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Heatmonger of the Aryan Brigade / Cadre (JLA enemy) ( DC Comics)

Heatmonger


Power Level:
Game system: DC Heroes Role-Playing Game

Context

To understand the context, do read first our profile for the Overmaster’s Cadre.

For ESL  speakers, her name is a pun on “hatemonger”.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Aryan Nation, Aryan Brigade, “Judgment Day” version of the Cadre.
  • Base Of Operations: Aryan Nation compound Pine Heights, southwestern Nebraska ; later the Overmaster’s spaceship embedded in Mount Everest.
  • Height: 5’7” Weight: 123 lbs.
  • Eyes: Blue Hair: Blonde


Powers and Abilities

Heatmonger can project beams of heat and flame from her palms.

She can do more than simple blasts. For instance, Heatmonger once protected her teammates from the deadly cold of Mount Everest, by heating a bubble of air around them. And she once tortured Black Canary by surrounding her in an unbreathably hot and intolerably dry bubble. Her game stats assume that she can superheat large volume of air to lethal temperatures.

One assumes that Heatmonger uses the cybernetics/armour on her arm and neck to focus her powers and/or protect herself from side effects. But nothing was actually stated or explained about these.


History

Heatmonger clashed with the Justice League Task Force at the Aryan Nation compound. She joined the greater Cadre assembled by the Overmaster at Mount Everest.

She was later captured and deported by the government to an alien planet, in undocumented circumstances. Which made her an undocumented immigrant, I guess. Along with several other superhumans, she was tricked by Luthor into being sacrificed to power a warpgate. This allowed most of the villains to escape back to Earth, but the warpgate then exploded.

Whether Heatmonger survived is unrevealed. But it’ not impossible, given the powers of those people tricked into powering the gate (particularly Warp’s).


Description

Heatmonger has the standard angry and uneducated vibe for the group.


Personality

Another sadistic, racist thug. She seems to have an interest in celebs (including super-heroes). Heatmonger appears to play the cheerleading and queen bee role within the group.


Quotes

“Back off if you know what’s good for you, lady ! You mess with one Aryan, you mess with us all !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Heatmonger

Dex: 04 Str: 02 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 012 HP: 020

Powers:
Flame project: 09, Temperature control: 04

Bonuses and Limitations:

  • Flame Project has No AV (use Accuracy instead, -1).
  • Temperature control is Heat Only, but has a +10 Volume Bonus.
  • Temperature control is Contingent upon Flame Project.

Skills:
Accuracy (Heat projectors): 06, Vehicles (Land, air): 04

Advantages:
Familiarity (Celebrities and super-heroes/villains).

Connections:
White supremacist US militias (Low), Overmaster (Low).

Drawbacks:
Minor Rage, MIA toward Sadism, SIA toward hating non-Whites, Power Loss Vulnerability (the CYBERNETICS below seem necessary to harness and/or control her Powers).

Equipment:
ARMS AND NECK CYBERNETICS [BODY 06].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Heatmonger — Averaged PL 5.8

STR STA AGL DEX FGT INT AWE PRE
00 02 01 03 02 00 01 01

Powers

Heat control ● 19 points ● Descriptor: Overmaster enhancements
– Flame projection — Ranged Fire Damage 8, Diminished Range 1, Ranged Combat (Flame projection) 4, Precise Attack (Ranged, Concealment)
– Heat bubbles — Environment 1 (Up to extreme heat)

Combat Advantages

Close Attack 2, Defensive Roll 2, Precise Attack (Ranged, Concealment).

Other Advantages

None demonstrated.

Skills

Athletics 2 (+2), Close attack (Unarmed) 1 (+5), Deception 1 (+2), Expertise (Celebs and super-heroes) 4 (+5), Insight 1 (+2), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Flame projection) 2 (plus 4 Ranks from Heat Control for a total of 6), Vehicles 3 (+6).

Offense

Initiative +1
Unarmed +5, Close, Damage 0
Flame projection +9, Ranged, Damage 8

Defense

Dodge 6 Fortitude 5
Parry 5 Toughness 4/2*
Will 4

* Without Defensive Roll

Complications

  • Temper Violent, sadistic killer.
  • Obsession Thoroughly racist.
  • Power Loss The tech on her arms and neck likely play a role in controlling her powers.

Power levels

  • Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 5, Parry/Toughness PL 5, Fort & Will PL 5.
  • Point total 66. Abilities 20, Defences 14, Skills 9, Powers 19, Devices 00, Advantages 4. Equiv. PL 5.


By Sébastien Andrivet.

Source of Character: DC comics.

Helper(s): Roy Cowan.

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