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Impala of the BAD Girls (Marvel Comics Captain America character)

Impala


Power Level:
Game system: DC Heroes Role-Playing Game
  • All the other BAD Girls are getting a v2, so I might as well do Impala. Mark Gruenwald likely had further plans for this character and this version of the BAD Girls, but he passed away before he could write those.
  • For the zoologically-challenged, an impala is “a graceful antelope often seen in large herds in open woodland in southern and East Africa” (New Oxford American Dictionary)
  • There seems to be some confusion in the story about Zambia – which is said to be a west African country (it’s actually pretty firmly in the central South of the continent). I’ve assumed she was from real-world Zambia and adjusted a few details accordingly.
  • As an unrelated benefit, there actually are impalas in Zambia – whereas finding one in Western Africa is going to be pretty difficult, unless you bring your own.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: (Former ?) member of BAD Girls Inc.
  • Base Of Operations: Mobile
  • Height: 6’2” Weight: 159 lbs.
  • Eyes: Brown Hair: Black (shaved bald)


Powers and Abilities

Impala is a powerful athlete (particularly good at running and jumping), unarmed combatant (particularly with kicks – she has powerful, long legs), African stick fighter, and javelin thrower. Being extremely agile, she favours a very acrobatic style of combat with lots of jumps.

She carries sticks that are balanced for throwing (some have pointed tips) and for fighting. In melee she generally dual-wields so as to raise her AV to 07.


History

Impala’s first documented appearance was as one of the numerous guests on the luxury cruise where Superia made her pitch to create a modern-day version of the Femizons. During the cruise, she was announced as being from Zambia, Southern Africa – where she was a criminal with an history of fighting against Voortrekker (of the Supremacists) and Coal Tiger.

During the cruise, she met and befriended the members of BAD Girls Inc. (Black Mamba, Asp, Diamondback), demonstrated her javelin-throwing skill during a pageant, and helped fight against the irruption of Captain America and Paladin on the ship. Eventually, the Femizons project fell apart and the women who were invited on the cruise dispersed.

Impala does a trick shot with her javelins

A number of ex-Femizons met some time later in a super-villains bar in Manhattan – Asp and Black Mamba learning there was a bounty from Superia on their head and Battleaxe, Steel Vengeance and Golddigger intending to collect. Enjoying watching the fight, Impala jumped in at the sides of Asp and Mamba to even the odds, which allowed Asp and Mamba to escape. Catching up with them, Impala was invited by Mamba to join BAD Girls Inc.

Their first adventure together, the search for Snapdragon, did not start very well – their break-in into the old Serpent Society headquarters did not produce any information, and they were intercepted and casually stopped by the Avenger Sersi.

After Black Mamba talked her way out of that bind, they flew to Europe since Snapdragon did not seem to be in the US. Impala’s suggestion that they confront Superia to get rid of the bounty and ask her about Snapdragon was turned down by the other two.

While the European adventures of the BAD Girls were unchronicled, Impala was briefly seen again with Mamba and Asp II while they were touring the AIM weapons expo held at Boca Caliente. This was, however, Impala’s last documented appearance – it is likely she eventually split from Mamba and Asp, her ambition and taste for danger not being entirely shared by the other two.


Description

Impala is very tall, very thin and highly toned. She wears very little in the way of a costume, apparently to make other women jealous.

Impala vaults over a wall


Personality

Impala is fun-loving and competitive, and fights for the pleasure of it. She is always ready to get into new wild adventures, and it is entirely possible that her crimes back in Africa are actually semi-heroic, or at least amoral, in nature. She enjoys flaunting her physique and making fun of female opponents with less ideal proportions.

Brash and forward, Impala seems fearless and has little hesitation in confronting foes more powerful then herself – in fact she quite probably crosses the boundary of overconfidence.


Quotes

“Fun fight, no ?”

“No, I joined the fight for the odds were uneven.”

(To the not even overweight Battleaxe) “You need not look far, obese one. I’m right here. I am Impala !”


DC Universe History

I was kinda bummed not much more was done with Impala since she had a unique look and a background just begging to be fleshed out. Make an interesting, and easy, transplant to the DCU.

Mayhaps a younger, rebellious relative of the Global Guardian of the same name that left the BAD Girls and the mercenary life after his death at Roulette’s house and joined the Ultramarine Corps instead of Kid Impala or Vixen.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Impala

Dex: 06 Str: 04 Bod: 04 Motivation: Thrill of adventure
Int: 05 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 017 HP: 010

Skills:
Accuracy (Dupe manoeuvre): 07, Acrobatics (Athletics, Dodging): 07, Martial artist*: 06, Weaponry (Sticks)*: 06, Weaponry (Javelins): 07

Advantages:
Iron Nerves, Language (probably one or more Bantu languages, such as Chibemba), Schtick (paired sticks)

Connections:
BAD Girls Inc. (Low), Mercenary scene (Low)

Drawbacks:
MIA toward Overconfidence

Equipment:
Javelins/Fighting sticks (x6) [BODY 06, EV 04 (05 w/STR, 06 w/Martial Artist), Can be Thrown, Jumping: 01, Limitation: Jumping requires two or three Javelins/Fighting sticks assembled into a short vaulting pole, and at least 5 APs of Acrobatics (Athletics)].

By Sébastien Andrivet

Source of Character: Marvel comics

Helper(s): Roy Cowan, Adam Fuqua ; Thommy (DCU History section)

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