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Jester of Wetworks (Image Comics)

Jester

(Dexter LeMoyne)


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Lieutenant Dexter LeMoyne
  • Marital Status: Single
  • Known Relatives: Yves (Father), Marie (Mother), Gabrielle (Sister), Luke (Brother)
  • Group Affiliation: Wetworks
  • Base Of Operations: Wearing Industries Central HQ, San Fransisco, CA
  • Height: 6’3” Weight: 227 lbs
  • Eyes: Brown Hair: Brown


Powers and Abilities

Jester was previously a specforce operative from Team 7.

As usual, his symbiote enhanced his natural tendancies. But Dexter placed little value on in own life. So the symbiote completely replaced his body by synthesized (from symbiotic organic material) equivalent. It is no longer an addition but a part of him, making Jester impossible to harm physically.

It also gave him complete control over his form, enabling him to take any appearance (man, woman, animal, monster…) and even imitate complex equipments (like growing guns from his arms).


History

See Dane’s write up in the database for Team 7’s history.

Dexter LeMoyne is known to his past superior as a troublemaker outside the field, but a skilled tactician within it. After serving a prolonged term with the Navy’s SEAL Team 6, Jester eventually found himself under lock and key with the official end of his career following close behind.

Dane saw the potential still thriving in the young lieutenant, if his attitude could be refined. He eventually convinced his superiors to believe the same, and Jester was given a second chance.

His record under Colonel Dane was nothing short of exemplary, and his assignment as the team’s second assassin proved to be his calling in battle.

Reading his tendancy for putting his life at unworthy risks, his symbiote concluded he didn’t needed his body in its present form. So he replaced it. With no organic body, current medical science would label him as dead.

When he learned and understood that, it was a big shock for him and the team. It was the obvious sign, with Dozer’s growth, that the symbiotes were indeed permanently affecting their hosts.

Jester of Wetworks (Image Comics) from the sourcebook

Nevertheless, his new found ability to shape his body at will proved quite useful. In the course of the saga, he transformed his arms in guns, transformed his whole body to take the place of Pilgrim’s sniper rifle, took the appearance of various people or animals, cover a teammate like a blanket to give him another’s appearance. He even fully tranformed in a werewolf to fight him on an equal foot.

It also led to weird situation, like when Claymore shoot through his head to kill a blindsiding opponent. Afterall, what is a hole in the head when one can fill it instantly.

However, Jester is still vulnerable to mental attacks, like when Drakken turn his mind into a wreck so he was unable to keep a coherent shape and was so rendered useless.


Description

In his natural form, Jester is of the playboy type.


Personality

Jester’s overactive tongue and evident disregard for personal safety are tempered only by his cool cunning under fire, his respect for Dane and his genuine caring for the team he now considers family, especially Claymore.


Quotes

“Nice save, Big Man ! Now how about getting these 2 leaf blowers off your back and giving us a hand ? Some of us ARE working, you know.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Jester

Dex: 07 Str: 06 Bod: 07 Motivation : Unwanted Power
Int: 06 Wil: 05 Min: 07 Occupation : Infiltration expert
Inf: 06 Aur: 05 Spi: 06 Resources {or Wealth} : 04
Init: 021 HP: 030

Powers:
Chameleon: 13, Fluid Form: 06, Invulnerability: 16, Mind Over Matter: 08, Regeneration: 12, Self Manipulation: 10, Shape Change: 05

Bonuses and Limitations:

  • Invulnerability is limited to physical damages (-0)
  • Mind Over Matter and Regeneration are limited to physical damages (-2)
  • Self Manipulation makes look-real gadgets (+1)

Skills:
Acrobatics: 05, Martial Artist: 05, Military Sciences (Camo, Demo, FC, DR)*: 06, Thief (Stealth): 07, Weaponry*: 07

Advantages:
Gift of Gab, Scholar (Paired Firearms) or Ambidextry

Connections:
Wetworks (High)

Drawbacks:
MPI (His body is dead), SIH (IO)

Equipment:
2x Submachine Gun [BODY 04, Projectile weapons: 05, Ammo: 06, R#02, Advantage : Autofire]


Design notes

I combined Regeneration, Invulnerability and Mind over Matter (notice that MOO and Regen are matched up to killing damage) to reflects that he cannot be physically harmed.


By Nicolas Lemaçon

Source of Character: Images Comics (Wildstorm Universe)

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