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Mink (Marvel Comics) (Squadron Supreme) by Trenton Lacey

Mink


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Mink is a character existing in a specific corner of the Marvel Universe, the Earth of the Squadron Supreme. She appeared during the momentous 1986 events on that version of Earth.

She is a Silver Age -style costumed lady thief, close to the Catwoman archetype of the 1960s or even the 1950s.


Background

  • Real Name: Unrevealed
  • Other Aliases: “Minksie”
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Redeemers, former member of the Institute of Evil
  • Base Of Operations: Earth-712
  • Height: 5’7” Weight: 130 lbs.
  • Eyes: Amber-green Hair: Platinum blonde


Powers & Abilities

Mink is a particularly skilled cat burglar. She knows various related criminals skills and some scientific knowledge. For instance she’s a good practical chemist, an expert gemologist and a skilled acrobat and hand-to-hand fighter. Nighthawk also taught her a bit of judo.

Mink seems nimble, perceptive and to have good people skills.

Mink is in great shape and has a stronger power of recovery than most would expect. In DC Heroes RPG terms, she tends to keep her Hero Points  to get away from bad situations such as been knocked out or imprisoned, rather than to fight it out.

Gear

Her mink coat is reinforced to provide very light armour. Her bracelets can deploy two different weapon systems based on specific wrist movements.

  • The first is a set of three claws, about an inch longer than her extended fingers.
  • The second is a large jet of her own formula of tear gas called the “Mink stink” – thick, potent and ochre-coloured.

History

Mink lives on a parallel Earth often called “Earth-S”. The “S” is short for the Squadron Supreme – super-heroes native of that Earth, and who are generally reminiscent of the pre-Crisis heroes of the DC Universe. The proper designation for “Earth-S” is Earth-712.

Mink is a bored rich heiress who became a criminal for the excitement and to feel special. She developed her skills and identity as a cat burglar, her thing being to steal the most valuable gems.

It seems likely that many of her capers were comparable to those of the Golden Age and Silver Age versions of Catwoman, though with a different obsession. Mink usually clashed with Nighthawk (Kyle Richmond), her world’s equivalent of Batman.

Mink and Remnant vs. Nighthawk

The rest of the time she was a socialite frequenting fashionable places – in part to case future thefts. Mink preferred to rob the rich :

  • in part because they were the ones with valuable gems
  • in part to feel superior to her own social class
  • and in part because she had a luxury theme going on.

Mink was a member of the Institute of Evil, a group of super-villains organised by the time-travelling Scarlet Centurion of Earth-712. The Centurion has them fight the original roster of the Squadron Supreme as part of a shadow competition organised by the Grandmaster, an Elder of the Universe. The other founding members were Lamprey, Ape X, the Shape, Doctor Decibel and Foxfire.

Utopia

During the 1980s, the super-heroes of Earth-S changed the rules by taking over the world to turn it into an utopia. Parts of their techniques involved brainwashing super-criminals to turn them into allies. This horrified some of the campier, Silver Age-ish criminals Nighthawk fought. Among their number was Mink – who was the only one of the original Institute of Evil roster not to get brainwashed.

She and two similar rogues, Remnant and Pinball, contacted the genius Master Menace for a way out. He agreed to transport them to Earth-616 .

The trio coincidentally ran into Nighthawk. Their old enemy had come to Earth-616 for help as he rebelled against the Squadron’s new policies. When Captain America joined the fight, Mink surrendered as she immediately realised she stood no chance against him.

The three criminals, Nighthawk and Captain America negotiated. Eventually, Mink and the other two would join Nighthawk to struggle against the Squadron, and return to Earth-712.

Redeemers

Over the following days Nighthawk and his recruits assembled a force of super-villains with the help of the Sorcerer Supreme of Earth-712, Professor Imam. The team was called the Redeemers. Five of its members, whom the Squadron didn’t know about, were successfully sent to infiltrate the opposition.

The original three Redeemers were kept in reserve, and were joined by another renegade Squadron member, the Black Archer.

Though they didn’t have much to do, Mink started dating the surprised Nighthawk. She had grown fond of him, since he was involving her in something that counted rather than silly crimes to make her feel cool. As they were dating, Nighthawk trained her in basic judo.

The Redeemers allied with Master Menace. They then started capturing and de-brainwashing super-criminals who had been mentally conditioned into working for the Squadron.

During the showdown between the Redeemers and the Squadron Supreme, Mink engaged the magician Arcanna with her claws. The thief forced the mage to run, thus denying her powerful magical support to her allies. Arcanna nevertheless blasted Mink away with a gust of wind, taking her out for most of the fight.

The former jewels thief woke up to see Foxfire murdering Nighthawk. In a cold rage, Mink fatally stabbed Foxfire in the back with her claws. She was then blasted by Doctor Spectrum (Joe Ledger) though she soon recovered.

Mink wasn’t seen again.


Description

Mink’s costume is a mink coat, a white or beige leotard and fringed boots. The sleeves of her coat usually cover her bracers. Her hair are almost silver-coloured, and she has a gorgeous smile.


Personality

Mink acts glamorous and charming. That doesn’t mean she isn’t willing to get her hands dirty, though. Her artificial claws are pretty sharp – she’s not a killer, but she has no problem slashing people to force them to leave a fight and get medical help.

She seems to have previously operated in a genre where the relationship between heroes and villains was more akin some sort of game or sport than any sort of realistic law enforcement. Howbeit, her whole world has hardened with the Squadron Supreme. Mink seemed very affected by all the deaths during the final battle. One assumes that she was particularly shaken by having murdered Foxfire.

