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Javelin pointing over a white background

Javelin


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Javelin is an obscure DC Comics villain, mostly associated with Green Lantern. He first appeared in 1984. But back then Green Lantern was one of the DC books who tended to cling to the Silver Age . So Javelin does come across as a late 1960s villain rather than a Bronze Age  one.

Javelin appeared during the run-up to the Crisis on Infinite Earths, and had ties with the Monitor. Howbeit, one gets the impression that whom the Monitor was and what he did hadn’t entirely been hashed out by this point.


Background

  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former member of the Suicide Squad.
  • Base Of Operations: Mobile.
  • Height: 6’1” Weight: 203 lbs.
  • Eyes: Blue Hair: Blond


Powers and Abilities

Javelin is a strong and athletic man. Unsurprisingly, he also is a formidable javelin thrower. Javelin further appears to be a competent engineer, designing and building his missiles.

Gear

He carries a number of truncheon-like sticks on his belt. At the touch of a button those expands to become sporting javelins, pointed at both ends and well-balanced for throwing.

They can also be used as a quarterstaff. Javelin is adept at this form of fighting, and the javelins are surprisingly sturdy and heavy. They can even be used as a spear.

His costume also includes jet boots. These produce very little noise or exhaust.

Javelin from the Who's Who

The javelins can have specialised payloads. The documented ones are :

  • Self-accelerating. These are said to hit with force of a torpedo, but they must fly for about a second before their engine activates.
  • Harpoon head.
  • Cluster javelin. This javelin’s head pops open when nearing the target, and releases a volley of explosively-propelled flechettes .
  • Yellow javelin. This javelin delivers a charge of yellow polymer paint that will spread all over the target, colouring it solid yellow.
  • Decoy. These can somehow analyse and replicate an energy trail. If Javelin knows that he might be trailed by an energy sensor, he will throw one of these after fleeing to serve as a decoy.
  • Explosive javelin.
  • Smoke javelin. It is very likely that this weapon has some sort of chemical payload that is Combined with the Fog and Active Throughout It – perhaps Knockout Gas: 08.
  • EMP  javelin.

Methods

His tactics often rely on deception, diversion and anticipating the reflexes of his opponents.

An early example was leaving a decoy javelin… right in top of his hideout. He knew that Green Lantern would almost certainly not investigate further after finding that he had been tricked into tracking down a decoy.

Javelin is also fond of throwing a relatively minor javelin to let his opponent dodge and set themselves up for the real attack. His smoke javelin excels in that role, forcing opponents to move out of the cloud to regain their visibility.

Early on Javelin also had a lab to work on his gadgets. He further had means of remote surveillance (presumably tiny video cameras) that could be monitored from the lab. The lab was hidden under a junkyard not too far from Ferris, and may have been built specifically for this operation.

This base may have been provided by the Monitor. One further suspects that it was the Monitor who told Javelin to pack such an unlikely weapon as javelin painting things yellow, and suggested building a missile using the stolen engine

Javelin dies !

Javelin is an exemplar of a 2000s DC Comics editorial practices, where minor villains keep getting graphically killed and coming back with no explanations.

So far he’s had three explicit death scenes :

  1. Impaled by his own javelin with blood spurting out of his mouth.
  2. Shredded by the explosion of a javelin he was holding.
  3. Run over by a car with his neck audibly breaking.

Javelin vs. Skyrocket

Given these incidents, we have little choice but to assume that he has a super-power allowing for his survival. The simplest No-Prize Hypothesis  is that it was granted to him by the Monitor.

The Monitor did equip various agents with super-weapons – such as the Demolition Team. Thus, one naturally assumes that it was also the case with Javelin’s weapons. But in our proposed No-Prize Hypothesis, Javelin always was able to build his own super-equipment. What he obtained from the Monitor was some sort of nanotech life-saving, wounds-repairing swarm.


History

For some years before the Crisis, the Monitor meddled with superhuman activity on Earth from his cloaked satellite. Back then, it seemed as if he was some sort of fixer for costumed criminals. Or perhaps a weapons dealer for supervillains. His actual plan, as it later turned out, was to test heroes and to gain favour with some villains for the incoming Crisis.

One criminal whom he worked with is Javelin. As with some other Monitor agents, Javelin was hired in 1984 by Congressman Bloch as part of Bloch’s vendetta against Ferris Aircraft. Then he was sent to attack the aerospace company.

