5702 in-depth character profiles from comics, games, movies

Harpy (Batman enemy) (Maxie Zeus) (DC Comics)

Harpy

(Iris Phelios)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This Harpy is a crazed henchwoman for Maxie Zeus, an obscure Batman villain. Zeus is a crime lord fixated upon Ancient Greek myths.

Harpy fought Batman in 1992.


Background

  • Real Name: Iris Phelios
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Maxie Zeus mob
  • Base Of Operations: Gotham City
  • Height: 5’7” Weight: 130 lbs
  • Eyes: Blue Hair: Brown


Powers and Abilities

Harpy is an excellent gymnast, sprinter and trapeze artist. Since she went mad she has demonstrated impressive ferocity, speed and fearlessness.

She also had sufficient technical skills to design and build her custom weaponry.

Gear

  • The back of her hands is protected by a metal frame. The frame also includes sharp claws prolonging her fingers.
  • A special mechanism allows the Harpy to shoot her claws at an opponent. Howbeit, spent claws cannot be replaced in the field.
  • Her other main weapon is the chain with a small axe-like blade. It is kept around her waist. The blade can be extended via a switchblade mechanism, becoming a bit larger than her hand. The Harpy uses it as a flail. The blows from the flying axe head are as deadly as any sword’s, with a greater reach.
  • The Harpy’s pair of wings is actually a super-compact hang-glider. It is mostly used to perform diving attacks as part of an ambush – or to flee. The wings are large and heavy, but can be ejected at any point.

History

Iris Phelios was originally a swing-girl at the Cloud Room. This was an Olympus-themed restaurant in Gotham, owned by Maxie Zeus. The very high ceiling featured heavenly fake clouds and trapezes. Trapeze artists dressed like Ancient Greek athletes swung above the clientèle.

Zeus noticed Phelios and made her a messenger within his mob. Highly loyal toward the delusional crime lord, she continued to relay his messages whilst Zeus was in prison. However, she grew disenchanted with other mobsters who lacked her loyalty.

When she caught some wise guys refusing to obey an order from the Zeus, she assaulted them. One of the made men knocked her down, and she badly hit her head. Concussed, she stumbled away. Though the physical damage was treated, Phelios was now unhinged. She decided that she would become Zeus’ agent of vengeance – a harpy.

The vengeance of Zeus

The Harpy attacked the renegade Zeus mob during a theft. She had time to badly slash the face of one of the made men. But Batman’s intervention forced everyone to flee.

Harpy (Iris Phelios) vs. a gunman

Having recognized Iris, two mobsters tried to ambush her in her flat. Yet, she killed them, then found and killed the third. Phelios nearly caught the fourth as he was fleeing the country. However, Batman again foiled her.

After attempting to fight Batman off, the Harpy tried to flee using her wings. However, she accidentally hit an I-beam. Batman prevented her from falling to her death, then knocked her out before she would eviscerate him.

Iris Phelios has not been seen since. She might be an Arkham Asylum patient.


Description

See illustrations.


Personality

Iris fell under the sway of Zeus’s demented charisma. Thus, she gradually convinced herself that Zeus indeed had something divine going on, or was at least a great leader. Then she gradually was caught in his delusions.

When she hit her head, she went under and started operating in Zeus’ version of the world. For instance, Batman was now the “bat-demon from Hades who shackled Lord Zeus”.

As the Harpy she saw herself as the wrath of (Maxie) Zeus. She spoke much like he did.


Quotes

“Daughter of Thaumas  and Electra… The Fury shall ride the winds.”

“Your feast is spoiled, betrayers ! The Harpy has already spoken for Lord Zeus… and the word was NO !!”

“Just a woman, am I – as they said ? I am the tempest, the ravager – the fury of the Lord’s vengeance… One more mortal, and then the worst for last – the bat-demon itself.”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Harpy III

Dex: 07 Str: 03 Bod: 04 Motivation: Uphold Zeus
Int: 04 Wil: 03 Min: 04 Occupation: Henchwoman
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 017 HP: 020

Skills:
Acrobatics (Athletics, climbing): 06, Gadgetry (Build gadget): 05

Advantages:
Lightning reflexes.

Connections:
Maxie Zeus (Low).

Drawbacks:
SPI (Maxie Zeus-like delusion), MIH of those who harm or betray Maxie Zeus.

Equipment:

  • CLAWS [BODY 07, Claws: 05, Projectile weapons: 05, Note : Projectile weapons has Ammo: 02 and each Ammo expended deprive one hand of the Claws power].
  • Glider Wings [BODY 04, Gliding: 01].
  • FLYING AXE HEAD [BODY 07, EV 04, Stretching: 01, Limitation : Stretching doesn’t allow for fine manipulation].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Harpy (Iris Phelios) — Averaged PL6.8

STR STA AGL DEX FGT INT AWE PRE
02 01 04 01 05 01 01 01

Devices

Avenging harpy outfit ● 8 points ● Descriptor: Technology
Array:

  • Claws — Strength-Based slashing Damage 2
  • Claws projector — Ranged piercing Damage 4, Limited 2 (Two shots, and each shot deprives that hand of the Claws above)
  • Glider wings — Flight 2 (Limited 1 – Gliding), Improved Defense
  • Flying axe head (bladed chain) — Strength-based slashing Damage 2, Reach 2, Improved trip

Combat Advantages

All-Out Attack, Close attack 4, Defensive Roll 2, Improved Defense (only when using the wings), Improved trip (Only when using the chain), Move-by Action.

Other Advantages

Extraordinary Effort, Improved Initiative, Second chance (Influence making her betray Maxie Zeus).

Skills

Acrobatics 5 (+9), Athletics 6 (+8), Close combat (Unarmed and claws) 2 (+11), Close combat (Flails and chains) 2 (+11), Deception 1 (+2), Expertise (Ancient Greek mythology) 4 (+5), Expertise (Organised crime) 3 (+4), Insight 1 (+2), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Claws projector) 8 (+9), Technology 8 (+9) (Limited 2 to Building and Jury-Rigging)

Offense

Initiative +8
Unarmed +11, Close, Damage 2
Claws +11, Close, Damage 4
Flying axe head +11, Close (Reach 2), Damage 4
Claws projector +9, Ranged, Damage 4

Defence

Dodge 11 Fortitude 06
Parry 11 Toughness 01*/03
Will 04

* Without Defensive Roll

Complications

  • Living in another world Iris shares Maxie Zeus’ delusions, and believes she lives in a strange world based on Ancient Greek myths.
  • Spoiler of feasts The Harpy is utterly loyal to Maxie Zeus, and as driven to avenge any wrong done to him.

Powers Levels

  • Trade-off areas. Attack/Effect PL 8, Dodge/Toughness PL 7, Parry/Toughness PL 7, Fort/Will PL 5.
  • Points total 96 Abilities 32, Defences 26, Skills 19, Powers 0, Devices 8, Advantages 11. Equiv. PL 7.


By Sébastien Andrivet.

Source of Character: Batman comics.

Helper(s): Darci.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.