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Kraken (Supergirl enemy) (DC Comics) underwater

Kraken


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Mobile through spaaaaaace
  • Height: 6’2″ Weight: 372 lbs
  • Eyes: Yellow Hair: None


Powers and Abilities

Kraken has highly advanced equipment that allows him to wield super-strength, shoot weird energy beams and manipulate gigantic quantities of air and water. He can create tsunami and freeze them, unleash torrents of super-hard bubbles in water, raise a waterspout that can lift most boats, take control of a plane, etc.

His Snare is catching his target into a gigantic fist made of nearby water.

He seems to be an aquatic being, to be able survive outer space and various other harsh conditions, and to be able to speak alien languages – even underwater, to Supergirl’s annoyance.


History

Years ago, Kraken went on what is apparently a religious rite for his people – the quest for power. The goal of this quest is to assert dominion on an alien people ; once this is done it is his belief the gods will whisk him up to an higher dimension, what humans would call Heaven.

He asserted he came from another dimension, but there is considerable doubt as to the veracity of this.

Kraken eventually attacked Argo City, seeking to subjugate it. However, he sorely misjudged the situation – as soon as he had breached the self-repairing plastic of the dome, he was blasted out of the sky by Argo’s defenses.

Badly wounded, he retreated, seeking vengeance – for now the die was cast and his quest was to conquer Argo and nothing else.

He came back years later, only to discover that Argo was dead and silent – a previous meteorite impact and anti-Kryptonite radiation had killed all inhabitants. Kraken learned that there was a survivor, though, and started looking for Kara Zor-El – defeating her was his sole hope of ever conquering the people of Argo City.

A few years later, he located Kara on Earth, around Lake Michigan. Hijacking radio frequencies, he took several boats and planes hostages, claiming he wanted a huge ransom as the master of Lake Michigan.

Supergirl swiftly flew in, and Kraken dropped all pretenses of being a mere extortionist. He was, however, defeated when Supergirl used heat vision to melt his bracers and belt into slag.


Description

See illustrations.


Personality

Kraken, for some reason, keeps talking as if he were from a magical dimension and wielding spells. This caused serious hesitation in Supergirl, as she though magic would easily defeat her before she came to realize there was nothing magical about Kraken – just super-high technology in his accoutrements.

It seems Kraken comes from a very mystical, ritualized society, not very much in touch with reality and lost into its own mythical narrative. Or maybe he’s just a lone nut.


Quotes

“Not something… someone ! Well did I know my actions would bring you forth so that the combat might between… between you and me ! My true name is unpronounceable to human lips, but you might call me… Kraken !”

You cannot escape me ! I have the might… the magic to destroy… We are in my element now — water ! My powers are all but infinite here — as *this* will attest !”

“My magic is great… your powers are nothing against it !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Kraken

Dex: 05 Str: 05 Bod: 06 Motivation: Power
Int: 06 Wil: 06 Min: 05 Occupation: Would-be god
Inf: 05 Aur: 03 Spi: 05 Resources {or Wealth}: 006
Init: 016 (021) HP: 030

Powers:
Comprehend languages: 12, Density increase: 01, Sealed systems: 12, Water freedom: 10

Bonuses and Limitations:

  • Density increase is always on and already factored in
  • Water freedom allows him to speak and be heard underwater (+5 BC)

Skills:
None demonstrated

Advantages:
None demonstrated

Connections:
None demonstrated

Drawbacks:
Strange appearance (at least on Earth)

Equipment:

  • BELT AND BRACERS [/STR/ 17 /BODY/ 09, Air control: 15, Lightning: 14, Radio communications: 12, Snare: 17, Water control: 15, Limitations : Snare is Contingent on Water Control ; Snare can only have 3 APs active per AP of water within 2 APs of the target]
  • FLYING PLATFORM [BODY 13, Flight: 35, Sealed systems: 20]

Design Notes

  • As usual, he’s written on a post-Crisis scale.
  • As with many one-shot villains of this era, there’s a fair bit of speculation in the game stats.

By Sébastien Andrivet

Source of Character: Daring New Adventures of Supergirl comics

Helper(s): Gareth Lewis, Roy Cowan, John Colagioia, Chris Cottingham

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