Javelin (DC Comics) throws a javelin

Javelin stopped a Ferris semi. He took out the drivers and called in his men to steal the high-performance solar jet engines the truck was ferrying. When Green Lantern (Hal Jordan) intervened, Javelin was surprised by his opponent’s power. But he produced a suspiciously appropriate weapon – his yellow javelin. This projectile allowed him and his men to escape with their loot.

Though he had been hired to just destroy the solar engine, Javelin repurposed the engine to propel a large yellow missile and destroy Ferris Aircraft. Green Lantern defeated Javelin, but that was a diversion to let the rocket take flight. Nevertheless, GL did stop the yellow missile.

At an unclear point after that, Javelin fought and defeated super-heroine Skyrocket during one of her early outings.

Not-so-Cold War

In 1988, Javelin was recruited from prison to join the Suicide Squad. Back then it was under Amanda Waller’s command. However, Javelin was deployed in a mission she did not authorise. Rick Flag went rogue to rescue captured agent Nemesis (Tom Tresser) in the USSR. He lied to Javelin, telling the yellow-clad villain he would be set free after the mission

Beyond Javelin, Flag’s force included a number of Squad mainstays such as Deadshot, Captain Boomerang, Duchess and the Bronze Tiger.

The Justice League International was scrambled to prevent a serious international incident, and the situation escalated into a brawl. During that fight Javelin was handily defeated by the force field-clad Booster Gold.

Javelin dies !

What happened to Javelin next is unrevealed. But in 1991 he was again seen among the roster of the Suicide Squad.

Javelin knocks out two truckers (DC Comics)

This time the client was Black Adam. He contacted Waller to round up footsoldiers to storm Circe’s lair and put an end to the ongoing “War of the Gods” crisis . Waller assembled a motley crew with Suicide Squad veterans such as Javelin, minor heroes, lowlives, the Captains of Industry and so on.

She then organised a mission to invade Circe’s island fortress. There they would engage the werebeasts and Bana-Mighdall Amazons protecting the enchantress. Javelin ended up accompanying Nightshade, who had orders to stick close to Black Adam. As such he was part of the group who stumbled on the sorceress.

Javelin impulsively threw a javelin at Circe. But the witch took control of it and had it chase Javelin around, eventually impaling him and seemingly killing him.

Javelin dies !

In 2002 he came back, once again accompanied by four Germanophone men with colourful uniforms, laser pistols and sky cycles.

They attempted to rob a bank but were intercepted by Skyrocket, now much more experienced than during their previous clash. She dispersed the four henchmen, and Javelin engaged her in combat. Javelin managed to briefly defeat her with an EMP javelin. He was about to kill her to restore his reputation when she managed to knock him out.

In 2005, Javelin was contacted by Firebug, who had himself been hired to assemble and lead a group of costumed criminals who had a beef with Deadshot. Apparently, Javelin blamed Deadshot for abandoning him to die on Circe’s island. During the clash with Deadshot, the marksman shot and detonated the explosive javelin that Javelin was about to hurl, seemingly killing him.

Javelin dies !

In 2006, Javelin was recruited by Mirror Master for a special operation. The goal of the assembled villains was to launch a fake Suicide Squad mission. They wanted to destroy Amanda Waller’s remaining political capital as a revenge. Since Javelin still resented Waller for not clearing up his criminal record after the unauthorised mission in the USSR, he joined.

Javelin's henchmen vs. Green Lantern Hal Jordan (DC Comics)

The operation almost immediately went to the dogs. The Society hadn’t authorised it, and intended to make an example to keep other criminals in line. As soon as Mirror Master’s group got in, team member Punch was shot dead by waiting troopers.

Javelin attempted to protect Punch’s wife Jewelee, who was going hysterical over the death of her husband. Though he managed to drag her out of the kill zone and push her out of the way of a runaway Jeep, he was himself hit by the Jeep. The impact broke his neck and seemingly killed him.

Cry for justice

In 2009, Javelin and other C-listers were recruited by Prometheus, as part of an effort to delay a Justice League task force hunting him down.

The group of villains Javelin was with was handily defeated by Green Lantern (Hal Jordan) and Green Arrow (Oliver Queen). Javelin briefly recovered consciousness and lashed out, but was stopped by Supergirl. Oddly enough, nobody murdered him.


Description

See illustrations.


Personality

The Javelin often speaks with a ridiculous, over-the-top Hollywood German accent. But at other times no accent is visible in his words balloons. A reasonable explanation is that he does it on purpose because he thinks it’s funny and a part of his image.

