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Johnny Quick of the Crime Syndicate (JLA enemy) (Pre-Crisis DC Comics)

Johnny Quick

(Earth-3) (Pre-Crisis version)


This is the pre-Crisis Earth-3 Johnny Quick, a very different character from the Earth-1 Johnny Quick. If the previous sentence made little sense, you should first read our article about the ages and Earths of DC Comics.

This character is a sort of evil Flash, from an alternate Earth. This is the 1964 version, which is way more camp than the Grant Morrison version of Earth-3 Johnny Quick.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed, presumably single.
  • Known Relatives: None.
  • Group Affiliation: Crime Syndicate of America (CSA).
  • Base Of Operations: The Eyrie of Evil, near Metropolis on Earth-3.


Powers and Abilities

Johnny Quick has the standard DCU super-speedster  powers. In addition to moving at superspeed (Running, Superspeed), he can generate wind current by waving or spinning his arms (Air Control) and he can pass through solid objects by vibrating his molecules (Dispersal).

Quick was practiced at using his superspeed to attack objects he touched by causing them to vibrate fiercely (Vibe).


On Earth-3, history repeats itself in a reverse way! Columbus was an American who discovered Europe! Colonial England won her freedom from the United States in the Revolutionary War of 1776! Actor Abe Lincoln shot President John Wilkes Booth!


And here every one of the rare superbeings — Johhny Quick, Owlman, Power Ring, Superwoman, and Ultraman — is a supervillain, part of a group called the Crime Syndicate of America !

(Unlike the current iteration, the pre-Crisis CSA was not a dominant force on their world. Indeed, even ordinary police forces challenged them in many cases and they seemed to be considered more of a major nuisance than a dangerous threat by their fellow Earth-3 denizens).

The CSA found themselves to be the victims of their own success. Without worthy opponents (other superbeings) to test themselves against, they were becoming increasingly sloppy. When Ultraman gained the power to see other dimensions, he discovered the CSA’s heroic counterpart, the Justice League of America (JLA), on Earth-1.

The challenge

Seeking a challenge to get back into fighting trim, the CSA hatched a plan to test themselves against the JLA. They first brought the JLA to Earth-3 by trickery and imprisoned them. The CSA then did the same to the Justice Society of America (JSA) on Earth-2.

The CSA then released the JLA on Earth-2 and fought them there. By choosing Earth-2 as their field of battle, neither group would have the advantage of fighting in their home dimension.

Contrary to the CSA’s hopes, they lost to the JLA. The CSA was then unceremoniously dumped into a dimensional barrier jail, left to languish in limbo. (JLA vol. 1, #29-30)

Occasionally, members of the CSA would escape from their imprisonment through unknown means and return to Earth-3. Thus, Johnny Quick, Power Ring, and Superwoman escaped for a brief time. They were re-captured and re-imprisoned by Captain Comet, who was on Earth-3 pursuing the Secret Society of Super-Villains at the time. (Secret Society of Super-Villains #13-14)

Ultraman escaped at a later time. He teamed up with Lex Luthor of Earth-1 and Alexei Luthor of Earth-2, both of whom had fled their foes by journeying to Earth-3. This terrible trio was stopped by the Supermen of Earth-1 and -2 and Earth-3’s Alex Luthor, who became Earth-3’s first superhero. (DC Comics Presents vol. 1, Annual #1)

The whole of the CSA was freed by the time-traveling Per Degaton as part of his plan to take over Earth-2 during WWII. An assemblage of Earth-1’s JLA, Earth-2’s modern-day JSA, and Earth-2’s All-Star Squadron during WWII managed to defeat Per Degaton and the CSA. The CSA was returned to their prison with no memory of their escape. (JLA vol. 1, #207-209, All-Star Squadron vol. 1, #14-15)

Radio reports on Earth-3 indicate that the CSA eventually escaped their prison yet again. Ultraman and Owlman were arrested after attempting to vandalize the Statue of Liberty. They were placed in the Superhuman Rehabilitation Program initiated by now-Vice-President Alex Luthor. The rest of the CSA had apparently already been captured and enrolled in the program. (Swamp Thing #154)

