Powers and Abilities
Hickok’s main ability is his extreme proficiency with firearms,particularly with a pair of Colt Pythons. He actually draws so fast that his movements appear to be a blur, and he never ever misses a shot. Most probably he’s the single best marksman and revolverman in the post-Apocalyptic world he lives in.
Additionally, he’s very nimble, agile, fast and has well-developed combat reflexes.
Although he often plays dumb he’s really very resourceful and observant, although not to the level of his friend Geronimo. He also possesses a strong and unique personality with bravery in spades.
Hickok has all the skills of the classic movie cowboy ; he can ride a horse, sneaks well, is good at fisticuffs, draws fast and shoots good, and is a real gentleman with the ladies. He often plays the part of the mysterious stranger and this is usable for acquiring information from his opponents and the like.
Hickok also has decent skill handling land vehicles, particularly the SEAL vehicle.
Hickok is another of the Family Warriors. As such he bears the title of ’Warrior‘ and serves to protect the post-Apocalyptic community known as the Family (for more information about David Robbin’s post-Apocalyptic world, see the separate file of ’the Endworlds’). He’s part of the first triad of Warriors, the Alpha triad.
Hickok is an extremely experienced warrior, having participated in most of the adventures of the Warriors. Being the best of friends with Blade and Geronimo, he is basically always requested to help with various missions.
Among Hickok’s incredible exploits are the killing of the evil mutant leader Manta in Seattle, the many fights against the dictator known as the Doctor (including the one that led to the death of the Doctor in Catlow) and his ally, president Samuel II. He was part of the missions that united seven large organizations and gangs into the so-called Federation, and remains in good standing with all the member societies.
He has also participated in missions to Fox, Thief River Falls, Twin Cities, Kalispell, Denver, St. Louis, Houston, Anaheim, Las Vegas, Miami, Memphis and Boston. His adventures are really too numrerous to discuss in detail, but suffice it to say that his skill has become widely known in the entire post-Apocalyptic former United States and his status as a lethal revolverman and hero is undisputed.
Early on as a warrior he met his would-be wife Sherry and now has a son, Ringo, with her. They both remain a very important part of his life. During the Seattle mission (which was to free captured humans from the enslaving Manta) his great success at doing all of it alone, including ending the rule of Manta and his mutants, led him to be selected into the reserve leaders of the Family Warriors in case something happened to Blade.
Often on the various missions it has been Hickok who has killed their main antagonists and he continues to be one of the absolutely greatest warriors and heroes of his world.
Hickok is a slenderly built, handsome man. He’s always clad in the wild west style clothes that he fancies so much ; a cowboy hat, leather trousers, a shirt and a leather jacket. He always carries a pair of Colt Pythons in a holster and sometimes also has a backpack and a Henry carbine.
Hickok himself is blond, blue-eyed and a hit with the ladies. He moves confidently unless he’s putting up his stupid act in which case his body language is erratic, chaotic and even foolish.
To those who recognize him from a description he’s known to be an extremely lethal and fast revolverman and this instills great fear in any enemy. To his friends he mostly appears flamboyant, trust-worthy and joking and in combat, very direct and deadly. Any educated post-apocalyptic citizen will recognize him as a modern cowboy.
Hickok has quite a complex personality since he basically has two vastly different sides to his personality. These sides are well in balance with each other and manifest themselves in different situations. Mostly he’s a cheerful, bashful, joking and charming man and instills great trust in his friends and very easily wins new friends.
OTOH, with enemies he’s extremely deadly and will easily kill dozens of people that he considers evil or a threat with no regrets. He actually enjoys putting an end to the threat of various villains permanently by putting two bullets in their heads. He’s well-known among his friends for his ’direct-approach method‘ which basically means that he simply rushes into the enemies HQ, puts up his stupid act, gets the information he wants and finishes everyone off (or he just goes into the hideout of the gang and finish them off, with no particular plan).
However dangerous he may be to his enemies, make no mistake, this man has a good heart and won’t stand by when an injustice is commited.
Additionally, Hickok very often puts up an stupid act, that most people actually fall for. The act that really is a way for him to relax, is often used with friends and with enemies, who upon false recognizing as a fool, grossly underestimate him (he often uses the ’Bluff Maneuvre‘). The most prominent part of Hickok’s personality is his great interest in anything about the old west.
During his entire life he’s enjoyed various wild west literature (particularly Zane Grey’s stories) and his way of speaking and acting is largely based on the actions of the heroic cowboys in such literature. He, simply put, is a modern post-apocalyptic cowboy (!). As such a cowboy, he’s, of course, also a mysterious stranger while being charming and heroic toward the ladies; that is a real gentleman. His language consists of a hip wild-west lingo with a very uncommon use of words (everybody always tells him he talks funny).
What really drives him is not a thirst for revenge or the similar, but the thrill he gets out of every mission and action. Lastly, he really loves his son and wife, is faithful and believes in the great spririt.
’Howdy ! Seen any ugly mutants around ?‘
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Game Stats — DC Heroes RPG Print Friendly
|Dex: 08||Str: 03||Bod: 04||Motivation: Thrill of Adventure|
|Int: 05||Wil: 06||Min: 05||Occupation: Member of Triad Alpha, Revolverman|
|Inf: 06||Aur: 05||Spi: 08||Resources: 03|
|Init: 023||HP: 070|
Acrobatics: 03, Artist (Actor): 04, Animal Handling: 04, Charisma: 06, Martial Artist: 05, Thief (Escape Artist): 05, Thief (Stealth): 06, Vehicles (Land): 03, Weaponry (Heavy): 04, Weaponry (Exotic): 05, Weaponry (Firearms): 10, Weaponry (Melee, Thrown): 06, Weaponry (Colt Pythons): 11
Confidants (Blade and Geronimo), Iron Nerves, Leadership, Lightning Reflexes, Luck, Schticks (Fast Draw, Paired Firearms), Expertise (the Wild West era of history)
The Family (Low), Family Warriors (High)
Civilized Zone (Low), Federation (Low), Freedom Force (Low)
Married, MIA (the Wild West Style and the Direct Approach), MIF (Snakes)
- Colt Python .357 (x2) [BODY 04, Projectile weapon: 05, Ammo: 06,R#02]
- Navy Arms Henry Carbine 44.40 [BODY 04, Projectile weapon: 05, Ammo: 40, R#2]
Source of Character: The Endworld Series by David Robbins
Helper(s): Philip John Mason