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Lesser Machines in Barb Wire (Dark Horse Comics)

Lesser Machines


Power Level:
Game system: DC Heroes Role-Playing Game

Powers and Abilities

The Lesser Machines have pretty much the same basic powers as the Machine. They are heavy, superhumanly strong and resilient, immune to pain, and can interface with machines and computers using psionic energies. They are also self-reconstructing and very hard to destroy.


History

A squad of six Lesser Machines was deployed when the government went hunting to repossess Avram Roman, aka the Machine. The Lesser Machines were experiments duplicating the original Machine ; however they had fully lost their human mind, and were not as “mature” in their powers (although the government agent coordinating them regularly dismantled then using a two-handed axe in order to build up their regenerative abilities).

The Lesser Machines proved to be no match for the Machine, and after a first skirmish attempted to subdue his mind by drawing it in their common mechanical group mind. That also failed.


Personality

None whatsoever. They do not speak, unless you have means to link up with their mechanical group mind.


Description

See illustration. They often operate with large brown trench coats and hats.


DC Universe History

No problem, probably agents from LexCorp using ill-understood B13 tech.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Lesser machines

Dex: 05 Str: 07 Bod: 07 Motivation: None
Int: 04 Wil: 03 Min: 02 Occupation: Soldier
Inf: 02 Aur: 00 Spi: 02 Resources {or Wealth}: 000
Init: 011 HP: 010

Powers: Claws: 07, Density increase: 01, Interface: 04, Invulnerability: 08, Recall: 10, Regeneration: 06, Running: 05, Self-link (Gadgetry): 08, Telepathy: 02

Bonuses and Limitations:

  • Density Increase is Always On (-1) and already factored in
  • Scientist (computers) is considered a Power (- 5BC) and normally used along with Telepathy (+0)
  • Telepathy only works with Terran computers and telecoms (-2)

Skills: Scientist (computers): 08

Advantages: Iron nerves

Connections: None

Drawbacks: Strange Appearance

By Sébastien Andrivet

Source of Character: Dark Horse’s CGW

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