Mink tends to act in a seductive manner toward attractive and powerful men. However,it’s closer to wanting attention and making people jealous than real flirting. For these reasons she didn’t like having other attractive women, such as Foxfire, around.

Mink’s criminal career was dominated by the feeling that she was better than anybody else. She thus would always find a mean to get away with it – and soon come back for another caper.


Quotes

(Spraying Nighthawk with her bracer nozzles) “Yes Nighty – come and smell my new, improved perfume !”

“Shame on you, Nighty… never turn your back to the Mink !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Mink

Dex: 05 Str: 02 Bod: 05 Motivation: Thrill
Int: 05 Wil: 04 Min: 04 Occupation: Thief
Inf: 04 Aur: 04 Spi: 03 Resources {or Wealth}: 008
Init: 010 HP: 020

Skills:
Acrobatics*: 05, Artist (Actress): 05, Gadgetry: 03, Scientist: 03, Thief: 08

Advantages:
Attractive, Connoisseur, Expertise (Chemistry), Scholar (Gemology)

Connections:
Underworld (Low), Street (Low), Institute of Evil (Low)

Drawbacks:
MIA toward Exceptional gemstones

Equipment:

  • COAT [BODY 05, Skin armour: 01, Drawback: Real armour, Limitation: Partial coverage (Long Coat level)]
  • BRACELETS [BODY 06, Chemical attack: 05, Claws: 04, Fog: 04, Bonus: Fog and Chemical Attack can be Combined, with Chemical Attack being active throughout the Fog]


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Mink — Averaged PL 7.6

STR STA AGL DEX FGT INT AWE PRE
00 03 04 02 04 02 01 01

Devices

Bracelets Array ● 13 points (Removable) ● Descriptor: Technological
– Claws — Strength-based Damage 3, Improved Critical 2 ● Descriptor: Piercing Impact
– Musk Spray — Ranged Affliction 6 (resisted by Fortitude; impaired, disabled, incapacitated), Diminished Range 3, Multiattack ● Descriptor: Chemical, Irritant

Combat Advantages

Close Attack 2, Defensive Attack, Defensive Roll 3, Evasion, Fascinate (Deception), Improved Defense, Improved Trip, Instant Up, Move-by Action, Power Attack, Ranged Attack 2

Other Advantages

Attractive, Benefit 2 (Wealth), Equipment 1, Inventor

Skills

Acrobatics 5 (+9), Athletics 7 (+7), Close Combat: Claws 2 (+8), Close Combat: Unarmed 2 (+8), Deception 6 (+7), Expertise: Connoisseur 5 (+7), Expertise: Criminal 12 (+14), Expertise: Gemology and Jewelry 10 (+12), Expertise: Science 5 (+7), Expertise: Science 5 (+12, Limited 1 to Chemistry), Insight 2 (+3), Perception 5 (+6), Persuasion 1 (+2), Ranged Combat: Chemical Sprays 4 (+8), Sleight of Hand 9 (+11), Stealth 7 (+11), Technology 4 (+6)

Equipment

Padded Coat Protection 1, Limited (Physical Impact) ● 1 point

Offense

Initiative +4
Unarmed +8, Close, Damage 0
Claws +8, Close, Damage 3, Threat 18-20
Musk Spray +8, Ranged, Affliction 6 (Fortitude DC 16)

Defense

Dodge 9 Fortitude 8
Parry 9 Toughness 7**/6/3*
Will 4

* Without Defensive Roll
** vs. Physical Impact, w/coat

Complications

  • Thrill Seeker Mink became a cat burglar to escape a life of boredom, and may have developed an interest in heroics to alleviate a life of meaningless acquisition. She is a natural show-off.
  • Obsession Mink has a fascination with physical composition, manifested most clearly in her obsession with exceptional gemstones.

Power levels

  • Trade-off areas Attack & Effect PL 7, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort & Will PL 6
  • Point total 130 Abilities 34, Defences 18, Skills 44, Powers 0, Devices 13, Advantages 20. Equiv. PL 9.


Design notes

Prior to training with Nighthawk she lacked the Improved Throw Advantage.

As much of the writeup has been gisted from just a few appearances, her DCA stats have been generously estimated from the benchmarks in areas of demonstrated competence. Her Fighting was boosted one rank from the OMACS benchmarks to reflect her generally high prowess, despite lacking the Martial Artist skill per se; this is a cosmetic choice.

Her Dexterity was also boosted a Rank, as lacking a proper Weaponry skill or any sort of Vehicles, it was fairly low for a skilled thief with a powerful ranged attack.

The reason her Dexterity is not any higher is that she is one of the few characters in the Utopia book never seen operating any sort of vehicle. Given her background, it’s possible she never learned to drive herself. An alternative take on the character might have a Dexterity of 4 or so.

A previous version had the Takedown advantage. As she never demonstrated this capability in hand-to-hand, that Advantage has been removed. Her Musk Spray has been given Multiattack as a better representation of her spreading attacks. A good roll will also boost the damage save to its reputed efficacy, although in general deployments of her spray have not been seen as exceptionally effective.


By Sébastien Andrivet

Source of Character: Marvel Universe (chiefly Squadron Supreme)

Helper(s): Pawsplay, Frank Murdock, Thommy, David E. Martin article in Dragon Magazine (issue #143 dated March, 1989). Main illustration by Trenton Lacey for Dragon Magazine. DCA stats by Pawsplay.

Writeup completed on the 1st of September, 2012

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