5704 in-depth character profiles from comics, games, movies

Impala of the BAD Girls (Marvel Comics Captain America character)

Impala


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Impala was introduced to the Marvel Universe in 1991, during Mark Gruenwald’s epic Captain America run. Unfortunately she had but a few appearances and hasn’t been used since Mr. Gruenwald’s death, in 1996.

For the zoologically-challenged, an impala is “a graceful antelope often seen in large herds in open woodland in southern and East Africa” (New Oxford American Dictionary). Yep, having so many African characters with a likeness based on animals is a tad aggravating. 1991 was a long time ago.

There seems to be some confusion in the story about Zambia . In the book it is said to be a west African country, but it’s actually pretty firmly in the central South of the continent. This profile assumes that she’s from real-world Zambia and adjusts a few details accordingly.

As an incidental benefit, there actually are impalas  (video) in Zambia. By contrast finding one in Western African countries would be challenging. Unless you cheat and bring your own.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: (Former ?) member of BAD Girls Inc..
  • Base Of Operations: Mobile.
  • Height: 6’2” Weight: 159 lbs.
  • Eyes: Brown Hair: Black (shaved bald)


Powers and Abilities

Impala is a powerful :

  • Athlete, particularly good at running and jumping.
  • Unarmed combatant, particularly with kicks since she has strong, long legs.
  • African-style stick fighter.
  • Javelin thrower. Being extremely agile, she favours an acrobatic style of combat with lots of jumps.

She carries sticks that are balanced for throwing (some have pointed tips) and for fighting. In melee she generally dual-wields .


History

Impala is reportedly a criminal with an history of fighting against Voortrekker and Coal Tiger.

Impala’s first documented appearance was as one of the numerous guests on a luxury cruise. This is where Superia made her pitch to create a modern-day version of the Femizons. During the cruise, she was announced as being from Zambia.

The fiercest antelope of them all

During the cruise, she met and befriended the members of BAD Girls Inc. (Black Mamba, Asp and Diamondback). Impala further demonstrated her javelin-throwing skill during a pageant, and helped fight against the irruption of Captain America and Paladin on the ship.

Impala (Marvel Comics) does a trick shot with her javelins

Eventually, the Femizons project fell apart. The women on the cruise dispersed.

A number of ex-Femizons met some time later in a super-villains bar in Manhattan. Asp and Black Mamba learning there was a bounty on their head; from Superia. And Battleaxe, Steel Vengeance and Golddigger intending to collect. Loving a good fight, Impala jumped in at the sides of Asp and Mamba to even the odds. This allowed Asp and Mamba to escape.

You know I’m BAD, I’m BAD

Catching up with them, Impala was invited by Mamba to join BAD Girls Inc.

Their first adventure together, the search for Snapdragon, did not start well. Their break-in into the old Serpent Society headquarters did not produce any information. Then they were casually stopped by the Avenger Sersi.

Black Mamba talked their way out of that bind. Then they flew to Europe since Snapdragon did not seem to be in the US. Impala’s suggestion that they confront Superia to get rid of the contract on their head. They could also ask her about Snapdragon was turned down by the other two.

The European adventures of the BAD Girls remain unchronicled.

Impala was briefly seen again with Mamba and Asp while they were touring the AIM weapons expo held at Boca Caliente. This was, however, Impala’s last documented appearance.She likely struck out on her own. After all, her ambition and taste for danger not being entirely shared by the other two.


Description

Impala is unusually tall, unusually thin and unusually toned. She wears very little in the way of a costume, apparently to make other women jealous.


Personality

Impala is fun-loving and competitive, and fights for the pleasure of it. She is always ready to get into new wild adventures.

It is entirely possible that her crimes back in Africa are actually semi-heroic, or at least amoral, in nature.

Impala (Marvel Comics) vaults over a wall

She enjoys flaunting her physique and making fun of female opponents with less ideal proportions.

Brash and forward, Impala seems fearless and has little hesitation in confronting foes more powerful then herself. She often crosses the boundaries of overconfidence.


