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J.D. Hunt (Ultraverse Malibu comics)

J.D. Hunt


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: J.D. Hunt
  • Marital Status: Unrevealed
  • Known Relatives: Guy (son)
  • Group Affiliation: CEO of Nuware
  • Base Of Operations: San Francisco area
  • Height: 5’8” Weight: 155 lbs.
  • Eyes: Brown Hair: Brown


Powers and Abilities

Hunt has the full resources of Nuware at his disposal. Not only is Nuware a gigantic, shady business empire, but it also has plenty of high-tech resources – and owns the wetware technology, which can be used to create ultras.

Among the things he might throw at an opponent are the Teknight Mk I robot, suits of power armor similar to the Teknight MkII, and the untalented but superhumanly powerful TNTNT cadre of enforcers.

Hunt is also highly influential and connected.


History

J.D. Hunt us the CEO of corporate giant Nuware, which controls the secrets of wetware – a technology that can grant super-powers. Like most shadowy, powerful figures with access to odd things, he’s secretly a servant of the immortal Rex Mundi.

Hunt nearly gained superhuman powers himself, though not through wetware. He was on a San Francisco tramway car that would be soon hit by a sort of strange blue lightning, which endowed the passengers with great power. However, seconds before the empowering lighting hit, Hunt was thrown from the car by three young men who were particularly offended by the crass, piggish way Hunt was treating his female escort.

Hunt, humiliated and knowing that these men had cost him his once-in-many-lifetimes chance at powers, swore vengeance against the passengers who had expelled him from the tramway – the core of whom became the Strangers.

As it turns out, the bimbo who escorted him that day became one of the Strangers, though she was a very sophisticated android programmed to be a docile and faithful prostitute. Hunt would also try to recover the android, which was an important Nuware prototype, further escalating his shadow war against the Strangers.

Hunt made other enemies. He clashed with the San Francisco vigilante the Night Man — despite having been saved from the dangerous cyborg Mangle by the Night Man previously.

Corporate takeovers

Hunt later launched a massive takeover of Ultratech, an enormous high-tech firm. Things got particularly violent, including a battle in Ultratech Tower in New York City that involved the Night Man, the Solution, Solitaire and Teknight MkII.

During the battle, a commando led by Jinn stole secret Ultratech data. This very compromising data was used by Jinn’s boss Anton Lone to blackmail Hunt into giving him the secrets of wetware.

Lone thus started creating his own ultras, but was killed by the vigilante Solitaire just after the first such subject was activated. This was fortunate for Hunt, since the ruthless and extremely dangerous Lone would have probably soon killed and replaced him.


Description

See illustration.


Personality

Hunt is a sociopath. He’s a grade A jerk and asshole, with tons of unsolved frustrations and power lust seething inside his petty brain. He’s highly arrogant, and will threaten to break anyone who annoy him (preferably by destroying his finances by suing him, but he’s been known to have persons killed by his goons for a minor offense), often exploding in frustration.

He considers himself above all laws or morals and respects no one, everyone being an incompetent peon in J.D. Hunt’s eyes. He’ll never admit to needing help in any endeavour.

Of course, Hunt enjoys showing off his power and money by fondling pet bimbos in public, being driven around in huge limos and surrounded by bodyguards and dropping names. He’s the poster boy for massively overcompensating for an inferiority complex, and treats women with subtle (or not so subtle, if they’re not rich and powerful) disdain.


Quotes

“That’s not good enough, my friend ! Melvin Belli’s a personal friend of mine ! We’ll own this city when the courts get through with you ! And I’ll personally own every dime those three punks have, or ever will have !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

JD Hunt

Dex: 02 Str: 02 Bod: 03 Motivation: Power Lust
Int: 04 Wil: 05 Min: 04 Occupation: Businessman
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 021
Init: 010 HP: 015

Skills: Vehicles (Land): 03, Weaponry (Firearm): 03

Advantages: Credentials (US Military, Medium ; US Government, Medium ; Nuware Corporation, High ; San Francisco government, High), Scholar (Business)

Connections: Business world (High), US armed forces (High), US government (High), San Francisco city government (High), High-tech companies (High), Rex Mundi (Low), Nik Apocaloff (Low)

Drawbacks: Dependent (Guy Hunt), MIA toward Spitefulness, Overconfidence

Equipment: H&K P7K3 [BODY 04, Projectile weapons: 04, Ammo 08, R#02 – a compact 9mm pistol]

By Sébastien Andrivet

Source of Character: Ultraverse

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