The CSA had left the rehabilitation program and returned to their criminal ways by the time of the Crisis. Thus, they were free and still villainous when the wall of anti-matter reached Earth-3. The CSA was helpless to stop the wall from destroying Earth-3 and perished along with their world. (Crisis on Infinite Earths #1)


Johnny Quick is a white male of average height and build. He wore a red bodysuit with cowl, along with yellow boots and gloves. His chest emblem was two lighting bolts starting at his shoulders and meeting just below his sternum, forming a V shape. The costume was topped with Quick’s Speed Helmet, a sleek red helm with lightning bolt ornaments sweeping back over each ear.

Quick had a backup helmet that he once used when his primary helmet was stolen. That helmet was yellow with small discs running in a line over the top from one ear to the other.


Quick’s favorite activity was to run into places and steal valuables right in front of the hapless security guards’ eyes. He reveled in his superspeed a little too much and was often defeated by foes simply tripping him up or throwing obstacles in his path.

DC Universe History

The current DCU does not have that same types of multiple Earths that the pre-Crisis DCU did. But individual campaigns could easily re-introduce Earth-3 to the dimensional mix or have the CSA appear due to the vagaries of Hypertime .

A flashback sequence with the post-Crisis CSA depicted them wearing the pre-Crisis CSA’s uniforms earlier in their careers. But their differing abilities and the nature of the current anti-matter Earth compared to Earth-3 are sufficiently at odds as to preclude the post-Crisis CSA being a simple continuation of the previous continuity.

The two continuities might still be connected, but the GM should make alterations as necessary to explain the discrepancies between the Pre- and post-Crisis versions.

The pre-Crisis CSA might also appear as the products of some villain’s plot to produce evil doppelgängers of the JLA’s or JSA’s heavy-hitters.


“Power Ring, use your green beam ! Get us outta here — and pronto !”

“Get away from those controls, chump ! I’m running this show now…”


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Game Stats — DC Heroes RPG Print Friendly

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Johnny Quick

Dex: 06 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 05 Occupation: Supervillain
Inf: 04 Aur: 05 Spi: 05 Resources {or Wealth}: 006
Init: 014 HP: 030

Expansive HQ (Eyrie of Evil).

Crime Syndicate of America (High).

SPEED HELMET [BODY 12, Air Control: 08, Dispersal: 10, Running: 18, Superspeed: 14, Vibe: 12, Bonuses & Limitations:

  • Air Control, Dispersal, and Vibe are Contingent on Superspeed (-1FC each).
  • Superspeed does not add to Initiative nor can it replace the AV or EV of Perception Checks (-2FC).
  • Vibe has a Range of Touch (-1FC).

Johnny Quick’s Speed Helmet was apparently the source of his powers. Its origins and functions were never explained. It may be a mystical artifact since the Wizard of Earth-1 used the Speed Helmet, Superwoman’s magic lasso, and Power Ring’s magic ring as energy sources for a powerful spell.]

Home Field Advantage

In the Crime Syndicate of America’s (CSA) first battle against the JLA, each group suffered a disadvantage when fighting against the natives of the universe they were in. The CSA had a -2CS penalty to the OV/RV of all actions while fighting the JLA on Earth-1 and the JSA on Earth-2. The JLA had the same penalty to all actions when fighting the CSA on Earth-3.

For this reason, the CSA chose to fight the JLA on Earth-2 for their final battle. There, no one would be at a disadvantage and the CSA could demonstrate its superiority in a fair fight. Unfortunately for the CSA, the JLA proved themselves to be superior to their respective counterparts when all other things were equal.

This imbalance only existed in the CSA’s first encounter with the JLA and JSA. In the CSA’s subsequent adventures, these penalties no longer applied.

By Roy Cowan.

Source of Character: DC Comics.

Helper(s): John Colagioia, Chris Cottingham, Jay Myers.

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