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Minor mechanoid (the blue ones) in Serious Sam video games

Generic minor biomechanoid

(Serious Sam)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Serious Sam is a series of silly, old-school video games about shooting all the things with all the guns all the time. The first game was published in 2001. It involves an alien invasion, total war, time travel — and guns. Which you shoot at things.

Minor mechanoids are shooty video game monsters. But it is important that we do not judge them based on that, and that we keep our hearts and minds open.


Powers & Abilities

These biomechanoids are chiefly mobile weapon platforms. They are equipped with two energy cannons, which they instinctively aim and fire.

These weapons are presented as lasers, but the energy pulses have a readily observable travel time. They might in fact be about as fast as a real-world arrow. So they’re likely blaster  cannons.


History

Biomechanoids are grown in Mental’s biological tanks. Part of their organism grows into mechanical parts, making them cyborgs. Their body includes two lateral slots where mass-produced energy cannons can be plugged right into their nervous systems.


Description

A biomechanoid is 15′ tall.

They are described as “endothermous”, which I suppose means that they are warm-blooded. Or maybe they have an internal generator. Or both. Who knows.

Biomechanoids have a definite avian countenance, as I always say. I’m kinda famous for that.


Personality

These creatures seem to be on the level of a daft but extremely aggressive guard dog, though of course it’s hard to say. They will fire angry bursts of angry energy pulses at the least provocation.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Generic minor biomechanoid

Dex: 02 Str: 04 Bod: 04 Motivation: Aggressive
Int: 02 Wil: 01 Min: 02 Occupation: Aggressive
Inf: 01 Aur: 00 Spi: 02 Wealth: N.A.
Init: 007 HP: 000

Powers:
Growth: 02

Bonuses and Limitations:
Growth is Always On and Already Factored In.

Skills:
Weaponry (Energy cannons): 03

Advantages:
Lightning Reflexes.

Connections:
N.A.

Drawbacks:
SPR (no manipulative appendages).

Equipment:
ENERGY CANNONS [BODY 03, Energy blast: 04, Bonus: Energy blast has Autofire].


Design Notes

They do not have as many APs of Growth as could be expected for a 15′ tall creature, based on their in-game behaviour.

By Sébastien Andrivet.

Source of Character: Serious Sam early video games.

Writeup completed on the 5th of December, 2016.

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