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Master of the Hunt (Freex character) (Ultraverse comics)

Master of the Hunt


Power Level:
Game system: DC Heroes Role-Playing Game

“We are tools of the powers who run this world. When we are useful, we are invincible. When we are not, we are dangers”.


Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: Unrevealed
  • Group Affiliation: Bloodhounds, Biotex.
  • Base Of Operations: San Francisco, California.
  • Height: 190 cm Weight: 100 kg
  • Eyes: Red Hair: Grey


Powers and Abilities

The Master of the Hunt and the Bloodhounds are product of genetic engineery. The Master can rip steel with his fingers and has superior agility and speed. He also mentioned having heightened senses, but as their effects weren’t shown, their level are mostly speculation.

It looks like the Master has spend some time hunting ultras. He has clearly some experience fighting them, and know other players in that competitive field, like the Dark Angel.

He said that with the Bloodhounds, Biotex “combined man and dog and technology […] with heightened senses and iron limbs ! Steel jaws and acid teeth !”.


History

Sixteen years ago, a new virus was discovered. An artificial virus called Wetware. A cell-sized machine that replicated itself and transformed the infected body. These wetware cells were able to turn humans into ultras.

Nobody knew where wetware came from, but everybody wanted to control it.

Master of the Hunt and two hounds

Biotex Labs tried to investigate it, but an insane nurse (later called “Wetware Mary”) stole the culture and injected dozens of babies before destroying it and disappearing.

The father of the beast

Biotex Labs is an important West Coast company mostly interested in genetic research. It has several labs, protected by guards with high-tech body armor.

Biotex has had heavy financial problems in the recent past. That’s why some loan sharks were sent the Ultra merc Rush to press them by burning his San Francisco lab.

Now Biotex has some federal funds for a secret project.

Some of the babies developed ultra-powers during adolescence, but the trauma forced them to run away to live in the streets, were they meet each other and formed Freex.

After Biotex Labs was attack by two ultras (the mercenaries Rush and Pressure, who has left Freex), they send the Master of the Hunt and the Bloodhounds to get them. At this moment, Biotex was already searching the Freex.

Little is known of the Master’s past. By his own account, he was once almost killed due to massive burns in a fire, but was saved by Biotex.

Rush and Pressure escaped the Master’s ambush thanks to the timely arrival of the Freex, who were looking for Pressure. But with the Bloodhounds tracking skills, the Master found the Freex a short while later.

Master of the Hunt with his pack

In the ensuing fight the Master contented himself with capturing the empty armor where Plug “essence” has been (Plug being able to convert himself into electronic pulses, but having to leave his body in a fluid form behind).

The Master managed to return Plug to the armor, saving him from the psionic attack of the Death Angel, another Ultras hunter. Meanwhile, the Bloodhounds followed the Freex.

The teens were at the house of the gentle old hippie lady Ruby when the Master of the Hunt attacked. He shot Ruby, severely wounding her, and after telling the Freex about the history of wetware, made them an offer : join Biotex or die.

A fight (and a fire) started, and the Master and the Bloodhounds had the upper hand over the rookie Freex, until two things happened : the Master accidentaly caught fire and the last surviving Hound rebelled and attacked him, after having seen how he had used one of them as a living shield.

The Freex fled with Ruby before the police arrived.

It must be noted that one of the Bloodhounds didn’t participate in the fight, and probably fled to his Biotex masters.


Personality

The Master is a Darwinist thug. He believes this is a world of animals where the big ones eat the small ones, and the only way to survive is serving the biggest, badest ones. Being normal only makes you a prey. He is brutal, cruel and mean.

The Master still has some traumas from his origin (a fear of fire) but is always gloating loud about not fearing flames, even using them in combat.

Apparently, the Master needs meds to survive (or perhaps for pain dealing), and carries always a bag with pills, eating them like it was candy. Probably he has some sort of addiction.

The Hounds have a rottweiler’s personality, but apparently form a pack, and feel a mutual loyalty. The Master consider them to be only tools and cannon fodder.


Quotes

Sweetface: “These people… they can make us not to be freaks, to be normal ?”
Master (sarcasticaly): “Why, of course, dear. They will make you perfectly normal. And they will make you tall and beatiful and cure your acne and put you in a palace with a handsome prince ! Normal gets you eaten, twit ! It’s a world of animals, the big ones eat the little ones !”

“I tell you I don’t like fire, but I know how to use it. That’s why I live. That’s why you die !”


DC Universe History

The Master is a good villain for the Doom Patrol or the 60s/70s Titans. Also he could appear hunting the Hybrids, who were created by the rare substance Promethium.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Master of the hunt

Dex: 06 Str: 07 Bod: 06 Motivation: Mercenary
Int: 05 Wil: 05 Min: 04 Occupation: Ultras Hunter
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 015 HP: 025

Powers:
Extended hearing: 03, Jumping: 00, Mind over Matter: 03, Analytical Smell/Tracking Scent: 07, Super Hearing: 03, Ultra Vision: 03

Bonuses and Limitations:
Ultra vision needs a Phase to activate.

Skills:
Acrobatics: 06, Animal handling (Riding): 04, Thief (Locks): 03, Military science (Tracking): 07, Thief (Stealth): 05, Weaponry (Firearms): 05

Advantages:
Lightning reflexes, Sharp Eye, Ambidextrous.Connections: Biotex Labs (High)

Drawbacks:
Distinct appearance (Red eyes, fangs), SPR (Needs some meds every hour to survive), Partial Attack vulnerability (Fire, -1CS RV).

Equipment:

  • 9mm handgun [BODY 04, Projectile weapons: 04, Ammo: 15, R#03]
  • Special gun [BODY 04, Projectile weapons: 04, Ammo: 15, R#03]
  • Electro-Bullet [BODY 01, Lightning (No Range): 09.
  • Gas Bullet [BODY 01, Chemical attack: 06]
  • He also carries a small bag full of pills, due to his SPR.
  • The group uses horses to travel, which are probably geneticaly enhanced by Biotex (the Master mentioned they were able to outrun the ultraspeedster Rush).

Bloodhounds (x5)

“HRAAAARH!”

Dex: 05 Str: 06 Bod: 06 Motivation: Monstrous henchman
Int: 02 Wil: 03 Min: 03 Occupation: Monstrous henchman
Inf: 02 Aur: 03 Spi: 03 Resources {or Wealth}: 00
Init: 009 HP: 010

Powers:
Claws: 06, Acid: 05, Extended hearing: 03, Analytical Smell/Tracking Scent: 07, Super Hearing: 03, Ultra Vision: 03

Bonuses and Limitations:

  • Claws and Acid are combined
  • Ultra vision needs a Phase to activate.
  • Claw include both claws and fangs
  • Acid is used via the fangs

Skills:
Animal handling (Riding): 03, Thief (Stealth): 05, Weapons (Firearms): 03

Drawbacks:
MPR (color-blind), SPR (cannot talk), Strange Appearance (dog head)

Equipment:
The Hounds use some kind of energy gun, but mostly prefer using their claws. Energy gun [BODY 04 Lightning: 04].

By Capita_Senyera

Source of Character: Freex #03-05.

Helper(s): Darci, Frank Murdock, Sébastien Andrivet

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