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Headcrab on the ground in Half-Life

Headcrab


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This creature is from the original, 1998/99 HλLF-LIFE video game. For more context you can refer to those two articles :


Background

  • Base Of Operations: Xen.
  • Size: About cat-sized.


Powers and Abilities

Head-Crabs tend to creep about, favoring dark corners and ventilation ducts (they make unskilled use of Thief (Stealth)). They will travel either alone or in groups of 2-6.

Their preferred tactic is to jump at an opponent and rake them with their claws. They have no long-range attack.


History

The Black Mesa complex is a private high-tech research installation (with strong ties to the U.S. government) located somewhere in the American Southwest. An accident in the Anomalous Materials Lab caused a dimensional breach into the world known as Xen.

The headcrabs were among the first creatures to fall through the breach into our reality. They acted as footsoldiers of a type, causing damage to the Black Mesa facility and turning security guards and scientists into Mawmen.


Description

Ugly little spuds. They look like blobs of dough with four powerful segmented legs. They have a large mouth on their underside.


Personality

None, really.


DC Universe History

This would be a moderate-level threat to the Earth, probably a good challenge for Young Justice or a similarly-powered team. It might be a good solo challenge for Batman.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Headcrab

Dex: 05 Str: 02 Bod: 02 Motivation: Nihilist
Int: 01 Wil: 01 Min: 01 Occupation: Mindless Predator
Inf: 02 Aur: 00 Spi: 01 Resources {or Wealth}: NA
Init: 010 HP: 010

Powers:
Claws: 04, Jumping: 01, Sealed Systems: 05, Shrinking: 05

Bonuses and Limitations:

  • Shrinking is Always On and reduces Strength and Weight (Headcrab OV against Physical Attacks is 10).
  • When Mindcrab reduces a humanoid opponent’s Current Body Condition below (-Body), it can latch on and become a Mawman.

Advantages:
Iron Nerves, Lightning Reflexes.

Drawbacks:
CIA (Becoming a Mawman), SPR: No Hands, Misc: Nonsentient.

By Mark A. Ayen.

Helper(s): Half-Life Official Strategy Guide.

Source of Character: Half-Life PC Action Game.

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