5727 in-depth character profiles from comics, games, movies

Judge Fear (Judge Dredd enemy) (2000AD Comics)

Judge Fear


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Dark Judges
  • Base Of Operations: Deadworld
  • Height: 6’6” Weight: 80lbs Age: Irrelevant
  • Eyes: Too many for comfort. Hair: None


Powers and Abilities

Judge Fear is an undead monster from an alien dimension, who inhabits human corpses.

In his most basic form, Fear resembles a cloud of greenish fog. In this form, he is impervious to most attacks, and can pass through small gaps (keyholes, etc.), but cannot pass through seamless barriers.

In this form, he can temporarily possess living victims (Personality Transfer), but cannot display his other powers until he gains control of a suitably prepared corpse.

The Dark Judges are coming

When inhabiting a corpse, Fear is much more deadly. He spreads terror wherever he goes, and can frighten strong men to death with his terrifying gaze. In this form, he is unable to use Dispersal except for defence (no walking through walls).

Fear and his fellow dark Judges have displayed other abilities on occasion (long-distance mental Control for example): these should be treated as plot devices to allow them to escape from confinement.


History

As Judge Death.


Description

Judge Fear appears as a heavily cloaked figure, wearing a full helm with steel wings. Mounted at his shoulders are what appear to be steel shoulder-pads, but are actually man-traps, which he throws with considerable accuracy.

The Dark Judges in black uniforms, in color

Fear’s helmet incorporates gates at the front, which open to reveal a cloud of swirling chaos instead of a face. This hideous visage can kill with a glance.

If his host body is destroyed, Fear will assume a gaseous form, with his helmeted head visible within the vapours.


Personality

Pretty much a stooge for Judge Death, Fear has little to say. Give Death all the good lines.

The Dark Judges stand over their victims


Quotes

“Gaze into the face of Fear !”


DC Universe History

Four Dark Judges would make a credible threat for a

low to mid-powered DCU team. They have the D-Jump: why not ?


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Judge Fear

Dex: 05 Str: 06 Bod: 06 Motivation: Nihilist
Int: 07 Wil: 10 Min: 12 Occupation: Dark Judge
Inf: 09 Aur: 10 Spi: 12 Wealth: 0
Init: 021 HP: 060

Powers:
Dispersal: 08, Hypnotism: 09, Invulnerability: 15, Self-Link (Personality Transfer): 12, Aura of Fear: 08, Mind Blast: 10

Bonuses and Limitations:

  • Dispersal: Dispersal cannot be used to pass through solid objects, but may be used to pass through small gaps when Fear is bodiless. Dispersal cannot be used when Fear is possessing a living host. When Fear is inhabiting a dead body, dispersal cannot be used for defence against attacks which inflict gross damage to the whole body (fire, explosions, acid, etc.). Fear cannot perform Dispersal attacks.
  • Invulnerability: Counteracts Physical Damage, Counteracts Mental Damage, Counteracts Mystical Damage. Successful use of Invulnerability against Physical Damage indicates destruction of Fear’s host body. Dispersal is now always on, until a new host can be found.
  • Mind Blast: No Range, Can only be used when Fear is inhabiting a suitably prepared corpse.

Skills:
Weaponry (Exotic – thrown man-traps): 08, Occultist: 10, Gadgetry: 08

Advantages:
Area Knowledge: Planet [Deadworld], Undead: need not eat, drink or breathe.

Connections:
Dark Judges (High)

Drawbacks:
Attack Vulnerability (Fire, -1 Column Shift), CIA (Killing people one at a time), Strange Appearance

Equipment:

  • Fear’s Man-traps [STR 06 BODY 08, Stretching: 01, HP Cost: 40]. Judge Fear’s shoulder-pads are actually steel man-traps with serrated jaws. A chain is attached, to allow Fear to draw his trapped prey within reach. The Strength of the man-trap inflicts damage, then holds the target.
  • D-JUMP [BODY 03, Dimension Travel: 05, R#: 5, HP Cost: 264. Power Bonuses and Limitations: Dimension Travel: No Banishment, No Summoning. The D-Jump is a silvery sphere, about 10” in diameter. D-Jump is short for Dimension-Jump]

The Dark Judges in black and white

By Phil Dixon

Source of Character: 2000AD Comics

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .