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Manhunter

Jack the Ripper


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character is based on DC’s “Tangent” concept – sharing the name of a well-known DC characters but being a different person on a different world.


Background

  • Other Aliases: Jack, Jack the Ripper
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Watchmen Agent, Justice League
  • Base Of Operations: Currently Earth; London, in short
  • Height: 5’8” Weight: 150 lbs Age: 93 years (he’s been part of the XXth century traveling at lightspeed from one planet to another)
  • Eyes: Deep Black Hair: Black


Powers and Abilities

Jack has the power to read into the soul of people, reading there their crimes and projecting then in the mind of the guilty, with The Scalpel, images of their core fears and the pain they have provoked to their victims. He humiliates them so they can reach their repentance… and then he offers them the chance to change, a sincere chance, forbidding them and giving them inner peace.

But there are also those damned unforgiven: imagine then a scalpel, made of the blackness of Jack’s soul, that will fill them with pain and cold until death. Nobody escapes the Manhunter.

As one with Darkness, the Manhunter has no problem to see by night as clearly as by day. As one black among the souls, he can change his shape into a shade. As a legend among men, he’s virtually immortal, although pain is never far away. As a myth among criminals, his skills has been heightened to unbelievable extremes. As the embodiement of Humanity’s Sin, a sixth sense tells him whenever the Earth’s in danger.

“Jack” knows a miriad of civilizations along the galaxy, although it’s not his election whether to go on world or another. It’s the Watchmen who choose when and how… and what for.


History

“My name is not Jack, but that’s what they called me, so the name suits me as any other. I lived in London in the… let’s say the 80’s. I disappeared to all Humanity as fast as I had shown myself. Some said I had died: that would have been to easy. I was hijacked by an alien race, a family of galactic demigods self-called The Watchmen.

I had been observed, judged and found guilty, and precisely for the nature of my crimes I had been chosen for a task they found dirty and unworthy: to redempt or to terminate monsters like myself, aberrations that didn’t deserve to remain alive.

So (how ironic !) I went from accused to executor: my skills where enhanced beyond measure (was I a doctor before? I can’t quite remember) and I ended gifted with dark powers with whom I started a galactic pilgrimage to find and redirect lifes and motivations of the vilest creatures I was marked to. I was sheated in an unbreakable willpower and a frightening and commanding presence, I ripped the fears from the sinners and disembowelled their crimes, exposing them to their eyes as if they were the victims, and in the verge of sorrow and despair I made rebirth in them a hint of hope. Sometimes that was not enough.

The Watchmen have told me that I will go back to the Earth. I suspect they want to test me, to see if I have changed enough… or at all, if it’s all a mask, a façade I myself believe, easier as I’m far from other humans. I’ve seen many things, but have they make me better? It’s not my time… but, of course, neither I’m the same”.


Description

Jack is a man in his late 30’s, of unhealthy build but supernaturally nimble. He dresses in the fashion of the late XIXth century, with black elegant suit, white shirt, red waistcoat and top hat. The shadow he casts and the ones over his features are always a bit darker than they should.


Personality

He has inhuman presence and will, and tries to keep calmed in every case. Jack’s an intelligent and logical man, and considers every aspect of what he sees: although he is still not in touch with the human civilization after the XXth century he has known many worlds in this years, some more advanced than Earth, and adapts fast.

He doesn’t trust too much on the Watchmen, as he knows very little of their reasons and motivations, but plays their game by their rules, even if he despises them.

He always walks in the dark, one would say he comes from it: as his soul is as black as that of his targets, he executes himself every time he kills a guilty Sinner. Thus, every time he’s a bit closer to his own redemption… or to becoming a emotionless machine ?

Jack can’t remember much about his human life, but he does remember that his father abandoned them for the sake of a beautiful prostitute, that his mother treated him bad and that the hate for one and the other was the spark that took him to the Whitechapel murders. Although reformed, he is still Jack, damned for all times… or so he thinks.


Quotes

“I will not shed an innocent’s blood. NEVER !”

“Nobody escapes the Manhunter !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Manhunter (T)

A 900 + 45 Points Character

Dex: 10 Str: 02 Bod: 04 Motivation: Unwanted Power
Int: 09 Wil: 05 Min: 08 Occupation: Judge, Jury and Executioner
Inf: 09 Aur: 10 Spi: 11 Resources {or Wealth}: 006
Init: 028 HP: 040

Powers:
Aura of Fear: 04, Awareness: 06, Invulnerability: 14, Mind Probe (ML)*: 10, Regeneration (ML)*: 10, Two-Dimensional: 01, Ultra Vision: 06

Bonuses and Limitations:

  • Regeneration: Physical only, Serious Power Burnout
  • Two-Dimensional: Strong light can damage him while in shadow form (Flash APs act as AV/EV and BODY as OV/RV, Invulnerability only protects at half APs) (-1)

Skills:
Detective (Clue Analysis)*: 09, Medicine (First Aid, Forensic, Surgery)*: 09, Thief (Escape Artist, Forgery, Pickpocketing, Stealth)*: 10, Weaponry (Melee)*: 10

Advantages:
Area Knowledge: Milky Way Galaxy

Connections:
The Watchmen [Powerful, Low]

Drawbacks:
Attack Vulnerability (The Scalpel, -4 cs), Dark Secret [He’s Jack the Ripper], Guilt, CIA (Punishing killings), Loss Vulnerability (Attacking an innocent in Killing Combat, All Powers for 7 days), Serious Rage, Traumatic Flashbacks [Whitechapel]

Equipment:
The Scalpel [/BODY/ 10, Magic Blast: 15, Phobia: 13, Miniaturization: 06, Claws (ML): 05, R#03, HP Cost: 142. Limitations: Phobia: Power Restriction: only on villains, Redemption chance (see below) (+2)]


Redemption Chance

A character (PC or NPC) with a villain motivation that is attacked by Phobia is offered the chance (freely or roleplaying Persuasion) to change it to a heroic one if Phobia scores twice its SPIRIT score or more (Phobia still attacks INT/MIND).


Protecting the Innocent

An innocent is defined as somebody who has not committed The Sin (killing or provoking the death of somebody), or who has but involuntarily, or who has already atoned for it.


Updated stats

We are currently playing with the v1.5 of the character, with The Scalpel’s Magic Blast unable to damage those who have not successfully been attacked by Phobia and STR reduced to 1.

By Oscar Lazaro and Marcos Muñoz

Source of Character: Homemade DC Tangent Universe

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