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Hellslayer (Image Comics)

Hellslayer


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Hellslayer is from the Wildstorm Universe as it was published by Image comics. She’s a member of the MERCs.

The MERCs are a pre-made, very generic villains group. On one hand this is quite handy for gamemasters. On the other they’re so generic and so little is known about them that bits of this entry are speculative.


Background

  • Real Name: Gabrielle Carlos
  • Other Aliases: Slayer
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: MERCs
  • Base Of Operations: Gamorra
  • Height: 5’7” Weight: 125 lbs.
  • Eyes: Blue Hair: Black


Powers and Abilities

Hellslayer is an expert sharpshooter and gunfighter. She’s also pretty athletic, and might have military skills. She seems fluent in English, Spanish and French.

Hellslayer originally carried a plasma rifle – sometimes two when she doesn’t have to carry them for too long.

She replaced these by what seemed to be reinforced gloves capable of both punching hard and shooting plasma beams. However these apparently took too long to cycle shots, and she returned to more conventional plasma weaponry – namely a pair of pistols.

Her backup piece looked a bit like an H&K USP 9mm pistol.

Powers ?

Secondary sources insist that she has been activated as a Seedling , and it would make sense for her to have powers as a MERCs member. A very early secondary source puzzlingly mentions a great level of strength meaning that she’s unlikely to bother with weapons (??), but this clearly was dropped.

No powers are actually visible, and her markswomanship, while good, doesn’t seem enhanced (she once missed Flashpoint at a pretty close range).

A long shot

One notable incident is when she accidentally downs her colleague Brutus in one shot. By contrast Flashpoint, who fires powerful optic blasts, took several good hits to achieve the same effect.

This presumably was just meant to speed the combat scene (which was not important to the plot). In RPG terms it would be explained as an unfortunately high roll (a double in MEGS, a critical hit in M&M).

Hellslayer with her plasma-emitting gloves

Hellslayer’s plasma gloves, taking too long to charge up for a shot.

Gamemasters who think that Hellslayer should have powers can however use this scene as a justification. In this hypothesis she can somehow enhance the power of plasma bolts from her guns.

She might even be able to buff all her ranged attacks, though in any case it would be limited to direct, single-target impacts.

In MEGS term that might be Sharpness: 05 applied to her guns’ Energy Blast and perhaps Projectile Weapons (via a limited form of Enchantment). In M&M it would be Ranged Damage 6 (Limited 1 – can only use as many Ranks as her weapon has Ranks of Ranged Damage) which is added to her weapon’s Damage Effect just like with Strength-based Damage.

This is coherent with what little was observed from her performance and makes her fit better within the MERCs. Hellslayer seldom gets to hit anybody, so this one successful shot is significant.

Still, there is nothing to seriously support that hypothesis. It is just meant as a random idea for GMs who want to use the MERCs in their campaign.


History

Hellslayer is a member of the MERCs who participated in all of their missions.

According to secondary sources she’s from Venezuela, and is the daughter of a junta leader. He twisted her with his ruthless paranoia and made her into a killer.

She was apparently already an accomplished killer, and perhaps terrorist, when she was recruited into the MERCs. Hellslayer survived the Armageddon along with Brutus and Razer.

See the Deathtrap and Razer entries for more about known MERCs missions.


Description

Hellslayer has a distinctive tattoo on her brow and cheeks, and is an occasional smoker. She had a pierced belly button before it went mainstream. In her civvies she tends to dress in a clubbing-inspired fashion.


Personality

A ruthless killer and mercenary. She’s brave in battle and likes to fight and settle scores – probably a bit too much for her own good. After Kilgore’s death, she becomes the most aggressive MERC.

Like the other MERCs, Hellslayer has no problems working for demonic space aliens or very evil Fu Manchu types.


Quotes

“This time we’ll finish him off along with that motley crew of his !”

“Die ! Damn you !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Hellslayer

Dex: 04 Str: 03 Bod: 05 Motivation: Mercenary
Int: 05 Wil: 04 Min: 05 Occupation: Mercenary
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 016 HP: 035

Skills:
Acrobatics*: 04, Evasion (Ranged only): 06, Martial Artist*: 04, Weaponry (Firearms): 07

Advantages:
Ambidextrous, Language (French, Spanish).

Connections:
Mercenary scene (Low), Kaizen Gamorra’s regime (Low), MERCs (Low).

Drawbacks:
Creepy Appearance (Facial tattoo), MIA toward Aggression.

Equipment:

  • Plasma Rifle [BODY 03, Bomb: 07, Energy blast: 08, R#03, Note: Bomb is achieved by shooting the ground in front of the targets]. These were eventually replaced by…
  • …CHARGED ARMOURED GLOVES [BODY 05, EV 02 (04 w/STR), Energy blast: 07, R#02, Drawback: Energy blast actually occurs ten Initiative points after Hellslayer declared them]. She soon gave up on them due to the Initiative penalty.
  • Hellslayer has also been seen carrying a pair of energy pistols, performances unknown. They likely have the same stats as the Rifle when thus paired.
  • H&K USP 9mm [BODY 04, Projectile weapon: 04, Ammo: 15]. Her backup piece.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Hellslayer — Averaged PL7

STR STA AGL DEX FGT INT AWE PRE
01 03 03 02 04 01 01 01

Devices

Plasma rifle (or paired plasma pistols) ● 13 points (Easily Removable) ● Descriptor: Plasma
Array :

  • Plasma bolt — Ranged Plasma Damage 7
  • Blowing up the ground with a plasma bolt — Ranged Area Burst Damage 6

For a short time she instead used Plasma gloves ● 11 points (Removable) ● Descriptor: Plasma
Array :

  • Punching — Strength-Based Blunt Damage 1
  • Plasma bolt — Ranged Plasma Damage 7, Activation (Move), Quirk (lowers Initiative by 4 when used)

Combat Advantages

All-Out Attack, Close attack 1, Defensive Roll 2, Improved trip, Power Attack, Ranged attack 4.

Other Advantages

Benefit 1 (Ambidextrous), Connected, Equipment 2, Languages 2 (French, Spanish).

Skills

Acrobatics 2 (+5), Athletics 4 (+5), Deception 2 (+3), Insight 3 (+4), Perception 4 (+5), Persuasion 1 (+2), Ranged combat (Firearms) 5 (+11)

Equipment

Light pistol (backup piece) ● 6 pts

Offense

Initiative +3
Unarmed +5, Close, Damage 1
Reinforced gloves punch +5, Close, Damage 2
Plasma weaponry +11, Ranged, Damage 7

Defence

Dodge 10 Fortitude 7
Parry 5 Toughness 5/3*
Will 6

* Without Defensive Roll

Complications

  • Mercenary Hellslayer is paid to get into fights.
  • Appearance Distinctive facial tattoo over her brow and cheeks.
  • Temper Hellslayer is very aggressive and likes combat.

Powers Levels

  • Trade-off areas. Attack/Effect PL 9, Dodge/Toughness PL 8, Parry/Toughness PL 5, Fort/Will PL 7.
  • Points total 89 Abilities 32, Defences 17, Skills 11, Powers 0, Devices 13, Advantages 16. Equiv. PL 6.


By Nicolas Lemaçon and Sébastien Andrivet.

Source of Character: Wildstorm Universe.

Helper(s): Philip John Mason, Darci, Quislet3000, the Wildstorm trading cards.

Writeup completed on the 3rd of June, 2010.

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