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Meanstreak of the Extremists (JLA enemy) (DC Comics) with a sword

Meanstreak

(Cadre)


Power Level:
Game system: DC Heroes Role-Playing Game
  • This profilee assumes that you’ve read our main article about the Overmaster’s Cadre.
  • The New Extremists have but capsule entries with speculative stats, since there’s so little material about them.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: New Extremists ; Cadre
  • Base Of Operations: Mobile
  • Height: 5’10” Weight: 140 lbs.
  • Eyes: Green Hair: Blonde
  • Other distinguishing features: 1990s scar over the right eye


Powers and Abilities

Meanstreak can generate a sort of solid energy from her hands, which she uses to form edged weapons – preferable swords and knives. The largest weapon she was seen to wield was a one-handed scimitar, and the largest weapons she was seen throwing was a volley of four knives.

The energy plane that serves as the blade inflicts tremendous damage and Meanstreak seems to be a well-trained, aggressive swordswoman, knife fighter, knife thrower, etc.

She appears to have other superhuman physical and mental abilities. She was durable enough to take blows from Maxima, and she seemed to mentally bolster the telepathic control used against Ice (Tora Olafsdotter).

Meanstreak of the Extremists (Microheroes wikia)

It is conceivable that she was the one who mentally suborned Ice from the beginning, though in combat she uses her energy blades rather than telepathy.

The game stats were set based on the impression that she’s an Almerican alien, just like Maxima, and thus with a solid power level.


History

After her time with the New Extremists, Meanstreak was spotted fighting heroes during the Infinite Crisis. She was also deported to the alien planet during Salvation Run – presumably she survived the ordeal.


Description

Meanstreak is usually sporting a cruel grin.


Personality

Very little was apparent in the department for the New Extremists. They seem to be professional killers. Initially Meanstreak was reluctant to fight Maxima and called her her sister – the main clue that they might share an Almerican background.


Quotes

“Bold talk from somebody about to be ripped to pieces !”

“Well, don’t die too soon. I haven’t had all my fun yet !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Meanstreak

Dex: 07 Str: 05 Bod: 12 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 015 HP: 025

Powers:
Claws: 12, Projectile weapons: 11, Sharpness (Claws, Projectile weapons): 03, Telepathy: 07

Skills:
Accuracy (Claws, Projectile weapons): 08

Advantages:
None demonstrated

Connections:
Mercenary scene (Low)

Drawbacks:
Minor Rage


The best defence

Most New Extremists will spend their HPs offensively, spending everything on a mix of AV and OV within the first three Phases or so.

This allowed them to credibly engage the JLA, since the League doesn’t generally spend HPs on a bunch of nobodies. But the tide turned as the New Extremists ran dry – and their more powerful opponents regrouped, started two-teaming them, shook off the Stuns, etc.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Meanstreak — Averaged PL 10.8

STR STA AGL DEX FGT INT AWE PRE
04 12 02 03 06 01 01 01

Powers

Some sort of telepathic power ● 15 points ● Descriptor: Mental
– Mental Communication 2
– 7 points in undocumented minor telepathic abilities likely having to do with gradual brainwashing

Energy blades Array ● 15 points ● Descriptor: Energy

  • Shaped as a melee weapon — Strength-Based Close Slashing Damage 8, Improved critical 2, Power Attack
  • Shaped as a thrown weapon — Strength-based Ranged Slashing Damage 7, Improved Critical 1, Reduced Range 2, Power Attack

Combat Advantages

All-out Attack, Close Attack 4, Ranged Attack 2

Other Advantages

None demonstrated

Skills

Athletics 2 (+6), Close combat (Unarmed) 1 (+11), Close combat (Swords) 3 (+13), Deception 1 (+2), Insight 1 (+2), Perception 3 (+4), Ranged combat (Thrown blades) 7 (+12)

Offense

Initiative +2
Unarmed +11, Close, Damage 4
Energy blade (wielded) +13, Close, Damage 12
Energy blade (thrown) +12, Ranged (Diminished 2), Damage 11

Defense

Dodge 11 Fortitude 12
Parry 11 Toughness 12
Will 3

Complications

  • Temper Violent, sadistic thug
  • Alien origin ? Might be Almerican

Power levels

  • Trade-off areas Attack & Effect PL 13, Dodge/Toughness PL 12, Parry/Toughness PL 12, Fort & Will PL 8
  • Point total 121 Abilities 60, Defences 15, Skills 9, Powers 30, Devices 00, Advantages 7. Equiv. PL 9.

Notes

The New Extremists normally front-load their assaults. They’ll spend any Hero Points they have in the first round to raise mediocre and poor dice rolls, concentrating on the offensive but leaving little for defense. Thus, they’ll hit quite hard at first, but then run dry and be easier to mop up than you’d expect. They also prefer offensive tactics – for instance Gunshot normallly uses All-Out Attack, especially early in the fight.

Meanstreak’s Averaged PL might increase significantly if her undocumented telepathic powers turn out to boost her weak Will save — which was simply left at lowish levels since we don’t know what her telepathic abilities are and whether she has any sort of mental defenses.

By Sébastien Andrivet

Source of Character: DC Universe

Helper(s): Darci. One banner from the microheroes wikia.

Writeup completed on the 25th of May, 2010.

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