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Marshall Flinkman (Kevin Weisman in Alias)

Marshall Flinkman

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Marshall J. Flinkman
  • Other Aliases: Merlin
  • Marital Status: Married
  • Known Relatives: Carrie Bowman (wife), Mitchell (son), 3 other unnamed sons
  • Group Affiliation: APO, CIA; formerly SD-6
  • Base Of Operations: California
  • Height: 5’8” Weight: 145 lbs
  • Eyes: Blue Hair: Black

Powers and Abilities

Marshall is a genius with knowledge of a variety of scientific disciplines, although his job mainly involves the production of discrete technology for espionage purposes, and the use of his computing skills. He is especially skilled at the miniaturization of technology to allow it to be more easily concealed.

He also has a photographic memory.


Marshall was recruited into SD-6, believing, as did most of its personnel, that it was a black ops division of the CIA, where he became head of the tech ops department.

He usually worked only in SD-6 headquarters, but on one occasion he had to accompany field agent Sydney Bristow on a field assignment, since his skills were required on sight. Despite his nervousness, especially at flying (he lined his jacket with a parachute for two, just in case), the mission was successful.

On his way home from the airport however, he was kidnapped, his abductors torturing him to get him to access the stolen data, which they’d sent to a secure server. Unable to access it, he offered to rewrite it using his photographic memory.

While working on the code, he managed to covertly send out a message, under cover of downloading music to listen to while he worked. Eventually running out of time, he revealed his work to his captors, a video game. Angered they were about to kill him, when Sydney arrived to save him. She killed the immediate threat, but they were trapped in the skyscraper. Marshall still had the parachute in his jacket, however, which let them escape.

When SD-6 was brought down, Marshall adjusted easily into working for the CIA. When their unit had to work with the NSA, Marshall met NSA technician Carrie Bowman. They started a relationship, and by the time Sydney was revealed to be alive, a couple of years later, Carrie was pregnant with their first child.

Carrie started going into labour during the middle of a mission Marshall was talking Sydney through over the radio, but Carrie refused to go to the hospital until they were married. Marshall hurriedly had Weiss, the only available team member, registered on the “Internet Church of Mammals” as an Exalted Minister, allowing him to ’officially‘ marry them. Marshall’s first son Mitchell was born soon after.

When traitor Lauren Reed infiltrates the operations centre disguised as Sydney, to set bombs, she shoots Marshall when he gets in her way. He’s recovered from the wounds a few months later, by which time most of the other members of the team he’s closest to have apparently left the CIA, leaving him feeling lost.

He soon learns that they were actually moved to a black ops unit, Authorized Personnel Only (APO), based on SD-6, when his expertise is required and he’s inducted into the unit. He pretends to leave the CIA as well, not allowed to tell his wife about his new job.

When he’s late for work one day, he finds himself locked out after a biological agent’s release leaves the APO offices locked down, while Sydney has been buried alive in a coffin in Cuba, with nobody else available to save her. He manages to reach her just as her oxygen supply runs out.

With nobody else available, and their enemies knowing what Sydney looks like, Marshall has to go undercover into their Berlin nightclub. He manages to get through mostly okay, until he accidentally shoots the head bad guy with a covert gun. Needing him to help circumvent an ocular scan, Marshall was forced to dig his eye out with a spork.

When Rachel Gibson was recruited to APO, Marshall developed a friendly rivalry with her. The pair were abducted by Sloane, to help him. They resist until Sydney urged him to cooperate, and Marshall managed to pass a message to her that she got Carrie to interpret for her, allowing them to raid the place Marshall and Rachel were being held, just in time to avoid them being executed.

He continued his job, and several years later, he and Carrie are expecting their fourth child, all boys.


Friendly and open, Marshall can be awkward in social situations, especially when talking about non-technical subjects. He is more comfortable working in his offices, getting nervous when out in the field.

He tends to overcompensate for his social awkwardness by babbling, often going off at tangents, especially in meetings, where he tries to inject an uncomfortable casualness. He usually tries to make friends with work colleagues, not necessarily picking up on their lack of interest.


