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Hexus the Living Corporation logo (Marvel Boy enemy) (Marvel Comics)

Hexus the Living Corporation


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Other Aliases: Brand Hex, D2K1
  • Marital Status: N/A
  • Known Relatives: N/A
  • Group Affiliation: None
  • Base Of Operations: Mobile
  • Height: N/A Weight: N/A
  • Eyes: N/A Hair: N/A


Powers and Abilities

Hexus is an incorporeal corporate entity which developed sentience. It imitates what people want and hypnotizes them with sophisticated advertising campaigns, rapidly outgrowing and devouring any other corporations in the environment.

It continues expanding until it has exhausted the planets resources, by which point it has already had its mindless drones build a spaceship to carry its logo spores to new victims.

It has no corporeal existence of its own, but can work through the drones it employs. It seduces them with an attractive offer, whether a good job opportunity or something else (Persuasion interaction), and if it succeeds it is then able to dominate their minds, turning them into drones (Personality Transfer and Split). It may use up its drones life force expelling it in a blast of energy, leaving the drone a lifeless husk.


History

The corporate entity Hexus developed sentience in the sunken galaxy, where it proceeded to move from planet to planet running through its life-cycle, leaving each a lifeless husk behind it. It was captured by the crew of the other-dimensional Kree spacecraft the Marvel, and imprisoned in their Concept Dungeon.

Hexus the Living Corporation vs. Marvel Boy (Noh-Varr)

When the Marvel was shot down over and crashed on Earth, Hexus’ containment was cracked, and it managed to seduce one of the Midas Foundation technicians to serve as its host, allowing it to escape.

It used its new drone to establish the Brand Hex corporation, and rapidly grew into a corporate powerhouse.

Its escape had been noticed by Plex, the Marvel’s AI, and it eventually dispatched Noh-Varr to hunt for Hexus. Noh-Varr eventually found its corporate headquarters, confronting one of its drones.

After avoiding the initial drones attack, Noh-Varr kept the attention of the Hexus by battling further drones, while Plex pilfered the Brand Hex computer systems that Noh-Varr had gained it access to, sending its trade secrets to its rivals, stunting its threat, then shot a cosmic bullet at its corporate headquarters, presumably killing it.


Personality

Hexus is purely devoted to its life cycle, taking over its environment by the same method it always employs. It ruthlessly attacks anyone who finds out its true nature and may prove a threat to its plans.


Quotes

Hexus: “Welcome to the boardroom, little kree soldier. Allow me to introduce myself. Mr. Greepy, the CEO of Brand Hex. Director of our global operations. The voice of Hexus. Prime servant of the Living Corporation.”
Noh-Varr: “Good. I was wondering what to shoot.”
Hexus: “It’s too late to shoot. Hexus grows. Hexus replicates. Soon, Hexus will own everything. We will license the air you breathe and the thoughts we allow you to think.”

“Hexus cannot die. Everything will carry the Brand Hex logo. Everything down to the proteins in your DNA. Every genetic code stamped and sealed.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Hexus

Dex: 00 Str: 00 Bod: 00 Motivation: Nihilist
Int: 06 Wil: 06 Min: 06 Occupation: World Conquest
Inf: 07 Aur: 07 Spi: 07 Resources {or Wealth}: 020
Init: 013 HP: 040

Powers:
Energy Blast: 08, Personality Transfer: 05, Power Reserve (Mind): 25, Power Reserve (Spirit): 25, Split: 25, Telepathy: 01

Bonuses and Limitations:

  • Energy Blast can only be directed via drones, and kills the host body (-1)
  • Personality Transfer can only be used after a successful Persuasion interaction (-1)
  • The Power Reserves are always on with APs at the same level as that of currently active APs of Split (-1)
  • Split is the version in our New Rules articles. Split has the No AP Loss (+1), power shared by all duplicates (+2), Exponential Split (+4), and Common Consciousness (+2) Bonuses.

Skills:
Charisma (Persuasion): 08

Advantages:
Scholar (Advertising, business and commerce)

Connections:
None

Drawbacks:
MPR (No physical body of its own)


Mental and Mystical attacks against Hexus

The larger the Hexus corporate entity becomes the harder it is to kill. It cannot be destroyed physically, but is still subject to Mental and Mystic attacks. As it gains more drones it becomes harder to kill this way, with its essence being spread over so many, and bolstered by the power they give it, hence the Power Reserves increasing its Mind and Spirit.

Its Mind and Spirit may, however be attacked via any of its drones, and its Mind and Spirit scores are those of Hexus itself, not the individual drones.

Its defence against such attack can be affected by its standing as a corporation, so if one of its competitors gains a significant advantage over it, Hexus suffers a -1CS Attack Vulnerability to Mental and Mystical attacks.

By Gareth Lewis

Source of Character: Marvel Comics (Marvel Boy Mini-series #3)

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