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Metalhead (DC Comics) vs. Batman in a graveyard

Metalhead


Power Level:
Game system: DC Heroes Role-Playing Game
  • Very minor thug with a gimmick, but who’s surprisingly tough. That should make him useful for GMs with Gotham or Gotham-style campaigns.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None known
  • Base Of Operations: Unrevealed
  • Height: 6’1” Weight: 234 lbs.
  • Eyes: Blue Hair: Unrevealed


Powers and Abilities

Metalhead is a powerful, very aggressive fighter with rock-solid musculature and lots of endurance. He’s a superior brawler and pragmatic martial artist, and could fight an exhausted, wounded Batman toe-to-toe. The slightly conservative stats assume that Batman would have eaten him alive had he been rested, but Metalhead might actually have higher stats (STR 05, in particular, is not impossible).

Metalhead wears a distinctive spiked costume, allowing him to perform murderous strikes. The gloves are spiked much like Classical cesti, but Metalhead chiefly uses his hood as a weapon. The hood is covered in spikes, allowing him to use his strength to deliver deadly head-butts or even bull-like charges to inflict grave, bloody wounds.

Furthermore there’s a heavy lash on the top, incorporating blades. While this weapon is somewhat improbable, Metalhead has obvious expertise at moving in such a way has to deliver heavy slashes with his head-lash — in terms of reach, effectiveness and the like it’s pretty much as if he was wielding some sort of bladed flail. Like many flails, this weapon is difficult to counter.

One of Metalhead’s main assets is that body blows, even delivered by a strong and skilled person, are unlikely to have much of an effect – he’s too strong. This entry assumes a mix of hard muscles and body mass (Conditional Soaking) and that his COSTUME is actually armoured – though the later is not clearly demonstrated, it works well and remains simple. Metalhead will keep at least 15 HPs for LDD purposes, and more probably 20.

Body blows having little effect, opponents will have to hit Metalhead in the head to bring him down – but the hood is heavily spiked, protecting against most blows and inflicting bad wounds on unarmed fighters. Thus, whilst hitting Metalhead in the noggin is not a Trick Shot but a normal attack, it can easily be a losing proposition. Batman countered by using Trick Shots to rip the spikes away until he cleared enough of a surface to punch Metalhead out – getting rid of the spikes negating both Claws Being and Skin Armour.

Metalhead is fond of the Force Manoeuvre, heabutting some hapless lowlife and standing there with blood over his head and face as he uses his Charisma Skill.


History

Metalhead showed up in Gotham one day. Since he was a criminal wearing a mask, he wanted to join the False Faces Society of Gotham and was looking for its leader, Black Mask. It is possible that Metalhead felt that he had outgrown whichever town he used to operate in.

As it turned out, Metalhead came to Gotham right during Bane’s plot to break Batman. Many Gotham villains had been manipulated or hired to assault the Caped Crusader, who had reached a dire state of exhaustion ; as part of these constant battles and crises, Black Mask had been defeated and nobody knew where he was, or even if he was still alive. Metalhead’s brutal “investigation” of lowlives dens to find out where to contact Black Mask thus produced a lot of blood, but next to no lead.

His activities, however, attracted the attention of the wounded, fatigued Batman, who soon engaged him in a fight. This turned out to be a difficult fight for the diminished Batman, but the Caped Crusader eventually prevailed and the unconscious Metalhead was arrested.

Metalhead has not been seen since – maybe his encounter with Batman convinced him to go back to his old turf, or maybe he’s still in prison after having been transferred to another state.


Description

See illustrations.


Personality

Less-than-bright but powerful thug, who solves just about every problem by hitting it until it ceases to be a problem. He *hates* people mocking him, and his Rage drawback reflects a very low patience threshold before he resorts to deadly violence.

He has no subtlety whatsoever, and his idea of an “investigation” is to slaughter people in seedy bars until somebody talks. He’s very proud of his own strength and skill.


Quotes

“Great. Another comedian. I hate comedians…”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Metalhead

Dex: 06 Str: 04 Bod: 06 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 016 HP: 027

Skills:
Charisma (Interrogation, Intimidation): 04, Martial artist: 07

Advantages:
Conditional Soaking (Blunt attacks to the body, Low)

Connections:
Street (Low)

Drawbacks:
Serious Rage

Equipment:

  • COSTUME [BODY 06, EV 02 (05 w/STR, 08 w/Martial Artist), Skin armour: 02]
  • HOOD [BODY 04, EV 02 (05 w/STR, 08 w/Martial Artist), Skin armour: 02, Claws being: 06]

Design Notes

He’s got but one appearance and it’s difficult to assess how weak the wounded, exhausted Batman was when he met Metalhead. Thus these stats are inevitably speculative.


By Sébastien Andrivet

Source of Character: Batman #486

Helper(s): Ethan Roe

Writeup completed on the 15th of July, 2010.

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