwitch takes RAPs from flame damage).

Evasion (Ranged only): 07, Military science (Camouflage, tracking): 09, Thief (Stealth): 05, Weaponry (Firearms): 11

Expertise (Poker), Iron nerves, Sharp Eye, Shtick (Paired firearms, fast-draw, ammunition freedom, speed-shooting).

Nocturnals (High).

Strange Appearance, MPR (Mute), Partial Attack vulnerability (Flame attacks, -1CS to RV), MPR (Movement speed capped to 02), MPR (Cannot withstand more than an hour of direct sunlight before damage starts), Misc.: The Gunwitch must obey commands in the Old Tongue.


  • Colt Python [BODY 04, Projectile weapons: 05, Ammo: 06, R#02, Recommended STR: 03, Drawback: Long reload time].
  • Colt M1911A1 .45 [BODY 04, Projectile weapons: 04, Ammo: 08, R#02].
  • Bowie knife [BODY 06, EV 03 (05 w/STR), Sharpness (EV): 01].
  • 6” switchblade [BODY 04, EV 02 (05 w/STR), R#03].
  • The Gunwitch carries a lot of ammo – .357 magnum, .45 ACP and 12 gauge shotshells.
  • He has occasionally used a Sawed-off scattergun [BODY 04, Projectile weapons: 07 (Diminishing), Range: 02, Ammo: 02, R#04, Recommended STR: 03 Advantage : Scattershot, Limitation: Projectile weapons has No Range – use the Range given next instead, Drawback: Long reload time. Note : EV can be raised to 08 Diminishing by shooting both barrels at once, expending two Ammo and increasing Recommended STR to 04].

By Sébastien Andrivet.

Source of Character: Nocturnals .

Helper(s): Nocturnals : Midnight Companion from Green Ronin Publishing.

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