Quotes

“Fun fight, no ?”

“No, I joined the fight for the odds were uneven.”

(To the not even overweight Battleaxe) “You need not look far, obese one. I’m right here. I am Impala !”


DC Universe History

Mayhap a younger, rebellious relative of the Global Guardian of the same name. She left the BAD Girls and the mercenary life after his death at Roulette’s house. Then she joined the Ultramarine Corps instead of Kid Impala.

She might also replace Vixen in a few appearances. Because Vixen doesn’t deserve to be associated with so many debacles.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Impala

Dex: 06 Str: 04 Bod: 04 Motivation: Thrill of adventure
Int: 05 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 017 HP: 010

Skills:
Accuracy (Dupe manoeuvre): 07, Acrobatics (Athletics, Dodging): 07, Martial artist*: 06, Weaponry (Sticks)*: 06, Weaponry (Javelins): 07

Advantages:
Iron Nerves, Language (Probably one or more Bantu languages, such as Chibemba), Schtick (Paired sticks).

Connections:
BAD Girls Inc. (Low), Mercenary scene (Low).

Drawbacks:
MIA toward Overconfidence.

Equipment:
Javelins/Fighting sticks (x6) [BODY 06, EV 04 (05 w/STR, 06 w/Martial Artist), Can be Thrown, Jumping: 01, Limitation: Jumping requires two or three Javelins/Fighting sticks assembled into a short vaulting pole, and at least 5 APs of Acrobatics (Athletics)].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Impala — Averaged PL 7

STR STA AGL DEX FGT INT AWE PRE
3 2 5 3 6 1 1 1

Powers

Paired Sticks ● 2 points, Easily Removable (requires paired sticks) ● Descriptor: Skill
– Prowess– Enhanced Close Attack 1, Enhanced Parry 1
– Weighted Options — Enhanced Advantage (Accurate Attack, All-Out Attack, Defensive Attack, Power Attack)

Combat Advantages

Agile Feint, Defensive Roll 2, Evasion, Improved Defense, Instant Up, Redirect, Taunt.

Other Advantages

Equipment 2, Fearless, Languages 2 (one or more Bantu languages, such as Chibemba).

Skills

Acrobatics 6 (+11), Athletics 6 (+9), Close Attack: Fighting sticks 3 (+9, +10 with paired sticks), Close Attack: Unarmed 3 (+9), Deception 1 (+2), Deception 9 (Limited 2, Tricking only) (+11), Expertise: Mercenary 4 (+5), Perception 5 (+6), Persuasion 1 (+2), Ranged Combat: Thrown weapons 6 (+11).

Equipment

Javeling/fighting stick Str-based Damage 2, Range 5 ● 9 points
– Stick Attack — Str-based Damage 2
– Pole — Str-based Damage 2, Action (move action – assemble pole from two or three sticks), Reach 1; Leaping 1, Check Required 5 (Acrobatics DC 15)

Offense

Initiative +5
Unarmed +9, Close Damage 3
Fighting stick +9, Close Damage 5, Reach 1
Fighting stick (paired) +10, Close Damage 5
Javelin +9, Ranged Damage 5

Defence

Dodge 11 Fortitude 6
Parry 10 Toughness 4/2*
Will 4

* Without Defensive Roll

Complications

  • Thrill-seeker She is ambitious and adventurous, seeking out exciting new opportunities.
  • Overconfidence She is not just confident; sometimes she seems to have little judgment about taking on opponents or challenges way beyond her capabilities.

Powers Levels

  • Trade-off areas. Attack/Effect PL 8, Dodge/Toughness PL 8, Parry/Toughness PL 7, Fort/Will PL 5.
  • Points total 95 Abilities 44, Defences 16, Skills 19, Powers 2, Devices 0, Advantages 13. Equiv. PL 7.


By Sébastien Andrivet.

Source of Character: Marvel comics.

Helper(s): Roy Cowan, Adam Fuqua ; Thommy. M&M stats by Pawsplay.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.