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Kong of the Gang (Supergirl enemies) (DC Comics)


The Gang

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: The Gang
  • Base Of Operations: Chicago
  • Height: 6’6” Weight: 380 lbs
  • Eyes:  ? Hair:  ?

Powers and Abilities

Kong is superhumanly strong and tough, and can lift very heavy objects.


The Gang was a tight group of four children, living in a particularly bad ’hood in the South Side of Chicago. All four were unusual children then teens, and were mocked for their particularities. Still, they stuck together, managing not to get addicted or to become common gangsters. Still, they wanted a way out and a ticket to wealth – but they were aware they wouldn’t achieve it through common hooliganism.

During their teens, they decided to work on their special talents – Brain’s brains, Ms. Mesmer’s hypnotizing gaze, Kong’s sheer size and muscle, and Bulldozer’s compact strength. Apparently, most of them also had an activatible metagene, as this training allowed them to reach superhuman levels in their specialty.

Led by Brain and wearing colour-coded outfits, The Gang demonstrated itself by working for the Council. In their first public mission, they easily burst into an aerospace show and walked away with a very expensive satellite. Supergirl attempted to stop them, and didn’t find them much of a threat until Ms. Mesmer froze her, then cleverly hypnotized her following instructions from Brain.

The gang then went after one of Linda Danvers’ neighbours, Johnny Ostrander (!), who as an amateur courier had their pay but had neglected to deliver it. During the fight, Supergirl had to retreat due to Ms. Mesmer’s suggestion, leaving them free to interrogate Ostrander in order to recover their pay – which the clumsy Ostrander had forgotten at his recent audition.

However, things went wrong at the theatre – a cop shot Ms. Mesmer in the shoulder, and Supergirl finally overcame her mesmerism-induced fear and confronted the Gang. She punched Bulldozer out, and Kong and Ms. Mesmer surrendered, agreeing to remove the hypnotic suggestion so Ms. Mesmer would be taken to an hospital. Only Brain escaped.


See illustrations.


Kong and Bulldozer have much the same personality – they’re bruisers who are quite confident in their abilities and protective of their female friends. Although the Gang has sworn never to take a life so that they would be better than the criminals they grew up with, both Kong and Bulldozer occasionally need to be talked into holding back by Brain.


“Thing again… smart-mouth ! The Gang don’t go nowhere less ’n it wants to ! And guess what… we don’t wanna !” (WHAKK !)


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 05 Str: 11 Bod: 07 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Criminal
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 011 HP: 020

Growth: 01

Bonuses and Limitations:
Growth is Always On and already factored in

The Gang (High)

MIA to protecting his female team mates

BULLETPROOF COSTUME [BODY 06, Skin armour: 01]

By Sébastien Andrivet

Source of Character: Daring New Adventures of Supergirl comics

Helper(s): Roy Cowan

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