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Kaboomerang of the Guardians of the Globe (Image Comics Invincible)

Kaboomerang


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Presumably Single
  • Known Relatives: Unrevealed
  • Group Affiliation: Guardians of the Globe
  • Base Of Operations: Guardians of the Globe Headquarters, Utah
  • Height: 5’10” Weight: 190 lbs
  • Eyes: Brown Hair: Brown


Powers & Abilities

Known Superhuman Powers

Kaboomerang is a low level psionic with the gift of telekinesis. His gift is actually quite limited, he is unable to focus his telekinetic strength for lifting or moving large objects.

However, he has developed this limited talent into an effective weapon when combining it with thrown weapons. Immediately after hurling an object from his hand, he uses his telekinetic ability to guide and manipulate the thrown object making it move unpredictably towards his target.

Abilities

Kaboomerang is a gifted athlete, acrobat and martial artist and has an uncanny aptitude with hurled weaponry; particularly boomerangs.


History

The young man who would eventually take the alias Kaboomerang, was raised on the Australian outback within a local Aboriginal tribe. It was there where he developed his skills with his weapon of choice and first discovered his rather unique psionic gift.

Kaboomerang hitting a werewolf

It is unknown exactly how long he trained before first dawning his costume, but by the time he had gained the attention of the Guardians of the Globe, his adventures on the outback had transformed him into something of a local celebrity.

When the Guardians of the Globe went on an aggressive expansion drive, Kaboomerang was the first recruit they brought into the fold. Flattered and excited, Kaboomerang graciously accepted and began to fight truly global menaces alongside his new teammates.


Description

Kaboomerang is a young aboriginal man, with an athletic build and short cropped dark hair. His costume is a relatively garish number, with bright yellow gloves, trunks and boots. The main body of the costume is orange along with the legs and arms.

Directly in the centre of the costumes chest is a picture of an exploding boomerang. He hides his identity with a simple orange domino mask.

Kaboomerang throwing explosive boomerangs


Personality

While in costume, Kaboomerang projects an air of confidence that borders on cockiness. While he’s in combat, he batters his opponents with sarcastic barbs even as he batters them with his fists and his boomerangs.

The truth is though, that Kaboomerang’s bravery and confidence mask a bundle of insecurities. Kaboomerang has a hard time making close friends, despite his gregarious personality, and has only had a single intimate relationship with a woman (one that was the result of a spiritual possession of a super-villainess at that).


Quotes

“Dingo ! This is your last hunt ever, mate !”

“Yeah, mate. I know they’re supposed to come back to me, but I make them blow up first.”

“Dingo, mate — please. These are just dogs. You think throwing exploding boomerangs is all I do ? I could dance with these lovelies all day and they’d never even get so much as a nibble off my bum.”

Outrun: “Nice shooting Tex. What is that, telekinesis ?”
Kaboomerang: “Yeah, spot on. Low grade, but I find a little goes a long way. You didn’t think I just chucked those things and crossed my fingers, did you ? They’re bloody bombs !”


DC Universe History

Since the original Guardians of the Globe (GOTG) were obvious analogues for the Justice League, it is possible to integrate the events of the series by having Omni-Man slaughter the actual JLA.

Barring that extreme measure, it is entirely possible to simply throw in the GOTG as a separate superteam though, especially since they were based in Utah, comfortably far away from the east coast cities that were home to the members of the JLA.

An intermediate measure would be putting the Global Guardians in the stead of the GOTG, which would also reflect the more international membership of the GOTG.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Kaboomerang

Dex: 06 Str: 04 Bod: 05 Motivation: Thrill of Adventure
Int: 04 Wil: 04 Min: 04 Occupation: Professional Superhero
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 004
Init: 014 HP: 030

Powers:
Telekinesis: 08

Bonuses and Limitations:
Telekinesis has an effective STR of 00 APs (-3FC), can be used to substitute for the Speed and Range for thrown missile weapons (+1FC), can be used to grant missile weapons the Indirect Bonus (+1FC)

Skills:
Acrobatics: 06, Martial Artist: 06, Weaponry (Boomerangs): 08

Advantages
Credentials (US Government), Familiarity (Scuba diving), Local Hero (Australian Outback)

Connections:
Guardians of the Globe (High)

Drawbacks:
Secret Identity

Genre:
Action

Equipment:

  • Boomerangs (x2) [BODY 05, Gliding: 03, EV 03 (04 w/STR), R#02, Bonus: Gliding extends thrown range]
  • KaBoomerangs (x12) [BODY 05, Bomb: 08, Gliding: 03, EV 03 (04 w/STR), R#02, Bonus: Gliding extends thrown range, EV and Bomb can be Combined]

By Bryan Gittens

Source of Character: Image Comics Series – Guarding the Globe, created by Robert Kirkman (author), Benito Cereno (author) and Ransom Getty (artist/illustrator).

Writeup completed on the 9th of March, 2013.

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