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Quake Knight

Knight

(Quake monster)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This is a monster from the landmark Quake video game in 1996. For more context, see our Quake Player Character profile.


Powers and Abilities

These lobotomized thugs have excellent skill with their weaponry.

They have been implanted with techno-mystical probes. These trigger a constant state of rage relieved only by a spasm of ecstasy whenever they kill an enemy.

This process is irreversible and PCs should not lose Hero Points  for putting these unfortunates out of their misery.


History

(The origin listed therein is speculative. It assumes that the humanoid appearance of these enemies was the result of Shub-Niggurath subverting ancient humans during a previous invasion attempt as it had transformed the modern-day soldiers that entered its realm into Grunts and Enforcers.)

Quake-Knight-h1

These primitive warriors are former humans captured during Shub-Niggurath’s previous brief forays into the Earth Dimension  in times past. Consequently, they are found just inside the gateways, on the outskirts of Shub-Niggurath’s domain.

The Knights are the most numerous, often found in groups of four to six.


Description

The Knights are clad in silvery full plate, resembling the heroic knights of myth except for the froth of blood leaking from their visors. Their swords and forearms are often encrusted in the dried gore of previous victims.


Personality

Guard a specific location. Charge and attack any intruders.


DC Universe History

Any malevolent mystical entity could seize control of a S.T.A.R. Labs teleportation experiment. These twisted mockeries of men would be lying in wait for the hapless PCs as they made it into the invader’s home dimension.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Knights

Dex: 06 Str: 04 Bod: 04 Motivation: Psychopath
Int: 02 Wil: 02 Min: 03 Occupation: Servitor
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: N/A
Init: 010 HP: 000

Skills:
Weaponry (Melee)*: 06, Martial Artist (EV): 05

Advantages:
Iron Nerves.

Drawbacks:
Catastrophic Rage (if hit by an attack that does not come from another creature of the same type as itself, this monster will always attack the offending creature even if it is an ally), Strange Appearance.

Equipment:

  • PLATE ARMOR [/BODY/ 06].
  • Sword [BODY 07, EV 04 (06 w/MA)].

By Roy Cowan.

Source of Character: Quake (PC game).

Helper(s): Sébastien Andrivet (DooM write-ups).

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