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Jon Drake of the Establishment (Wildstorm Comics), smoking

Jon Drake (and Templar)


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Jon Drake
  • Marital Status: Presumed Single
  • Known Relatives: None
  • Group Affiliation: The Establishment
  • Base Of Operations: Nowehere, London
  • Height: 5’8” (as Drake)/6’2” (as Templar) Weight: 160lbs (as Drake)/300lbs (as Templar)
  • Eyes: Blue (as Drake)/Flaming (as Templar) Hair: Grey (as Drake)/Blond (as Templar)


Powers and Abilities

Jon Drake has decades of experience in the intelligence community, and is a highly trained combatant, both armed and unarmed. If he says the word “Abraxas” he is transformed into the form of the superhuman Templar, who possesses extraordinary super human strength, and possibly other unrevealed powers.


History

(Jon Drake is modelled on the characters from Danger Man TV series, and its probable sequel, The Prisoner, and Templar is modelled on Miracleman (even using the same magic word), so additional history could be adapted from these sources).

Jon Drake has been a member of the British intelligence community for decades, a good portion of it as a member, and then leader, of the Establishment, a Secret British government-sponsored super-group, which had been protecting Britain since the 16th Century.

It is unknown whether Templar has always been a part of Drake, or whether the two were at some point joined, but the Templar was a powerful British superhuman who was rumoured to have died in China during the ’60s. It is also unknown what happened to drive him insane.

During the ’80s, Drake teamed up with Charlie Arrows and and the sorcerer Jack Carter to break up a Daemonite cell led by Kenyan.

He led the operation against the Daemonite invasion at Hobb’s Bay, and the subsequent battle over London, which resulted in the Establishment’s existence becoming known to the public, against his better judgement.

The group soon met the astronauts returning from a mission to Venus in the 1950s, but these turned out to be artificial recreations of the astronauts, created by the organic nanite Venusians, who then burst open into a constantly growing swarm, adapting all matter they came across.

Mr. Pharmacist managed to destroy the Venusians, and then the Establishment used their technology to saturation bomb Venus with a biological agent designed to eradicate the Venusians, wiping out all Venusians, or so they believed (a few of those on Earth had been acquired by Dr. Orwell).

Drake was then contacted by an acquaintance in the Russian government, who sought the groups help battling an outbreak of zombies. They discovered that Russian scientists had travelled to Dead Space, and creatures from there had begun travelling to Earth. The Establishment’s power proved insufficient to close the portal, and Drake was forced to release the Templar to take care of it. He then caused the Templar intense pain until he relented, and changed back to Drake.

When they returned to Nowhere, they were met by Mother, the creator of Nowhere. He warned them that his brother, Dr. Orwell, was travelling to the end of the universe, intending to replace Metavac. The Establishment accompanied him, but when they reached the end of the universe, they discovered that Dr. Orwell had been replaced in his own scheme by the Venusians, who proceeded to try and destroy Metavac.

While unable to defeat them alone, the Establishment bought time for Charlie Arrows to contact Metavac, and protect it from the Venusians. Drake presumably died at the end of the universe.


Personality

Always calm and professional, Drake is an experienced operative, who is used to leading his team through any situation. He almost always retains control over his emotions, whether dealing with alien invasions or politicians, and while he does follow orders, will work around them if he feels it necessary for the safety of the country.

He had been secretly involved in a relationship with the daughter of an old friend from Hong Kong, who was on secondment to Scotland Yard.

The Templar is a bloodthirsty madman, consumed by rage, whether from his containment by Drake or some other reason. He will destroy anything he comes across, especially if he believes it will hurt Drake.


Quotes

Jon Drake
(Witnessing the end of the universe, with a swarm of Venusians about to over take them) “Bugger this ! Anyone got a light ?”

Templar
“Now then, let’s see what I can £@&$ with next ! How about you lot of imbeciles for a start ? … I can see you ! Little pigs, little pigs, let me come in ! Or I’ll huff and I’ll puff and I’ll… Gaaahh… No…no ! Not now, I won’t go back ! I won’t say it ! You can’t make me ! Please don’t… I’ll be good I swear… I’ll… ah… aah… abraxas…”


DC Universe History

Since the Establishment has operated as a secret organisation for the first 400 years of their existence, they could be inserted fairly easily. If also integrating other histories, the Establishment could have been called the League of Extraordinary Gentlemen earlier in its existence. The new Templar would have named himself after Drake’s Templar.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Jon Drake

Dex: 05 Str: 03 Bod: 04 Motivation: Upholding the Good
Int: 05 Wil: 07 Min: 06 Occupation: Government Agent
Inf: 06 Aur: 06 Spi: 08 Resources {or Wealth}: 009
Init: 018 HP: 050

Powers:
Flash: 12

Bonuses and Limitations:
Flash only occurs when changing to Templar (-2).

Skills:
Detective: 05, Martial Artist: 05, Thief: 05, Vehicles (Air, Land): 05, Weaponry (Firearms): 06

Advantages:
Government Credentials (High), Iron Nerves, Leadership

Connections:
The Establishment (High)

Drawbacks:
Alter Ego (Templar, Controllable), Dark Secret (Templar), Public ID


Establishment Tech

The group headquarters is called Nowhere. It’s a portion of a planet-sized time machine, originally built by Mother and Dr. Orwell. It can open up Windows to allow transportation, but requires a receiver to be set up at the target location [Warp: 25, Limitation: Requires equipment to be set up at target site (-2)].

All members have communicators, which allow instant communication with Nowhere from any point on the planet [Radio Communication (Scrambled): 20], and they can all access a storage system, the Floating Arsenal, to access equipment that they may need on a mission. (Each member can access an 8AP ABCD Omni-Gadget).


Templar

Dex: 06 Str: 18 Bod: 16 Motivation: Psychopath
Int: 04 Wil: 04 Min: 03
Inf: 08 Aur: 05 Spi: 09
Init: 018 HP: 050

Powers:
Flash: 12

Bonuses and Limitations:
Flash only occurs when changing to Drake (-2)

Skills:
None

Advantages:
None

Connections:
None

Drawbacks:
Serious Rage, SPI

By Gareth Lewis

Source of Character: The Establishment (Wildstorm Comics)

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