By mixing the effects of his gravity pumps and photonic fields, he can fly (he then appears to be a halo of light on top of a complex light spiral), project concussive beams of force and create solid, low-mass objects such as cages made of solid light (Snare). He’s not very imaginative or versatile with his FM, however.
The suit is also padded and very lightly armored, and can absorb tremendous amounts of light and electrical energy.
And, of course, he’s a master of optics and light technology, even though he’s unlikely to be able to produce further inventions on the scale of the Lightmaster suit.
Lansky was the vice-chancellor of Empire State University, and, this being the 60’s, concocted a criminal scheme in order to prevent budget cuts for higher education. Using the ESU labs, he built the Lightmaster suit and then went on to hire Kraven and the Tarantula I to kidnap three officials.
The villains were opposed by Spider-Man, who attempted to defeat Lightmaster by overloading his costume. However, the electricity interacted with he costume’s tech and turned Lansky into a being of unstable, luminous energy.
Reduced to this state, Lightmaster began to plot revenge against Spider-Man. However, at one point in the fight, he accidentally overloaded New York City’s power grid for a short time, and the resulting blackout seemed to kill him due to his Fatal Vulnerability. Shunted to a “light dimension” (now, *this* is a classic comics twist (-: ), he attempted to escape twice through light-wielding sources (first Dazzler, then Quasar) ; in the second attempt, he succeeded into turning himself back into a normal human again, although he was always defeated by Spider-Man.
Lightmaster continued to work on his unique tech while in prison, and was released into custody of Genetech, whose researchers worked with him to make him more powerful (but also more unstable) ; he was defeated by Cloak and Dagger, however.
Lanksy is very unstable, his most coherent personality trait being his blind hatred toward Spider-Man. Seeing himself as some mastermind, he always hires minions (the Enforcers being a favorite of his) and tends to concoct plans that sometimes only partially make sense. Sometimes, when his CIA kicks in, he does something completely irrational and/or stupid, such as hiding into an obvious place.
The costume illustrated above is the classic 70’s Lightmaster costume. The costume below is more recent.
DC Universe History
Pump his powers and planning abilities up a bit, give him a better ability to program solid light objects, and you have a decent if quite minor Superman villain on the scale of the Toymaster (of course, it would have begun with Lois investigating the disappearance of the three officials).
Lightmaster would also make a nice rival to Doctor Light ; in fact a stint in the Suicide Squad by both characters would have been interesting.
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Game Stats — DC Heroes RPG Print Friendly
|Dex: 03||Str: 03||Bod: 03||Motivation: Psycho|
|Int: 07||Wil: 04||Min: 04||Occupation: Criminal mastermind|
|Inf: 03||Aur: 03||Spi: 04||Resources: 006|
|Init: 013||HP: 040|
Skills: Gadgetry*: 07, Scientist*: 07
Advantages: Scholar (Optics), Stroke of Genius
Connections: Underworld (Low)
Drawbacks: CIA (see Personality), SIH of Spider-Man, Public ID
Equipment: LIGHTMASTER COSTUME [/BODY/ 05, Energy absorption (light, electricity): 15, Energy blast: 08, Flash: 12, Flight: 07, Force manipulation: 05, Shade: 10, Snare: 08, Limitation: Force manipulation can only produce simple constructs]
The Lightmaster as an energy being
During that phase, Lightmaster internalized his suit’s powers ; however he had a Fatal Vulnerability to being in darkness and had to constantly surround himself with bright lights. He had Self link (Energy blast) at 08.
Source of Character: Spider-Man comics (Marvel universe)
Helper(s): The Angel, Jackson