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Modern view of the fée Melusine

Melusine

Traditional version


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: La Fée Mélusine
  • Marital Status: Divorced
  • Known Relatives: Unnamed ex-husband and descendants
  • Group Affiliation: None
  • Base Of Operations: Her extradimensional kingdom
  • Height: 6’6” Weight: 112 pounds
  • Eyes: Green Hair: Green


Powers and Abilities

Melusine is a Siren, a mermaid-like creature of faerie, and has the innate abilities to breathe water, immortality as long as she is not killed using magic or cold iron, and to bespell by singing.

In addition she has also studied magic and can cast many spells which can change her form, create magical shields of protection, transport her or others through the dimensions foresee the future, astral project, give another superhuman power, communicate with animals, swim through the air as though it was water, and create mental links with others.

Apart from her memorised spells, she has many others in her books that she can cast as needed.


History

One of the standard folktale stories, present in dozens of cultures, is that of the supernatural spouse who marries a mortal. There is always a mistake the mortal must not make, or else their spouse will abruptly depart, the marriage severed, usually leaving any offspring of the marriage behind.

Melusine was one such being. She married a French nobleman in the middle ages, he inevitably made the mistake, and she returned to her mermaid-like form and departed, leaving her human children behind and returning to her extradimensional watery kingdom.

However, from then on when her descendants were in danger, she would sense it and would spirit travel to warn them of their approaching danger, or merely mourn their passing, banshee-like.


Description

In her true form she is a beautiful woman whose legs are replaced by a long snakelike tail which becomes broad and flat at the end to help propel her through the water.


Personality

Melusine is naturally vain and self-indulgent, but has a genuine sentiment for her mortal descendants. She watches over them carefully using Precognition and will warn them (or occasionally someone else nearby) if they seem to be in serious danger. Her warnings are vague and riddle-like, and she rarely physically leaves her kingdom.

She might, however decide to take another vacation one of these days, and go out to find another mortal to marry. If she does, she will exact some kind of promise from him like “Never ask me my age” or “Never tell anyone what I really look like”. This promise is an escape clause for the mortal. The idea is that if he is tired of their marriage, he can break the promise and with it, end their marriage.


Quotes

“To whom are you speaking in such a tone ?”

“Beware, for your life stands in peril.”


DC Universe History

Married Aquaman and left him fairly quickly. Later asked him to get the JLA to help fight off an invasion of her realm. Any ideas for her mortal descendants? Whoever they are, they should probably have a French last name.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Melusine

Dex: 05 Str: 02 Bod: 04 Motivation: Noblesse Oblige
Int: 05 Wil: 05 Min: 08 Occupation: Feudal Overlord
Inf: 10 Aur: 12 Spi: 08 Resources {or Wealth}: 015
Init: 020 HP: 040

Powers:
Awareness: 06, Broadcast Empath: 08, Force Shield: 06, Hypnosis: 09, Dimension Travel: 08, Enchantment: 08, Air Walking: 06, Invulnerability: 08, Magic Blast: 08, Magic Shield: 10, Precognition: 12, Shape Change: 06, Speak with Animals: 10, Spirit Travel: 12, Telepathy: 10, Water Freedom: 03

Bonuses and Limitations:

  • All Powers are either Mystic or Mystic-Linked
  • Dimension Travel requires the destruction of a valuable pearl, may only be performed at “weak” places and requires 10 Phases
  • Any use of powers other than Shapechange causes her to return to her true form
  • Shapechange allows humanoid form. Shapechange can assume imaginary animal forms
  • Spirit Travel can move her spirit between dimensions
  • Precognition requires a reflective surface
  • Enchantment requires a purification/temptation ritual which lasts for a day and a night
  • Invulnerability does not apply to injuries from iron weapons
  • Broadcast Empath is area effect, and requires the targets to hear her voice
  • Hypnosis is area effect, and requires the targets to hear her voice

Skills:
Animal Handling (Animal Training): 10, Artist: 08, Charisma: 10, Medicine (First Aid, Medical Treatment): 05, Occultist: 11

Advantages:
Attractive, Connoiseur, Scholar (Atlantean Magic) Languages (French)

Connections:
Morgan Le Fay (High), Atlantis (High)

Drawbacks:
Distinct Appearance, Dependant (Her mortal descendants), Authority Figure, MPI, Attack Vulnerability (Fire) -2 RV (Rare since she normally lives in water), MIA (Luxuries)

By David Johnston

Source of Character: Medieval Folk Tales by Sabine Baring-Gould

Helper(s): John Colagioia, Sébastien Andrivet

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