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Jinn (Ultraverse Malibu comics) (Solitaire enemy)


Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Anton Lone
  • Base Of Operations: Los Angeles
  • Height: 5’11” Weight: 180 lbs.
  • Eyes: Brown Hair: Black (shaven bald)

Powers and Abilities

Jinn is a master of martial arts, acrobatics and weapons, as well as criminal ops, bodyguarding duties and wetwork. He’s a match for most skill-based superheroes, and known as one of the best bodyguards and assassins in the corporate world.


Jinn’s history is unknown. He has served Anton Lone’s ever since “slave troubles in Damascus”. He once referred to himself as “the heir to the master of Samarkand”, “the foundling who sat at the foot of Ali Ben Shihab in the Mosque of Sorrows” and “the last of the Seljuks”.

Jinn has unfailingly worked for Lone for years ; the only known mistake he made was the surveillance of Nicholas Lone after he was injected with nanites. Jinn’s men continued surveillance on a lookalike, while the real Nicholas Lone was becoming Solitaire.

Jinn was apparently shot dead by Anton Lone when he discovered the truth about his son ; it is unlikely, however, a few .45 bullets would actually kill one such as Jinn.


See peekchur.


Jinn is a disciplined, loyal, extremely professional servant. He’s like a cross between a middle-eastern mystic master and a Japanese samurai – and extremely confident in his formidable abilities and skills.


“I forget nothing, sir, and overlook nothing.”

DC Universe History

Jinn would make an excellent bodyguard for Ra’s al Ghul.

Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 08 Str: 04 Bod: 05 Motivation: Mercenary
Int: 07 Wil: 07 Min: 06 Occupation: Servant
Inf: 07 Aur: 05 Spi: 06 Resources {or Wealth}: 007
Init: 026 HP: 045

Skills: Acrobatics: 09, Detective: 05, Martial artist*: 08, Military science: 07, Thief (escape artist, security systems, stealth): 08, Vehicles (land, sea): 06, Weaponry*: 08

Advantages: Iron Nerves, Language (Turkish), Lightning Reflexes

Connections: Street (High), Underworld (High), Anton Lone (Low)

Drawbacks: MIA to serving Anton Lone

Equipment: When expecting combat or on an operation, Jinn carries a Micro-Uzi [BODY 04, Projectile weapon: 05, Ammo 06, R#02, Advantage: Autofire]

Jinn’s Twelve

Jinn personally trains the twelve best men in Lone’s employ, making them elite mob soldiers. Their stats are :

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 011 HP: 010

Skills: Acrobatics (climbing): 04, Martial artist : 05, Military science (demolition): 04, Vehicles (land): 04, Thief : 05, Weaponry (firearms, melee): 05

Advantages: Expertise (urban combat tactics)

Connections: Jinn (Low)

Drawbacks: None

Equipment: Weapons among :

  • Micro-Uzi [BODY 04, Projectile weapon: 05, Ammo 06, R#02, Advantage: Autofire, three extra magazines]
  • M16A3 Assault rifle [BODY 04, Projectile weapon: 06, Ammo 08, R#03, Advantage : Autofire, five extra magazines]
  • Beretta 92 pistol [BODY 04, Projectile weapons: 04, Ammo 15, R#03, three extra magazines]
  • Kriss [BODY 07, EV 03 (04 w/STR, 05 w/Martial artist)]

By Sébastien Andrivet

Source of Character: Ultraverse

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