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Massha


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Massha
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: MYTH, Inc.
  • Base Of Operations: The Bazaar on Deva
  • Height: 5’6” Weight: 336 lbs
  • Eyes: Green Hair: Various (she dyes it — true color unknown)
  • Dimension of Origin: Jahk


History

Massha is what is known in the magik business as a mechanic. She had no magikal powers of her own, but instead used magikal items.

When Skeeve first met her, she was holding down a job as the magician for the city-state of Veygus in the dimension of Jahk. Skeeve and his crew played “The Game” and won “The Trophy” (read the book, it’s way too complicated to go into here) and in the process, impressed Massha with what real magik could do.

She quit her position on Jahk and apprenticed herself to Skeeve so she could learn some magik for herself. She is starting to learn some magik of her own, but becomes easily frustrated when the lessons aren’t as easy as she’d hoped.


Description

Massha is a huge woman (see quote below). Her normal attire is orange hair, green lipstick and a leopard-skin bikini, (yes, bikini) or some variation on these.

If she is on an assignment, she will be covered in all manner of jewelry and trinkets: her magikal items. Every finger will have a ring, necklaces will dangle from her neck, bracelets… well, you get the picture.


Personality

Massha is a bit of an insecure woman. Her mode of dress is a means to shock the hell out of a person before they can say anything about her size.

Her vamp act (very Mae Westian) is also intended to keep other people off balance.

However, she also has a kind heart. She loves Skeeve as a brother and looks up to him as a mentor (romantically, she’s been seeing General Hugh Badaxe, commander of the armies of Possiltum.)


Quotes

“The fact of the matter is, folks, that I’m larger than large… somewhere between huge and ‘Oh, my God’, leaning just a teensy bit toward the latter. Now I figure when you’re my size there’s no way to hide it, so you might as well flaunt it… and, believe me, I’ve become an expert on flauntin’ it.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Massha

Dex: 03 Str: 02 Bod: 05 Motivation: Responsibility of Power
Int: 04 Wil: 03 Min: 04 Occupation: Magician for Hire
Inf: 02 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 008 HP: 030

Powers: Density Increase: 01, Magic Sense: 03, Pyrotechnics (ML): 01

Bonuses and Limitations: Density Increase is Always On

Skills: Charisma (Persuasion): 04, Gadgetry (Identify Gadget): 07

Advantages: Sharp Eye, Scholar (Magikal Items)

Connections: MYTH Inc. (High)

Drawbacks: Minor Physical Restriction (Very overweight), Distinct Appearance

Equipment:

  • Broken Flight Belt [STR 04 BODY 03 R#: 04 Flight: 04. This belt is broken and can only be used to fly UP. The horizontal, vertical and down controls don’t work. If the user wants to wants to come down, s/he must turn the belt off and plummet to the earth, taking all appropriate damage. Massha only uses this belt to carry some of her other magikal trinkets]
  • 8 AP BC Omni-Gadgets (x10)
  • 10 AP B Omni-Gadgets (x2)
  • 10 AP C Omni-Gadgets (x4)
  • 5 AP A Omni-Gadgets (x3)

By Scott A. Christensen

Source of Character: The “Myth Adventures” series of books by Robert Lynn Asprin

Helper(s): Sébastien Andrivet

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