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Horsemen of Apocalypse

(Wink World version)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.


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Game Stats — DC Heroes RPG Print Friendly

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Death Angel

Dex: 07 Str: 07 Bod: 09 Motivation: Mercenary
Int: 04 Wil: 07 Min: 08 Occupation: Horseman of the Apocalypse
Inf: 06 Aur: 07 Spi: 08 Resources {or Wealth}: 05
Init: 019 HP: 055

Powers:
Flight: 06; Gliding: 05; Projectile weapons: 05; Growth: 01; Regeneration: 02

Bonuses and Limitations:
He cannot fly at all on the polarizer alone. Growth is always on and already factored in.

Skills:
Acrobatics (Dodging and Arial superiority): 09; Detective: 05; Martial Arts: 08; Military Science: 05; Thief (Stealth, only while Gliding): 10

Advantages:
Claws (wings)(L); Ritual (summon horse)

Connections:
Apocalypse (L); other 3 horsemen (H)

Drawbacks:
Strange Appearance; Exile: He cannot return without the package

Equipment:
Horse totem; Global Com [BODY 02; Radio Communications: 16]

Ritual:
Summon Horse [Spirit Steeed: 10, CT 2 Phases, Comp. Horse Totem. The spirit steed can only be used to arrive at a place or to retreat. No tactical use.]


War Bringer

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 08 Wil: 05 Min: 07 Occupation: Horseman of the Apocalypse
Inf: 08 Aur: 06 Spi: 08 Resources {or Wealth}: 09
Init: 020 HP: 050

Powers:
Broadcast Empathy: 08; Danger sense: 05; Empathy: 05

Bonuses and Limitations:
Broadcast Empathy has +5 range and can only be used at maximum range of 10 km; Danger sense only works in threats within 5 APs and that Empathy would work on. Broadcast Empathy can only be used to enflame negative emotions

Skills:
Weaponry: 06; Artist (Actor): 05

Advantages:
Ritual (summon horse); Gift of Gab; Popularity

Connections:
Apocalypse (L); other 3 horsemen (H)

Drawbacks:
Exile: He cannot return without the package

Equipment:

  • Horse totem
  • Global Com [BODY 02; Radio Communications: 16]
  • War Armor [/BOYDY/ 08, Projectile Weapons: 05; Flash: 06; Chameleon: 04 The War Armor is a shiny golden suit of amour with a laser tracking chain gun on one shoulder. The amour has a hologram generator that makes the wearer look unarmoured.]

Famine

Dex: 05 Str: 03 Bod: 05 Motivation: Mercenary
Int: 06 Wil: 05 Min: 08 Occupation: Horseman of the Apocalypse
Inf: 05 Aur: 04 Spi: 10 Resources {or Wealth}:
Init: 016 HP: 035

Powers:
Vermin Form: 12; Awareness: 03; Directional Hearing: 06; Extended hearing; 05, Magic Blast: 05; Magic Sense: 06

Bonuses and Limitations:
All powers are mystic linked; Magic Blast only works in vermin form

Skills:
Military Science (Cartography, Cryptography, And Demolition): 04; Scientist: 05

Advantages:
Ritual (summon horse); Scholar: Agricultural Science

Connections:
Apocalypse (L); other 3 horsemen (H)

Drawbacks:
Exile: She cannot return without the package

Equipment:
Horse totem; Global Com [BODY 02; Radio Communications: 16]

Ritual:
Summon Horse [Spirit Steeed: 10, CT 2 Phases, Comp. Horse Totem. The spirit steed can only be used to arrive at a place or to retreat. No tactical use.]


Plague Bringer

Dex: 05 Str: 04 Bod: 04 Motivation: Mercenary
Int: 07 Wil: 06 Min: 05 Occupation: Horseman of the Apocalypse
Inf: 04 Aur: 03 Spi: 06 Resources {or Wealth}: 07
Init: 018 HP: 040

Powers:
Poison Fog: 06; Skin Amour: 03; Acid: 04; Invisibility: 02

Skills:
Thief: 05; Gadgetry: 04; Martial Arts: 05

Advantages:
Ritual (Summon Horse); Life support (Breathing only)

Connections:
Apocalypse (L); other 3 horsemen (H)

Drawbacks:
Strange Appearance; Exile: He cannot return without the package; Mute (?)

Equipment:

  • Horse totem
  • Global Com [BODY 02; Radio Communications: 16]
  • 6 Gas grenades: 2 Poison Fog: 07; 2 Fog: 08; 1 Darkness 07; 1 Acid: 05
  • 1 Weapon of mass destruction. [Body: 04] Biological weapon: poison fog will start at 4 APs in size and 3 APs in potency and increase 1 AP in size per 4 phases that pass. The cloud will stop growing at 20 APs. It will dissipate 7 days after reaching maximum size each target is attacked every round they are in the cloud. The cloud can be counteracted by an equal AP of Air control or fire.

