5701 in-depth character profiles from comics, games, movies

Helio (Marvel Comics)

Helio


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Helio is a very minor Marvel villain, and something of a one-trick pony. He first appeared in 1981 and only returned a few times in odd corners, though he did fight the Avengers in 1984.

But he is part of a trio of superhuman agents, along with Gronk and Phobius. These guys are certainly useful as a small team of handy, low-profile enemies with good abilities. So they’re on writeups.org. Because that’s how we roll in the pampa.


Background

  • Real Name: Helio.
  • Other Aliases: “Leo”, Wild-Maned Lord of the Air (according to one caption).
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Maelstrom’s Minions.
  • Base Of Operations: Mobile with Maelstrom.
  • Height: 6’1” Weight: 0 lbs.
  • Eyes: Brown Hair: Brown


Powers and Abilities

Helio is light as air, never touching the ground unless he takes special measures (such as weighted shoes). He can fly at transonic  speeds under his own power. Helio can also manipulate air through a meld of telekinesis and speed. These winds can be made to reach hurricane-like speeds.

He seems to be quite strong and to have excellent reflexes. Presumably, part of his very short reaction time is derived from the unbearable lightness of his being .

Helio is occasionally asked to use his air manipulation abilities to trigger what he calls “airquakes”. He displaces large quantities of air to create a shockwave over large areas from the sudden pressure differential. These shocks are not sufficient to hurt people, but may create damage similar to a minor earthquake’s.

Rocking like a hurricane

He can also perform the common air control tricks, including the spiralling around an opponent to catch him into a low-pressure vortex and force him to the ground manoeuvre.

Helio charges the Thing and the Inhumans

If there’s sufficient space, Helio can fly into his opponents and use the force of the jetstream (and to an extend his fists) to hit them. This attack is very fast, and delivered with enough force to affect superhumanly durable opponents. He will often put Hero Points  behind this attack.

He can also deliver “conventional” Air Control attacks as beams of accelerated air, and displace objects (by placing a cushion of high-density air under the object or person he wants to move).


History

Helio is assumed to be either a Deviant or an Inhuman. He has been serving, along with Phobius and Gronk, as the small cadre of enforcers and agents known as Mælstrom’s Minions. They’ve been around since at least 1981.

The first documented appearance of the Minions took place when Mælstrom sent them to board Hydrobase and steal the Anti-Terrigen Compound. This chemical had been designed by Reed Richards and Inhuman researchers to restore their normal human form to the victim of the madman, Dr. Hydro.

The Minions easily stole the gas. But on the way out they ran straight into the security element – Stingray, Karnak, Gorgon and the Thing. The battle went as can be expected. Nevertheless, the canister holding the compound made its way to Malestrom on its own, Phobius having dropped it in the ocean as per instructions.

Don’t fear the reaper

Then, as per procedure, Mælstrom sent Deathurge to kill all three Minions. Their recent memories were downloaded into new clones, whose activation procedure was launched. This new batch of clones fought alongside Mælstrom until he was defeated. Maelstrom had Deathurge kill him and all Minions, so their consciousnesses could be transferred into new clones.

The Minions of Maelstrom emerge from the ocean

During Maelstrom’s next big plan (to absorb the power of Earth’s rotation within itself, likely destroying the planet in so doing), the Minions were of course at his side. The crisis drew in a whole roster of Avengers from both coasts, however, and the Minions were completely outmatched.

Helio did not realise this initially. He confidently met a pair of Quinjets and a number of flying Avengers with his hurricane-force winds. However, he soon fell under the mental influence of Starfox and ended up serving as guide for the Avengers to Maelstrom’s base. Phobius snapped him out of it, but Helio was soon taken out with a mere flick of Wonder Man’s finger.

1990s

Helio and the rest of the Minions were also present to assist Maelstrom when he stole Quasar’s Quantum Bands. As “Leo” he was disguised by an image inducer. Maelstrom, under his alias as Malcolm Stromberg, invited Quasar and his colleagues in his property under the pretence of discussing business.

The Minions were again overwhelmed by the opposition during this caper. Helio was helplessly slammed aside by the Ghost Rider (Ketch), and later turned into a goose by Sersi.

The Minions and another set of servants of Maelstrom, the Weird Sisters, later executed on instructions left by Maelstrom to bring him back and imbue him with great power. They did that by draining the life force of a select set of Deviants, Eternals and Deviants-Eternals hybrids.

The Minions and Sisters were successful, though Maelstrom’s bid for power was eventually foiled by the Fantastic Four and a number of Eternals.


Description

See illustrations.


Personality

Helio is very much certain that he’s the lord of the air, and that he can beat anybody when he’s in his element. Like the other Minions, though, he’s very much afraid of Maelstrom, who wields immense power over him.

The Minions of Maelstrom charge Circe and Moondragon

He generally tends to be overconfident and arrogant, and to treat opponents with contempt. This can easily lead to dumb mistakes.


Quotes

(Overconfidently facing several Avengers) “Greetings, fellow flyers ! Helio has been expecting you !”

“Who do you think you are, clown ?”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Helio

Dex: 04 Str: 04 Bod: 04 Motivation: Mercenary
Int: 03 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 020 HP: 025

Powers:
Air control: 10, Enhanced Initiative: 09, Gravity decrease: 12

Bonuses and Limitations:

  • Air Control can be its own AV (+0 or +1 depending on house rules) when attacking, as long as Helio is riding at the forefront of the jetstream.
  • When used to perform a Planned Knockback Attack, Air Control gains an optional Volume of Effect equal to its active APs.
  • Gravity decrease is Self-Only, Always On and Form Function (Helio is light-as-air), but for Knockback purposes Helio is considered to weight 2 APs (somehow).
  • 4 APs of Gravity Increase can also be used on object (by creating/forcing a cushion of air underneath and make it easier to displace them). This application is Contingent Upon Air Control.
  • Enhanced Initiative is Contingent Upon Gravity Decrease.

Skills:
Accuracy (Air control): 05, Evasion (Aerial only): 07

Advantages:
None demonstrated.

Connections:
Maelstrom’s Minions (Low), Weird Sisters (Low).

Drawbacks:
Creepy Appearance (floating hair and body).

Equipment:
Can be equipped with Gadgets provided by Maelstrom, including image inducers.

By Sébastien Andrivet.

Source of Character: Marvel Universe.

Helper(s): Pufnstuff.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.