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Mancubus (Doom video game)

Mancubus

(Doom video game monster)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

One of the memorable monsters from the 1990s landmark Doom video games. See our profile for an unnamed marine for a lot more context.

As of this writing the 2016 version of the game has just been released, but this isn’t reflected in these stats yet.


Background

  • Group Affiliation: Forces of Hell.
  • Base Of Operations: Mobile.
  • Height: 6’5” Weight: 1000 lbs.
  • Eyes: Glowing Green Hair: None


Powers and Abilities

It takes three rockets to drop one of these things for good.

The Mancubi have a delightful habit of greeting their enemies by hosing them down with machinegun bursts of fireballs.


History

For the general background, see the Doom marine writeup.

The Mancubi are the light artillery of the demon castes.


Description

Coat a brick wall with blubbery human flesh, add beefy arms and a pair of short thick legs like an elephant’s. Now slap a flattened dome of a head on top, then slip gigantic flamethrower nozzles over the forearms and connect them to a fuel tank on the back with feeder tubes.

Congratulations and God help you, you now have a Mancubus.


Personality

Waddle forward spraying fire everywhere. When hit by return fire, howl like a giant mutant crybaby.


Quotes

“RRUUuuARGH !”

(Getting hit by chaingun fire): “UuuwoWWW ! UuuwoWWW !”


DC Universe History

See the Doom marine writeup.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Mancubus

Dex: 03 Str: 08 Bod: 09 Motivation: Nihilist
Int: 02 Wil: 02 Min: 05 Occupation: Large monster
Inf: 03 Aur: 02 Spi: 05 Resources {or Wealth}: 00
Init: 008 HP: 010

Powers:
Flame immunity: 06, Growth: 03

Bonuses and Limitations:

  • Flame immunity only works against the fire generated by Mancubi flamethrowers (-3FC).
  • Growth is Always on and only affects OV and weight/volume (-4FC).

Skills:
Charisma (Intimidation): 03, Weaponry (Heavy): 04

Advantages:
None.

Connections:
None.

Drawbacks:
Catastrophic Rage (if hit by an attack that is not another Mancubus’s fireball, will always attack the offending creature even if it is an ally), SPR (the plodding Mancubi can only walk at 1 AP per phase), Strange Appearance.

Equipment:
FLAMETHROWERS [BODY: 08, AV: 04, Flame Project: 09, Limitations: Flame Project has No AV (use listed AV instead) (-1FC) ; Flame Project is a stream of fireballs, rather than a continuous stream of flame (-0FC). Note that the Mancubus can Team-Attack with its Weaponry Skill and the flamethrower’s AV to get an effective AV of 05].

By Sébastien Andrivet and Roy Cowan.

Source of Character: Doom video games (Ultimate DooM, DooM II, Final DooM).

Helper(s): Dr Peter S Piispanen, KalEl el Vigilante.

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