(When being introduced to Sark, who’s just joining SD-6) “Hi. Welcome. Don’t kill me.”

“That sound that you’re – you know, that ’boom‘ ? That’s my mind blowing.”

“Mr. Sloane… hi. It’s been a while… and a lot has happened. I mean, at first you were evil, now you’re good… so you claim… not that I don’t… trust you, it’s just… How are you ?”

Marshall: “I didn’t, Syd, I’m sorry. I didn’t put a tracer on it.”
Sydney: “I know you. No one is more curious about technology than you. I need to find that cube.”
Marshall: “Listen, I didn’t put a tracer on it. I swear to you, I didn’t, okay ?”
Sydney: “Okay.”
(two beats)
Marshall: “Okay, I put a tracer on it, but you cannot tell anyone because if they find out, they will fire me from this job. And I cannot be fired because I’m about to have a baby soon.”
Sydney: “Marshall, I love you.”
Marshall: “I love you too. Syd. Serious, you can’t tell anyone, okay ? Please ?”
Sydney: “Can you locate the cube ?”
Marshall: “No, not exactly. But I can narrow it down to a ten yard radius.”
Sydney: “Marshall, that’s called locating it.”

Marshall: “Hush… hush… hush little Mitchell, don’t you cry. Daddy’s here to teach you about Lanthanides. Cerium is first, yes it leads the way. Hexagonal structure and it’s iron grey. Praseodymium is next and it looks like brass…”

[Marshall has to infiltrate a German nightclub; he is communicating with Sydney with an earpiece]
Marshall: “Okay, I’m in. Now what do I do ?”
Sydney: “What do you see ?”
Marshall: “Well, a lot of people who are into spanking, apparently.”

[A random woman grabs him and kisses him] “Oh my god, I think I just got hepatitis.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Marshall Flinkman

Dex: 02 Str: 02 Bod: 02 Motivation: Thrill of Technology
Int: 05 Wil: 06 Min: 05 Occupation: Government Agent
Inf: 02 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 009 HP: 015

Recall: 08

Bonuses and Limitations:
Recall is a Skilled Power (-1).

Detective (Counterfeit Recognition, Identification Systems): 05, Gadgetry: 07, Scientist (inc. Computer Science and Hacking): 07, Military Science (Cryptography): 08, Thief (Forgery, Locks and Safes, Security Systems): 05, Vehicles (Land): 03, Weaponry (Firearms): 02

Expertise (Blackjack), Genius, Language (Ewok), Scholar (Hacking, Technology Miniaturization)

APO [Authorized Personnel Only] (High), Scientific Community (Low), Sydney Bristow (High)

Dependant (Carrie and sons), Secret Identity

He often has some piece of technology on him at any time [8AP C Omni-Gadget].


As an agent of the CIA, Marshall has access to their resources when on missions. Sometimes his job requires that he kill those who present a threat to his country, and the CIA provide a measure of protection from legal repercussions (and loss of HP awards), so he has the ’Licence to Kill‘ Advantage (found in the literary James Bond write-up on WORG).

CIA contacts also allow him the Omni-Connection Advantage, along with a Low-level Connection to the CIA. He also has access to more resources than on his own, having effectively 10 APs of wealth, provided he can justify it as necessary for his mission.

He has a level of authority provided by his position, along with the associated responsibilities, and so has Medium-level Government Credentials.

If he goes rogue, he could expect the CIA to bring their resources to bear on trying to bring him in, giving him the Enemy Drawback.

Previous Stats

He only has the Firearms subskill as of Season 5, only has the Secret Identity Drawback while at SD-6 and while at APO, prior to the end of Season 5, and only has the Dependant Drawback from Season 3.

By Gareth Lewis

Source of Character: Alias TV series, Character played by Kevin Weisman

Helper(s): Wikipedia, abc.go.com/primetime/alias/profiles/cia_flinkman.html (defunct), KalEl el Vigilante

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