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Damon Dran (Marvel Comics) wrinkled face closeup

Indestructible Man

(Damon Dran)

Power Level:
Game system: DC Heroes Role-Playing Game


Damon Dran first appeared in a 1972 Daredevil storyline, and has since returned about once per decade. He quickly evolved into a sort of James Bond villain figure, which makes him an excellent Big Bad for low-powered heroes.

In particular, he’s excellent at fielding exotic combat specialists to fight the heroes


  • Real Name: Damon Dran.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Formerly Project: FOUR.
  • Base Of Operations: Formerly San Francisco, formerly the Sea of China, formerly New Orleans.
  • Height: 5’8” Weight: 150 lbs.
  • Eyes: Blue Hair: Gray, balding


Powers and Abilities

Although he is no longer an energy-projecting unearthly giant, Dran kept the core of his power – his invulnerability. He is seemingly impervious to any physical attack. He may also retain some slight degree of superhuman strength. But he’s a schemer, not a fighter.

Dran is an intelligent, ruthless conspirator. He’s adept at creating criminal organisations from the ground up then efficiently running them.


Damon Dran was originally known as a wealthy munitions dealer. He had shady contacts within both the underworld and the government. The bulk of his fortune was apparently made during WWII.

After Hiroshima, Dran became aware that the planet could now be destroyed at any moment. And thus all his work, his abilities and his schemes would be swept away and forgotten, with himself helplessly killed.

Total annihilation

As a result, his life work became to survive the nuclear annihilation of Earth. This involved a mysterious research project called Project: FOUR. FOUR may or may not have had government backing – this ties may have been a deception fabricated by Dran. During the 1960s, FOUR developed a “power globe” of unclear properties.


Dran intended all along to steal the globe to make himself indestructible, betraying the US government (if these were indeed involved).

To conduct this scheme he had a two-fisted West Coast mercenary Danny French infiltrate the Project: FOUR installation. French as assisted by Soviet spy the Black Widow (Natasha Romanoff). French and Romanoff were successful.

During the heist, French used a capsule of gas provided by Dran to knock out the project’s scientists. Only then did he realised that the “stun gas” was actually a deadly poison. Now an unwitting murderer, French ran away with the globe. He stayed on the run for eight years.

Dran’s men kept hounding French. They eventually captured him and Romanoff in San Francisco. Using a sophisticated brain machine, Dran’s scientists read French’s mind and saw where he had buried the globe. Two of Dran’s men recovered the globe, then promptly murdered by their paranoid employer.

Dran then decided that Daredevil, newly-arrived in Frisco and now looking for the Widow, was the main threat to his plan.

The mysterious globe in action

Dran sent martial artist the Blue Talon after DD and, after that failed, a brainwashed Black Widow. Daredevil determined Dran was behind the scheme and invaded his fortified manor, freeing French. However, Dran was already being imbued by the power of the globe.

The ammunition monger emerged somewhat transformed and able to project energy blasts from his hands. But those blasts blew up the manor, which collapsed on him.

Grasping electrical wires to drain more power, Dran emerged from the wreckage as an inhuman giant. Daredevil and French escaped. Dran was engaged by the SFPD and then the National Guard. The troops couldn’t hurt him, but managed to slow him down.

However Dran’s power and mass were slowly and steadily increasing. This threatened to collapse the bridge he and the Guard were fighting on

Daredevil and the Black Widow joined the fight. They suddenly gained the upper hand when French threw a steel debris into the globe, destroying it and robbing Dran of his power. Dran was taken to a prison. French, fatally wounded by the exploding glove, died in the arms of the Black Widow.

Web of intrigue, part 1

Dran survived. While disfigured and back to human size, he gradually regained his invulnerability. Escaping, he plotted deadly vengeance against the Black Widow while building himself a new network. Dran was so successful that he managed to infiltrate the KGB with his own agents. He also relocated to a gigantic submarine cruising in the Sea of China.

Furthermore, Dran a cadre of deadly mercenaries :

Dran kidnapped Ivan Petrovitch, and then fed false information to both S.H.I.E.L.D. and the KGB. The Widow was sent to infiltrate a Russian project which S.H.I.E.L.D. thought to be connected with Petrovitch, performing an admirable job.

Web of intrigue, part 2

Dran, manipulating the Soviets, pulled the rug from under her by having a cover blown. A scientist with whom the undercover Widow had fallen in love was killed before her eyes. Then the KGB was tricked into hunting the Widow down. Dran then fed further false intel to S.H.I.E.L.D., driving the Widow into a trap manned by his assassins.

The Widow managed to defeat them, then took down the Iron Maiden with the help of S.H.I.E.L.D. agent James Woo. But she was eventually taken out by Snapdragon.

Dran replaced the Widow with an impostor. The rigger was to trick Fury into flying the Helicarrier above a specially-prepared island. Then the fake Widow would murder Fury, and the Helicarrier would be shot down. The Widow would have nowhere to turn to, and even Ivan Petrovitch had been brainwashed into serving Dran.