Though he’s a professional, Javelin seems to put his heart in his job. He always goes that extra mile.

For instance, when hired to damage Ferris Aircraft by stealing an engine, he decided to then use the engine to power a missile that would destroy Ferris for extra credit. When confronting Skyrocket, he decided to have a proper super-villain/super-hero fight with her rather than go right ahead and try to kill her. During the duel he evidenced a certain sense of tradition and fair play.

Swashbucklin’ (sort of)

He does seem to slightly hesitate to strike women, though he will do so when necessary. Furthermore, he doesn’t inflict pointless collateral damage, or kill casually.

Javelin also has a temper, though. If insulted, annoyed, etc. he’s likely to attack in anger. As a result, he will likely commit a tactical blunder. Another of his problems is that he talks an awful lot, enjoying grandstanding, making threats, delivering villain dialogue, etc.. It is possible that the exaggerated German accent is part of that.


Quotes

“Zhat is as far as you go, mein Herren. You vill stop your truck und surrender zer contents immediately – or you will suffer zer consequences !”

“You were given fair warning, mein Freunden — you vill not be warned tvice ! Now you vill suffer zer wrath of…. the Javelin !”

“I vill skewer you like a Weihnacht’s pig !”

“I’m getting sick and tired of hearing your screeching voice echoing all over that stupid castle ! […] Let’s see how loud the witch can be with a javelin down her throat !”

(Mockingly greeting Skyrocket) “Guten Morgen, Fraulein Feuerwerk. It has been a long time, eh ?”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Javelin

Dex: 05 Str: 04 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 015 HP: 025

Powers:
Invulnerability: 08

Bonuses and Limitations:
Invulnerability takes one hour (10 APs) of time per roll.

Skills:
Gadgetry: 04, Weaponry (Javelin throwing): 08, Weaponry (Quarterstaff): 06.

Advantages:
Language (German), Lightning Reflexes, Scholar (Missile payloads).

Connections:
Underworld (Low).

Drawbacks:
None demonstrated.

Equipment:

  • JET BOOTS [BODY 05, Flight: 06, Thief (Stealth): 03, Limitation: Thief only to dampen the exhaust’s light and noise.].
  • Javelins. The basic stats of a Javelin are [BODY 06, EV 03 (05 w/STR]. They can all be used for quarterstaff fighting. A specially trained, high-level athlete such as Javelin can throw one nearly a hundred meters (6 APs), but a practical range for combat use is closer to 3 APs. After his first encounter with Green Lantern, these were all painted solid yellow.
    Javelin sports about a dozen javelins, and selects them from the following warheads :
    • Self-accelerating [EV 09, Grenade Drawback]. These must fly for at least 2 APs of distance before their EV activates.
    • Harpoon head [Specific effects unknown].
    • Cluster javelin [Projectile weapon (Area of effect 0 APs, Limited Penetration): 08, Range: 03, Grenade Drawback].
    • Yellow javelin [Colour: 05, Grenade Drawback].
    • Decoy [Detect (Energy trail): 04, Radio communication: 04, Bonus: Detect is Discerning, Limitation: Radio communication is limited to mimicking an analysed energy trail, Grenade Drawback].
    • Explosive javelin [EV 10 (Diminishing Area of Effect 3 APs), Grenade Drawback].
    • Gas javelin [Fog: 07, Grenade Drawback]. It is very likely that this weapon has some sort of chemical payload that is Combined with the Fog and Active Throughout It. Perhaps Knockout Gas: 06.
    • EMP javelin [EMP (Area of effect 2 APs): 11, Grenade Drawback].

    Javelin is fairly smart and technically proficient. Thus, he can build custom javelin warheads to deal with specific opponents. Past performance strongly suggests giving an Omni-Javelin with anywhere between 5 and 11 APs of power.


    More blue and yellow uniforms

    Early on, Javelin was assisted by a crew of four men, whom I assume were recruited and outfitted by the Monitor. They stayed in contact with Javelin, and participated in at least two further operations, including one many years after the Ferris Aircraft job.

    Monitor-recruited mercenaries

    Dex: 03 Str: 03 Bod: 03 Motivation: Mercenary
    Int: 03 Wil: 02 Min: 03 Occupation: Mercenary
    Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 004
    Init: 008 HP: 005

    Skills:
    Gadgetry: 03, Vehicles (Land, air): 03, Weaponry (Firearms): 03

    Advantages:
    Language (German).

    Connections:
    Underworld (Low).

