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Lady Killer (Ultraverse Malibu comics)

Lady Killer

(Elena Labrava)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Ultraverse was a new super-hero comic book setting from Malibu. It appeared then vanished during the market explosion-then-implosion of 1993/95. Lady Killer was a core character ine one of the bigger Ultraverse books, The Strangers.

We had a big writeups arc for the Ultraverse circa the year 2000, and The Strangers is where it ran out of steam. The notes for Lady Killer were thus the last bit. It’s not a complete article, but there’s enough material to be of interest to readers.


Background

  • Real Name: Elena Labrava.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Strangers.
  • Base Of Operations: San Francisco.
  • Height: 5’8” Weight: 140 lbs.
  • Eyes: Brown Hair: Black


Powers and Abilities

Lady Killer is gifted with absolute accuracy. She will always hit what she aims at. This allows her, among other things, to turn normally inoffensive items (such as clothes) into dangerous weapons due to the precision of her strikes. Or to track somebody she’s aiming to intercept.

She’s also a tough woman with nerves of iron and a will of steel.


History

Elena Labrava is the founder, main designer and chief officer of Labrava Fashions. This is a famous and successful San Francisco company.

One day, the tram she was riding in was hit by a blue lightning bolt. It turned most passengers into ultrahumans. A number of those thus empowered met after the momentous event, and decided to band together as the Strangers. Labrava soon emerged as their leader.


Description

See peekchurs.


Personality

Elena Labrava is older and more experienced than the rest of the Strangers. She’s a tough as nails CEO and self-made woman. She possesses a strong willpower, great confidence in her abilities, and natural authority. The only thing that ever made her lose her cool was her love for Atom Bob.


Quotes

“Labrava Fashions didn’t become the success it is because I make a lot of mistakes.”


DC Universe History

The Strangers are a somewhat oddball group, with good popularity. They could exist in San Francisco (not a crowded place in most supers universe, though this changed in the late 2000s Marvel Universe). But you may also consider making them Europeans.

For instance, Lady Killer, Spectral and Zip-Zap could easily be French, while Grenade, Atom Bob and Candy could easily be British. They would have gained their powers when one car of the Eurostar was hit by blue lightning.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Lady Killer

Dex: 07 Str: 03 Bod: 04 Motivation: Responsibility
Int: 08 Wil: 07 Min: 06 Occupation: Fashion designer, leader of the Strangers
Inf: 06 Aur: 06 Spi: 06 Resources {or Wealth}: 012
Init: 021 HP: 060

Powers:
Power Reserve (see below): 03

Bonuses and Limitations:
Power Reserve can only be used for feats involving precision (hitting a target, landing a plane in a tight spot, leaping to a narrow ledge, walking on a tightrope, tracking a target by eye or by following a trail, etc.) (-1).

Skills:
Acrobatics: 04, Artist (Fashion designer): 06, Military science (Tracking) : 08, Vehicles (Land, air) : 06, Weaponry : 07

Advantages:
Iron Nerves, Sharp Eye, Schtick (Make-do Equipment (Weaponry)).

Connections:
Strangers (High).

Drawbacks:
Public ID.

Equipment:

  • Belts (x2) [BODY 05, Stretching: 00, Limitation : Stretching does not allow for fine manipulation (-1)].
  • Small shuriken (x4) [BODY 04, EV 02].
  • PRIVATE JET [STR 07, BODY 08, Flight : 08, Radar sense : 17, R#02] which she often uses for Strangers business.

By Sébastien Andrivet.

Source of Character: Ultraverse.

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