However the Widow escaped, defeated everyone, freed Petrovitch, and warned Fury in time. Fury killed the Widow impostor, then S.H.I.E.L.D. destroyed the island. Dran was thought dead in the bombardment. His invulnerability was then unknown, perhaps even to himself.

The New Orleans syndicate

Some years later, Dran has established a new criminal organization in New Orleans. Kidnapping and selling people was its main business. He was assisted by Kono Sanada, Golddigger and a large number of criminals and musclebound thugs.

One of his best contracts involved kidnapping runaways to sell them to Baron and Baronness Zemo. But this brought his network to the attention of the heavily-armed vigilante Americop. At the same time, Diamondback (Rachel Leighton) was investigating the death of Snapdragon, which led her to her former employer Dran.

Diamondback was captured, but all that did was bring Captain America into the situation. Although all three crimefighters were captured, Diamondback escaped and summoned the Avengers.

Despite their considerable armament, Dran’s forces couldn’t hold their ground against Earth’s mightiest heroes. Therefore, Dran boarded an helicopter to flee. But the helo was shot down by Americop. Dran was apprehended by his nemesis, the Black Widow.


Dran’s face was at first terribly disfigured. But that seemed mostly healed (through still scars-ridden) during his 1990s appearance. Perhaps he found ways to have some corrective surgery done despite his invulnerability.


Dran is an egomaniac who feels entitled to fame, power and money. The notion that he might die one day, or that the humanity might not acknowledge his intellect and willpower, are anathema to him. Yet he tends to move in secretive ways rather than directly claim for attention. He prefers to quietly build up his power bases, scheme and live in luxury.

During his initial plan, Dran was pretty big on eliminating his henchmen after they had performed their useful role. He routinely double-crossed and backstabbed everything and everyone. This traitorous streak seems less strong know that he is indestructible. Yet he remains a paranoid double-crosser whose plans usually involve obfuscation and heinous crimes.


“I wonder… do they whisper my name, even here ? Do they know my history — do they fear me, those people of San Francisco ? Or am I merely another stranger – a face without name or identity ?”

“I will crush the world, mister French — for only by reducing humanity to the level of cringing slaves may I find myself truly safe… truly free from the terrors of their petty warfare ! And I shall begin that subjugation — with YOU !” (BAWHUMP !)

“No, my dear. I am an independent. I made use of the Soviets to further my ends only. You were taken because my life now holds one goal — your utter, irrevocable destruction… followed by that of the meddling Daredevil. But not in the manner which you might suppose. No, murder would be too merciful — too pedestrian. Observe the viewscreen and all will become clear.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Damon Dran

Dex: 03 Str: 05 Bod: 21 Motivation: Power
Int: 04 Wil: 05 Min: 04 Occupation: Crimelord
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 012
Init: 009 HP: 015

Skin armour: 03

None demonstrated.

Expertise (Business, espionage).

Underworld (Low), Street (Low).

Age (Old), MIA (paranoid), Distinct Appearance (earlier had Strange Appearance).

Dran is usually surrounded in visible luxury – his favourite car, for instance, would be a Rolls Royce with darkened windows and a uniformed chauffeur. He has access to advanced technologies, such as brain scan/brainwashing machines, but those are difficult to obtain and necessitate lots of resources – thus, for 90% of his operations, normal technology such as firearms and helicopters are used.

Examples of advanced technology include:

  • Brain scan machine [BODY 04, Mind probe: 06, R#3].
  • Brainwashing machine [BODY 04, Hypnosis: 08, Drawback: while this machine is quite efficient, its victims always receive a chance to break the control at appropriate dramatic moments, with a +2CS bonus and possibly more].
  • Anti-Helicarrier cannon [BODY 07, Projectile weapon: 18, Range: 12, Ammo: 05, Limitation: Projectile Weapon has neither Range (using the listed Range instead) nor AV (using the operator’s Weaponry (Heavy Weapons) Subskill instead. This huge cannon with one main barrel and five secondary barrels was camouflaged on an island, waiting in ambush for the S.H.I.E.L.D. flagship.].

The Indestructible Man

When fully powered, the Indestructible Man received the following:

  • His STR became 12.
  • He initially had Growth: 04 (already factored in, always on) and Energy blast: 10.
  • He had Strange Appearance.
  • His Growth (and thus STR and BODY) and Energy Blast were slowly increasing as long as he was in vicinity of the globe. GMs are encouraged to adjust the increase rate for a proper challenge.
  • The globe floats around him. Destroying the globe will take away all of his powers (his STR and BODY revert to their base 02) except for his Growth and Strange Appearance, which take a few minutes to gradually recede. The globe has an OV of 04 and a BODY of 04, but can only be hit by a specifically called Trick Shot – and destroying it results in Bomb: 08.

By Sébastien Andrivet.

Source of Character: Marvel Universe.

Helper(s): Capita Senyera.

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