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Killerwatt

Prime Movers


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Prime Movers ; his own gang
  • Base Of Operations: Steel Harbor
  • Height: 5’9” Weight: 155 lbs.
  • Eyes: Brown Hair: Black


Powers and Abilities

Killerwatt can emit large quantities of lethal electricity from his hands, allowing him to electrocute his foes with a touch. He built upon this by having special weapons made (or perhaps he built those himself ?). Much like a TASER weapon, these shoot conductive cables that’ll hit the target and deliver a continuous charge, though they seem closer to whips than a typical TASER cable with a barbed tip.

Once the cables have hit something, it looks like Killerwatt is shooting a big stream of lightning into the target, the light from the lightning hiding the cable.

Killerwatt electrocutes two rival gang members

It is possible, but not demonstrated, that Killerwatt has an enhanced resilience toward electricity. Furthermore, one secondary account states that, occasionally, the electricity escapes from his control and behaves with a mind of its own, but that was never demonstrated in the primary material. If you want such a Limitation, it would presumably work as a special sort of Minor Burnout.


History

Little is known about Killerwatt beyond the general history of the gangs of Steel Harbor.


Description

Killerwatt’s ethnicity is a bit indistinct – sometimes he looks Asian, sometimes he looks a bit more like he’s from someplace in Central America or maybe Mexico. I guess you could always portray him as being mixed races between the two.

Adνеrtisеmеnt


Personality

Killerwatt seems to be reasonably smart and competent, and to value his independence and freedom. He appears to fret as a member of the Prime Movers alliance, perhaps considering he might achieve more if he struck on his own with his gang – but the gangs political context makes that unrealistic, so he stays in while making it clear that he does not unquestioningly accept the authority of Mace Blitzkrieg.

Killerwatt is a cautious man – he’s courageous, but he won’t take silly risks for no reason either. On the other hand, he’s enough of a professional to take risks to rescue a fellow Prime Movers OG, which is not one might expect from a member of this merry band of thugs.


Quotes

“Fry !”

“You must be nuts, Mace. So Fletcher’s gone… so what ? He could come back any day— and if he does, I don’t want to be involved in anything that’s gonna make him mad.”

“Let’s go. I already got Airborne to safety, but we still have to move fast.”

“It never occurred to you to check your target first ?”



Game Stats — DC Heroes RPG Print Friendly

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Killerwatt

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Prime Movers OG
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 012 HP: 025

Powers:
Lightning: 08

Bonuses and Limitations:
Lightning has a Range of Touch (-1) ; see below

Skills:
Accuracy (Wristcables): 05

Advantages:
Possibly a Language

Connections:
Prime Movers (High), Street (Low)

Drawbacks:
None demonstrated

Equipment: WRISTCABLES [BODY 05, Stretching: 01, Limitation : Stretching does not allow fine manipulation (-1) ; Bonus : the cables are conductive and can thus be used to give a Range of sorts to Lightning]

By Sébastien Andrivet

Source of Character: Dark Horse’s CGW

Helper(s): Capita_Senyera

Writeup completed on the 8th of June, 2010.

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