    Drawbacks:
    One (maybe two) members of the crew do not speak English.

    Equipment:

    • Visored helm [BODY 06, Shade: 01].
    • Laser pistol [BODY 03, Laser beam: 05, R#03].
    • Skycycle [BODY 05, Flight: 07, R#02].

    Design notes

    v1 of this entry was the official writeup (published in two books – you can check this sort of things in the “whowhere.txt” file in the “Characters” folder of the “Files” section of our Yahoo! group), but it was a 1st edition writeup and is thus nearly unusable nowadays.

    There was a half-cocked 3rd edition adaptation of it on WORG, but this has now been replaced with this here v2, which is fully re-researched and rewritten from the source material.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Javelin (DC Comics) — Averaged PL7.8

STR STA AGL DEX FGT INT AWE PRE
02 03 02 03 03 02 01 01

Powers

Javelin dies! ● 6 points ● Descriptor: Monitor technology ?
Immortality 3

Engineering specialisation ● 3 points ● Descriptor: Skill
– Enhanced Intellect 5 (Limited 2 to missiles construction)
– Enhanced Advantage (Inventor) (Limited 2 to missiles construction)

Throws like a girl ● 2 points ● Descriptor: Skill
Enhanced Advantages (Improved Critical 1, Quick Draw, Power Attack, Throwing Mastery 1) (Limited 1 to thrown javelins)

Devices

Jet boots ● 9 points (Removable) ● Descriptor: Proper German engineering
Flight 5 (Subtle 1)

Javelins ● 35 points (Removable) ● Descriptor: Proper German engineering
Array:

  • Used in melee as a staff — Strength-based blunt Damage 2.
  • Used in melee as a spear — Strength-based piercing Damage 3.
  • Basisch thrown javelin — Strength-based piercing Damage 2.
  • Self-accelerating javelin — Ranged ballistic Damage 9, Quirk (engine only ignites once 10+ yards away from thrower).
  • Harpoon head — performances unrevealed.
  • Cluster javelin — Burst-Area ballistic Damage 7, Quirk (3 fewer damage ranks against hard targets).
  • Yellow javelin — Environment 1 (Bright yellow polymer paint).
  • Decoy javelin — Feature 2 (Can analyse and replicate an energy trail).
  • Explosive javelin — Burst-Area 3 explosive Damage 10 (Damage effect lowered by 1 for each Rank of Burst Area).
  • Gas javelin — Burst-Area 2 visual Concealment, likely linked with some sort of undocumented Affliction.
  • EMP javelin — Burst-Area 2 electrical power Nullify 11.

Combat Advantages

Close Attack 4, Defensive Roll 2, Ranged attack 2 plus “Throws like a girl” Advantages.

Other Advantages

Improved Initiative, Language (German).

Skills

Athletics 3 (+5), Close combat (Staves and spears) 2 (+9), Deception 1 (+2), Insight 1 (+2), Perception 3 (+4), Ranged combat (Javelins) 8 (+12), Technology 7 (+9)

Offense

Initiative +6
Unarmed +7, Close, Damage 2
Staff +9, Close, Damage 4
Spear +9, Close, Damage 5
Thrown javelin +12, Thrown, Damage by warhead (+1 where Throwing Mastery applies), Crit 19-20.

Defence

Dodge 09 Fortitude 07
Parry 07 Toughness 03*/05
Will 04

* Without Defensive Roll

Complications

  • In for the money Javelin is a mercenary criminal.
  • Alte Schule Javelin has Silver Age sensibilities when it comes to fair-play, collateral damage, harming women, etc..
  • A job well done Javelin prefers to go an extra mile when working, and puts his heart into his job.

Powers Levels

  • Trade-off areas. Attack/Effect PL 11, Dodge/Toughness PL 7, Parry/Toughness PL 6, Fort/Will PL 6.
  • Points total 130 Abilities 34, Defences 18, Skills 13, Powers 11, Devices 44, Advantages 10. Equiv. PL 9.

Henchmen

His colourfully-costumed henchmen had soldier-type stats. They all speak German (but not always English), know how to ride skycycles, and are trained to operate and maintain advanced tech devices.

They are issued unusual equipment :

  • Visored Helm — Second chance (bright lights)
  • Laser pistols — Ranged laser Damage 4
  • Skycycles — Size M Strength 2 Flight 6 Defense 10 Toughness 8.

By Sébastien Andrivet.

Source of Character: DC Universe.

Helper(s): Darci.

Writeup completed on the 29th of June, 2010.

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