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Ken Masters from Street Fighters

Ken Masters

(Sean's profile)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This is our older, 1990s writeup for this classic Street Fighter video game character.

The main goal of this writeups series was to experiment with DCH game mechanics for SF-style signature combat techniques.

He’s called “Ken” in the game. “Ken Masters” is the name given to his action figure to distinguish it from Barbie’s friend Ken.


Background

  • Real Name: Ken Masters.
  • Marital Status: Married (if he wins the game).
  • Known Relatives: Eliza (wife).
  • Group Affiliation: None.
  • Base Of Operations: USA.
  • Height: 5’10” Weight: 169 lbs.
  • Eyes: {Color} Hair: Blond


History

Ken, the brother-in-training of Ryu from his younger days, has been spending a lot of his time with his new found love, Eliza. Although he’s having his love-life, he still concentrates on his fighting style of Shotokan though, just to brush up his fighting skills. Ken still finds time to develop his fighting style to greater heights.

When Ken hears about his pal Ryu entering the next Street Fighter tournament, he himself plans to join the fray. It is this that Eliza is worried, that Ken might get killed during the tournament. Ken reassured her that nothing will happen to him, as he has been training lately for it.

Ken promises that, after the tournament, they’ll have their wedding. Eliza hopes for the best.


Quotes

“Attack me if you dare, I will crush you.”


DC Universe History

The entire Street Fighter story could easily be transported into the DCU with little difficulty. However, it seems unlikely that only the Street Fighters would oppose M. Bison’s tyranny, but that’s typical of comics in which only the protagonist can save the day.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Ken

Dex: 08 Str: 04 Bod: 04 Motivation: Thrill of Adventure
Int: 05 Wil: 07 Min: 07 Occupation: unknown
Inf: 05 Aur: 05 Spi: 06 Resources {or Wealth}: 006
Init: 020 HP: 075

Powers:
Jumping: 02, Flight: 05, Energy Blast: 05, Super Power Reserve: 05, Dispersal: 08

Bonuses and Limitations:

  • Flight represents his Hurricane Kick. As such, it may not lift him far off the ground (though he may use it while in the air). He must also land each round. He may add APs of Flight to APs of EV logarithmically while using Flight.
  • Energy Blast may only be used while standing on the ground.
  • Dispersal automatically activates while using Combat Scholar (Dragon Punch). Ken may still attack as normal. Only attacks that get the same initiative as Ken will be ignored as a result of Dispersal. Ken automatically disperses through energy attacks with fewer APs than he has APs of Dispersal.
  • Super Power Reserve may only be applied to his Combat Scholar (Dragon Punch).

Skills:
Martial Artist: 10

Advantages:
Combat Scholar (Dragon Punch).

Connections:
Ryu (High).

Drawbacks:
Married (if he wins the game).


New rules

Combat Scholar is a new advantage meant to simulate Dragon Punches and other video game maneuvers that translate poorly into DCH. When the advantage is chosen, a specific flashy combat maneuver must be chosen to go with it. When this maneuver is then used, the character must Critical or Devastate.

However, the Combat Scholar gives a +1 column to AV. However, all opponents gain a +1 column to their AV when attacking this character this round.

For example, when Ryu performs a Dragon Punch, he might Critical, thereby gaining -1/+3 with his Combat Scholar. However, anyone attacking him this round (whether their actions occur before or after his) will get a +1 to hit him.

Typically, Combat Scholar maneuvers are only done when one has initiative and expects to knock down/out one’s opponent. Note that this combines well with Laying Back or Pressing the Attack.

Super Power Reserve is really just a variation on Power Reserve. It represents the Super moves that Street Fighters have, which can only be done after fighting for a while. That is, after a character with SPR has done a total of 15 RAPs of damage to opponents in a fight (these RAPs may have been bought off with Last Ditch Defense), he may then use his SPR.

When he uses the SPR, it then resets; that is, to use it again, he must score another 15 RAPs of damage. RAPs may not be saved up; that is, after doing 18 RAPs, one can not “spend” 15 and have 3 left over.

In later versions of SF, however, these RAPs may be saved up, up to 45 at a time. When SPR is purchased, the character must choose one maneuver to which it applies; often this choice is a Combat Scholar maneuver. It may be purchased multiple times if it is to be applied to several different maneuvers.

Also, many Street Fighters have movement powers which add to their EV. For example, Blanka’s Flight: 5 which may add to his STR: 4 for a total of 6. This may seem pointless, since he can have an EV of 8 with Martial Artist. However, when spending HPs to increase Martial Artist EV, one may only spend as many HPs as one’s STR.

These movement power additions are considered to add to STR for these purposes. Thus, Blanka could spend 6 Hero Points on his 8 Martial Artist EV when performing his flying ball attack, instead of the normal 4.

By Sean MacDonald.

Source of Character: Street Fighter 2 videos games (including SF2: CE, SF2T, SSF2, and SSF2T.).

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