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Metabo of the Deviants charges Thor (Marvel Comics)


Power Level:
Game system: DC Heroes Role-Playing Game

“For have we not at our disposal the creature I helped develop — the powerful prototype of a new breed of super-mutate — the one we call Metabo ?!”
– Warlord Kro, unleashing his monster


  • Real Name: Unrevealed, possibly N.A.
  • Marital Status: Unrevealed, possibly N.A.
  • Known Relatives: Unrevealed, possibly N.A.
  • Group Affiliation: Deviants, potentially Delta Force
  • Base Of Operations: Deviant hideouts
  • Height: About 7’3” Weight: About 450 lbs
  • Eyes: Black Hair: None

Powers and Abilities

Metabo is huge, musclebound and sports four arms ; on the whole he has considerable superhuman strength and durability. His most vicious weapon, however, is that he very efficiently absorbs the Eternal’s most natural weapon, their punishing eye beams.

Metabo tends to reuse the energy as red eyebeams of his own, which can easily prove more powerful than the energy that was originally unleashed against him ; excess APs will be pumped into STR. From time to time, Metabo will carefully use enough APs of Regeneration from his Power Reserve to gain a recovery roll within a single Phase, then stat pumping up his offensive powers again.

While Eternals were caught flat-footed, not expecting that kind of power from a Deviant mutate and having difficulties not using their most instinctive weapon, it is likely all are now aware of Metabo through the Uni-Mind.


Metabo was the latest fighting mutate designed by Kro’s scientists ; when a party of Eternals and Mutates accompanied by Thor broke out of captivity and burst into the throne room of King Tode, Kro had Metabo emerge from a nearby cell to mop them up.

The Eternals were overconfident, expecting just another musclebound monster, and Thena and Sersi opened up on Metabo. The mutate wasn’t even slowed down, however, and blasted them both into unconsciousness with return fire. He then took out Ransak the Reject and Karkas, the later of whom had time to deduce Metabo’s power but not to tell his comrades. Even mighty Ikaris, who charged in, was obviously going to be defeated until Thor stepped in.

Metabo could absorb Eternal energy all day long, but soon ran out of steam against Thor, and was handily defeated.


See peekchurs.


A presentient brute, but with strong combat acumen. Metabo can only roar, and seldom does, mostly staying silent.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 08 Str: 11 Bod: 12 Motivation: N.A.
Int: 02 Wil: 01 Min: 02 Occupation: Warbeast
Inf: 02 Aur: 01 Spi: 02 Resources {or Wealth}: N.A.
Init: 012 HP: 025

Energy absorption: 15, Energy blast: 00, Extra limbs (x2): 11, Growth: 01, Power reserve (Energy blast, Regeneration, STR): 15, Regeneration: 00

Bonuses and Limitations:

  • Energy absorption feeds Power Reserve (+3)
  • Power Reserve can only be fed by Energy Absorption (-5, BC is 75)
  • APs of Power Reserve can only be used for two Dice Actions, after which they vanish. Yes, this implies keeping a tally of many APs of been used once and how many have not been used yet. Sorry about that. (-2)
  • Energy absorption is limited to cosmic energy as emitted by Eternals, though it may work against other kinds of cosmic energy – such as those used by Galactus’ Heralds (-2)
  • Power Reserve to STR is only half as efficient as usual – 12 APs pumped in Metabo’s STR will “only” result in a STR of 11+(12/2)=17
  • Growth is Always On and Already Factored In
  • Energy blast includes AV (+1 or +0 depending on house rules)


Iron Nerves


Attack Vulnerability (-4CS RV vs. the energies covered by his Energy Absorption), Distinct Appearance, Misc.: Metabo is presentient

By Sébastien Andrivet

Source of Character: Thor #286

Helper(s): Roy Cowan

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