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Jackhammer (Superman enemy) (DC Comics)

Jackhammer

(Jackson Hammersmith)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

A forgettable DC villain, who essentially had but one appearance in 1982. But we have a profile for his brother, so…


Background

  • Real Name: Jackson Hammersmith.
  • Marital Status: Unrevealed.
  • Known Relatives: Brother (Jackhammer II, first name unrevealed).
  • Group Affiliation: None.
  • Base Of Operations: Metropolis.
  • Height: 6’2” Weight: 180 lbs.
  • Eyes: Blue Hair: Brownish red.


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Powers and Abilities

Jackson Hammersmith had enough skill with metalworking and hydraulics to design and assemble the Jackhammer suit. However, many of the key parts were apparently stolen as he lacked the resources and/or skill to produce them himself.

The Jackhammer suit is a straightforward affair. It is a bulletproof full plate armour powered by hydraulics. The punches can be prolonged by steel plates in front of the fist. These are mounted on a rod that can be forcefully pumped forward to hit things like a jackhammer.


History

Jackson Hammersmith worked on the loading docks of the Metropolis Electronics company. Apparently, he had mostly applied to the position in order to gradually steal specific components for his real project. He was building in his apartment a suit of power armour . With it, he could become a supervillain and steal tons of money.

Hammersmith knew that Superman would assuredly stop him. But soon after he completed his armour he got a lucky break. The Mole, a villain interviewed by the Eagle newspaper, stated that Superman now lacked much of his power. Soon, Jackhammer challenged Superman (who had been split into half-Supermen by Satanis – long story) and wrecked an elevated train line.

When Superman intervened, one punch from Jackhammer knocked the wind out of him. Thus, the Man of Steel barely managed to save an incoming passengers train. As Superman collapsed from exhaustion atop the departing train, Jackhammer claimed victory.

The man who beat Superman

Heady with power after this achievement, Jackhammer I offered protection to Metropolis mobs. He would beat Superman away if he tried to interfere with their crimes. This offer was a success ; Jackhammer and his ’customers’ launched a one-week crime wave in Metropolis. Superman was too diminished to do much.

Jackhammer smashes cinder blocks to test his weapons

Eventually he decided to intervene anyway. Kal hoped to find a way to defeat the more powerful Jackhammer.

The fight went very poorly for the Man of Steel. But the crowd intervened, hurling insults and random objects at Jackhammer. The villain, who was closing in on a stunned Superman to finish him, angrily replied to the crowd. At his feet, Superman seized the moment. He punched him hard in his unprotected jaw, knocking Jackhammer out and ending his reign of terror.

His 15 minutes are over

I don’t think Jackhammer was ever seen again. His brother become the second Jackhammer. But he used very different technology and was part of a team of demolitionists for hire, the Demolition Team.

A third Jackhammer, Ford Coronado, was a member of never-actually-seen-on-panel villain team the Toolbox.

The Toolbox was defeated by Superman. Jackhammer III was later fused within the Enginehead, emerging as its leading consciousness.


Description

Perry mentioned Hammersmith being tall.


Personality

Stock Silver Age  villain, even in 1982.


Quotes

“He ain’t invulnerable anymore ! Accordin’ to the Eagle [newspaper], he bleeds just like everybody else !”

“I did it ! Haha, I did it ! With one punch, I did what no one else could ever do — not Luthor, not Brainiac… nobody ! I BEAT SUPERMAN !”

(As the police opens fire) “Fire away ! I got a few itches under here that needed scrathin’ anyway ! Ha ha hahah ha !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Jackhammer I

Dex: 05 Str: 03 Bod: 03 Motivation: Power
Int: 03 Wil: 03 Min: 03 Occupation: Logistics worker
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 011 HP: 015

Skills:
Gadgetry: 04

Advantages:
HQ (Confined – his flat, which does not seem to quite count as a Lab), Stroke of Genius (Jackhammer suit).

Connections:
Street (Low).

Drawbacks:
None demonstrated.

Equipment:
JACKHAMMER ARMOUR [BODY 12,/STR/ 07 /BODY/ 05, EV 13, Jumping: 02, Skin armour: 08, Bonus: Skin armour is effective against energy attacks, though only at half-strength (only 4 APs apply), Limitation: Skin Armour has Partial Coverage (- 3CS)].


Design Notes

We have no way to gauge how weak Superman was at this point, the stats for the armour are by necessity quite arbitrary.


By Sébastien Andrivet.

Source of Character: Action Comics 537-38 (1982) (DC Universe).

Helper(s): Darci.

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