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Konik (Machine Man enemy) (Marvel Comics)


Power Level:
Game system: DC Heroes Role-Playing Game
  • I think he was the first guy I ever wrote up, shortly after buying the Marvel Super-Heroes Role-Playing Game. That was a long time ago. Note that there is some extrapolation about his skills – beyond those demonstrated in his short appearance, those are the skills he would reasonably be expected to have given his position.


  • Real Name: In my old MSH notes he was christened “Jacques Koenig” (so he was probably Belgian), but this was a total invention on my part.
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: The Corporation
  • Base Of Operations: “An armored bunker”
  • Height: 5’10” Weight: 170 lbs
  • Eyes: Brown Hair: Black

Powers and Abilities

Konik is an experienced agent, with considerable talent in securing exotic weapons from other organizations and inventors by all necessary means. He’s both a fair man of action and an adept spy – and of course he has access to a tremendous arsenal that he can tailor to the mission at hand.


Konik worked for the Illegal Arms Division of the criminal organization called the Corporation, possibly as the division head. His job was to steal or otherwise procure various advanced weapons, extensively test them and resell those weapons and the technologies the Corporation might derive from his acquisitions.

;Konik was quite successful in this, and made his division a profitable pet of the Corporation’s board.

At one point, while Konik was petitioning the Corporation to be allowed to steal a powerful weapon called the Solar Rifle, a member of the board called Duke came in and tasked him to steal Machine Man instead. This robot was becoming a recurrent foe of the Corporation, but would also be a formidable source of profit if stolen.

The cany Konik passed himself for Miles Baker, a lawyer that had been recommended to Machine Man’s best friend, Dr. Spalding. As Baker, he met with Spalding and Machine Man and talked Machine Man into deactivating his weapon systems so he would be better-accepted by humanity.

However, as he deactivated his sytems, Machine Man conducted a sensor sweep and realized that “Baker” was about to draw a hidden sonic pistol from the book he was holding. Machine Man seized him, but was repulsed by another hidden weapon. Konik dove for his sonic pistol, but his shot missed Machine Man, who grabbed him again and threatened to throw him through the wall.

The defeated Konik asked for his monocle back ; sensing a trap, Spalding examined it and accidentally triggered a gout of flame from the monocle. Seizing the moment, Konik dove through the flames and escaped on a Corporation helicopter.

As Konik ruminated what his next attempt on Machine Man would be, the Corporation pilot coldly reminded him that the Corporation only allowed two attempts and that he’d better make good on the next one. However, Konik was never seen again and the Corporation was eventually brought down by other heroes.


See illustrations.


Konik treats exotic, powerful, advanced weapons like candy in a store, and mounts daring missions so he can catch them all. He’s a professional, calm operator who handles pressure and danger well, as well as a smooth talker and manipulator.


“I’m anxious to get started right away. If I can steal the weapon I have in mind, it will outsell any of these babies !”

Game Stats — DC Heroes RPG Print Friendly

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Dex: 04 Str: 03 Bod: 04 Motivation: Thrill of BFGs
Int: 05 Wil: 05 Min: 05 Occupation: Corporation executive
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 014 HP: 020

Artist (actor): 04, Charisma (persuasion, interrogation): 05, Gadgetry (identify gagdet): 05, Thief (security systems): 06, Vehicles (land): 05, Weaponry (firearms, exotic, heavy): 05

Expertise (special weapon systems around the world), Rich Friend (Corporation)

Underworld (Low), Corporation (Low)

MIA toward stealing extraordinary weapon systems

Konik can access a vast amount of advanced gear – for instance his labs had a bewildering variety of energy guns from all around the world. The equipment he selected when attempting to steal Machine Man was :

  • Compact Sonic Pistol [BODY 04, Sonic beam: 06, Ammo: 04, R#03. This blocky weapon is roughly the size of a holdout pistol, though it is heavier.]
  • Electrical Discharge Belly Band [BODY 03, Lightning: 08, Invisibility: 08, Notes : Lightning has a Range of but 0 APs and has Ammo: 01 ; Invisibility only applies against artificial sensors such as metal detectors. This belly band was worn under Konik’s jacket as a surprise weapon.]
  • FIREPROOF CLOTHING [BODY 04, Flame immunity: 03]
  • Trick Monocle [BODY 01, Flame project: 06, Limitation : Flame project has Ammo: 01 and a Range of but 0 APs. This monocle contains a special lense that can slide out and instantly concentrate ambient light into a fierce jet of flame. It is an excellent escape/diversion weapon.]

Note that this equipment was specifically selected for a low-profile, social engineering mission. The equipment in Konik’s plans and labs was closer to advanced military gear, such as energy rifles.

By Sébastien Andrivet

Source of Character: Machine Man v1 #09

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