Ritual: Summon Horse [Spirit Steeed: 10, CT 2 Phases, Comp. Horse Totem. The spirit steed can only be used to arrive at a place or to retreat. No tactical use.]


Background

Death Angel

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: Unrevealed
  • Group Affiliation: Four horsemen of the Apocalypse
  • Base Of Operations: Exiled to Earth-Space.
  • Height: 7’ 9” Weight: 420 Lbs
  • Eyes: Green Hair: Bald

War Bringer

  • Real Name: Mario Franks
  • Marital Status: Single
  • Known Relatives: Unrevealed
  • Group Affiliation: Four horsemen of the Apocalypse
  • Base Of Operations: Exiled to Earth-Space.
  • Height: 6’ Weight: 190 Lbs
  • Eyes: blue Hair: black

Famine

  • Real Name: Darwin
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Four horsemen of the Apocalypse
  • Base Of Operations: mobile
  • Height: 5’11” Weight: 165 Lbs
  • Eyes: Green Hair: Red

Plague Bringer

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: Unrevealed
  • Group Affiliation: Four horsemen of the Apocalypse
  • Base Of Operations: Exiled to Earth-Space.
  • Height: 5’7” Weight: 190
  • Eyes: Unrevealed Hair: Unrevealed


Powers and Abilities

Death Angel

Death Angel is an awesomely large winged warrior. His wings are similar to that of a Thangari scout (or Hawkman’s) except in scale. He can project silicon crystals from the leading edge of his wings at supersonic velocities. He will heal wounds faster than one would guess.

Death Angel is a highly skilled warrior and a superlatively skilled flyer.

War Bringer

The Horseman of War is a broadcasting empath of mighty power. He can raise a crowd into frenzy or reduce an adversary to tears. He will make an emotional argument then drive the conclusion home with his Power.

Mario can read the sense of other people’s feelings and will be alerted by his empathic sense before an enemy can strike. Even without his powers he is a skilled actor and an effective soldier.

Famine

Famine has the magical ability to become a huge swarm of locusts. She can destroy even a large field of crops in a few hours. In essence she is a one woman famine. In her insect form she can suck the hope and joy from her foes (magic blast) by sweeping past.

Plague Bringer

The plague bringer is equipped with many varieties of chemicals and poisons. He has launchers and sprayers of many varieties of noxious fluids. The Plague bringer suit is toughened against attacks.


Description

Death Angel

Death Angel is a giant blue man has an Eight meter set of single crystal iron wings. He is hard to miss in any crowd.

War Bringer

Mario is a big florid faced man who knows exactly how to push people’s buttons. He is likely to be seen in an open collared shirt with his sleeves rolled up. When expecting physical combat he will wear his golden War Armor, he will keep the armor concealed until it advantages him most to reveal it.

Famine

Famine is a tall striking blond dressed in flaxen or leather clothes when in her human form. In her insect form she is almost always a swarm of African locust.

Plague Bringer

The Plague Bringer seems to be surgically attached to his chemical warfare suit. He wears a full hooded gasmask and a rubber outfit draped with tubes and canisters of chemicals.

There is always a smell of something noxious about him. Devices in the chemical suit make him hard to see, blurry and diffuse. He seems from his form to be a short paunchy man.


Personality

Death Angel

Death Angel seems to be a distilled down version of something else. There are odd references to other lives he has lead that he has only fragments of memories about. He is somewhat reminiscent of GB in this fashion. The Death Angel is obsessive about getting the package back to the quantum gate and his master.

War Bringer

Mario is a late night TV host and rabble rouser of huge popularity. He takes the issues of the day and enflames the masses to anger and action. It is hard to separate his personalities from his powers as he lives to enflame a crowd.

He knows his responsibility as the Horseman of war is to bring nations to the battlefield to serve his lords greater purpose. He does not know what that purpose is.

Famine

Darwin takes joy in the destruction she inflicts. She is highly aware of the hardship and starvation she causes with her power as well as the political turmoil that results from famine. She seems to treat everything but the retrieval of the package to be a game.

Plague Bringer

Not much is known about Plague Bringers personality save he appears in places to kill civilian populations. If cornered by someone who he cannot poison or corrode he will summon other Horsemen, flee, or both.

By Mike Winkler

Helper(s): Kal El el Vigilante, Sébastien Andrivet (some editing)

Source of Character: Homemade

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