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Judge Mortis of the Dark Judges (Judge Dredd enemy) (2000AD Comics)

Judge Mortis


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Dark Judges
  • Base Of Operations: Deadworld
  • Height: 6’6” Weight: 80lbs Age: Irrelevant
  • Eyes: None Hair: None


Powers and Abilities

Judge Mortis is an undead monster from an alien dimension, who inhabits human corpses.

In his most basic form, Mortis resembles a cloud of greenish fog.In this form, he is impervious to most attacks, and can pass through small gaps (keyholes, etc.), but cannot pass through seamless barriers.

The Dark Judges stand over their victims

In this form, he can temporarily possess living victims (Personality Transfer), but cannot display his other powers until he gains control of a suitably prepared corpse. When inhabiting a corpse, Mortis is much more deadly. His touch brings decay. In this form, he is unable to use Dispersal except for defence (no walking through walls).

Mortis and his fellow dark Judges have displayed other abilities on occasion (long-distance mental Control for example): these should be treated as plot devices to allow them to escape from confinement.

The Dark Judges in black and white


History

As Judge Death.


Description

Judge Mortis is, quite obviously, a walking corpse. He looks particularly macabre, because his skull has been replaced with that of a cow or steer. This doesn’t seem to impair him in any way. What little flesh remains on his figure is shrunken onto the skeleton, and is greenish in colour.

He dresses in a variation on the MC-1 Judge’s uniform, with a lack leather-like body-suit and silver-coloured accessories. All accessories are somewhat grisly : a skeletal pteranodon replaces the eagle on one shoulder, while the other shoulder is covered by a pad styled after the bars of a cell.

The Dark Judges stand over their victims

Mortis wears no gloves nor boots, nor knee and elbow pads, which emphasises his skeletal appearance.

If his host body is destroyed, Mortis will assume a gaseous form, with his cow-skull head visible within the vapours.


Personality

Pretty much a stooge for Judge Death, Mortis can speak, but rarely does. Give Death all the good lines.

The Dark Judges are coming


DC Universe History

Four Dark Judges would make a credible threat for a low to mid-powered DCU team. They have the D-Jump: why not ?


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Judge Mortis

Dex: 05 Str: 06 Bod: 06 Motivation: Nihilist
Int: 07 Wil: 10 Min: 12 Occupation: Dark Judge
Inf: 09 Aur: 10 Spi: 12 Wealth: 000
Init: 021 HP: 060

Powers:
Dispersal: 08, Hypnotism: 09, Invulnerability: 15, Self-Link (Personality Transfer): 12, Disintegration: 07

Bonuses and Limitations:

  • Dispersal: Dispersal cannot be used to pass through solid objects, but may be used to pass through small gaps when Mortis is bodiless.
  • Dispersal cannot be used when Mortis is possessing a living host.
  • When Mortis is inhabiting a dead body, dispersal cannot be used for defence against attacks which inflict gross damage to the whole body (fire, explosions, acid, etc.). Mortis cannot perform Dispersal attacks.
  • Invulnerability: Counteracts Physical Damage, Counteracts Mental Damage, Counteracts Mystical Damage. Successful use of Invulnerability against Physical Damage indicates destruction of Mortis’s host body. Dispersal is now always on, until a new host can be found.
  • Disintegration: Can only be used when Mortis is inhabiting a suitably prepared corpse, Only on living creatures and organic materials (bought as Disintegration rather than Cell Rot because it inflicts continuous damage).

Skills:
Occultist: 10, Gadgetry: 08

Advantages:
Area Knowledge: Planet [Deadworld], Undead: need not eat, drink or breathe.

Connections:
Dark Judges (High)

Drawbacks:
Attack Vulnerability (Fire, -1 Column Shift), CIA (Killing people one at a time), Strange Appearance, Misc;: Body mass is 1 AP

Equipment:
D-JUMP [BODY 03, Dimension Travel: 05, R#05, HP Cost: 264. Power Bonuses and Limitations: Dimension Travel: No Banishment, No Summoning. The D-Jump is a silvery sphere, about 10” in diameter. D-Jump is short for Dimension-Jump]

By Phil Dixon

Source of Character: 2000AD Comics

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