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Igor the baboon (Super-Apes of the Red Ghost) (Marvel Comics) with his hand turned into a blade

Igor the baboon

Power Level:
Game system: DC Heroes Role-Playing Game


  • Known Relatives: None
  • Group Affiliation: Super-Apes, ally/servant of the Red Ghost
  • Base Of Operations: Mobile
  • Height: 1’8” Weight: 30 lbs
  • Note:For the height and weight I’ve used the average for his species, taken from Wikipedia.
  • Eyes: Brown Hair: White

Powers and Abilities

All three Super-Apes have been evolved through the application of cosmic rays, developing individual powers in addition to having their mental faculties altered to the point where they’re capable of talking.

Igor the baboon can change shape to resemble anything or anyone, blurring so fast as to seem to disappear, when he’s actually become part of a pile of rubble or plants. He can also change his appearance to impersonate people, having pretended to be Franklin Richards for a short period.

Igor the baboon demonstrates his shape-shifting power for the first time

In combat he’ll often tie a foe up, turn an arm into a blade or gun (capable of firing an unspecified type of energy blast), or even use firearms — even before receiving his powers he was a highly trained marksbaboon, especially with submachineguns.

The Super-Apes were supposedly further irradiated with gamma radiation shortly before the Fall of the Hulks, which may have further increased their powers, but the effects are unclear at this point.


[See the Red Ghost’s entry for their complete history working with him]

Running the Asylum

Shortly before the Niganda incident, while the Super-Apes were apart from the Red Ghost, they took over a zoo in Salinas, Kansas, turning the animals against the local population.

When the New Warriors intervened, the apes captured three of them, but instead of fighting managed to agree on peaceful coexistence with the town. It didn’t appear to last long, as they soon worked with the Red Ghost again.


Aggressive and energetic, Igor often leads by enthusiasm unless the other two decide to calm him down. He rarely stops moving in combat, unless lying in wait to ambush an opponent.

None of the Super-Apes are particularly fond of humans, whose attitude toward apes they find offensive, and their opinion of Kragoff (Red Ghost) isn’t much different.

They often part ways with him, after either they or he tire of the other’s company, but inevitably get back together, whether from a residue of their training or simply from converging self-interest.

They suffer his more abusive behaviour, and will ultimately come to his defence, as he will to theirs.


“Your rather slavish devotion to your studies has forced our paws, as it were.”

“We have a plan, Ms. Polombo. A big plan. Why else would I have spent the last several weeks posing as an innocent lab animal ?”

“As you can see, my fellow simians and I possess a multitude of super ’human’ attributes.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 07 Str: 03 Bod: 04 Motivation: Nihilist
Int: 04 Wil: 03 Min: 03 Occupation: Super-Ape
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 001
Init: 017 HP: 025

Chameleon: 05, Claws (Teeth): 03, Omni-Arm: 06, Self-Manipulation: 08, Shapechange: 06, Shrinking: 02

Bonuses and Limitations:

  • Claws and Shrinking both have the Form Function Bonus (+1)
  • Shrinking is Always On and Already Factored In (-1)

Acrobatics: 07, Thief (Stealth): 07, Weaponry (Firearms): 07

Lightning Reflexes, Prehensile Feet, Miscellaneous Advantage (He can speak)

Super-Apes (High), Red Ghost (High)

Distinct Appearance, Miscellaneous Drawback (Can’t read)

By Gareth Lewis

Source of Character: Marvel Universe

Helper(s): The highly trained marksbaboons – Sébastien Andrivet, wikipedia, Ethan Roe, Chris Cottingham

Writeup completed on the 19th of November, 2011.

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