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Mister Monster by Gilbert

Mister Monster


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Dr. Strongfort Stearn
  • Marital Status: Single
  • Known Relatives: None (I may be wrong about this; see History below)
  • Group Affiliation: None
  • Base Of Operations: Stearn Manor, somewhere in upstate New York
  • Height: 6’3” Weight: 240lbs
  • Eyes: {Color} Hair: {Color or None}


Powers and Abilities

Mr. Monster has spent his life obsessively training for his profession. He’s a devastating, if somewhat undisciplined fighter, especially well-versed in the use of heavy weapons. The heavier, the better. :} He’s also a genius gadgeteer, with an eye towards gadgets meant to destroy/restrain supernatural creatures.


History

“Raised in the Crystal Caverns of Tibet by the mysterious ’Fluorescent Five‘, Doc Stearn (alias Mr. Monster) employs their forbidden knowledge to track down the forces of evil… AND DESTROY THEM !”

(Actually, I’m ashamed to admit I only have the Eclipse issues of Mr. M’s book. I missed out on the Dark Horse issues, which I’m told have a much more extensive history of the Stearn Family, and Doc in particular. Anyone out there have those issues and want to help me out here ?)


Description

Mr Monster is a big, broad-shouldered, heavily-muscled (think Megaton Man !) gent in his mid-30s. He has wavy blonde hair and severe facial features, including a sharp hawk like nose. His uniform is mostly red, with black leather boots and matching belt, white gloves, blue trunks, and a black cowl. The cowl has built-in metallic goggles and a fin on top.

The belt has two large ’M‘ symbols on the front, and a stylized fanged skull symbol adorns his chest.


Personality

Mr. Monster is a sort of multiple personality. He’s usually very calm and dispassionate, if not downright icy. He’s a strict rationalist, forever searching for the ’logic‘ and ’scientific rationale‘ behind the bizarre creatures he encounters. But put him face-to-face with those creatures and all that goes out the window !

In combat, he comes on like The Punisher on PCP, lashing out at his foes with single-minded and implacable rage, and usually doing serious collateral damage in the process.


Quotes

Science is our only beacon in a world of doubt and shadows ! Only by using Science can we come to understand the seeming ’supernatural‘ horrors that beset us. In this way, we drive back the frontiers of ignorance and help Humanity grasp the essential nature of its own dark animus. Surely, there can be no greater satisfaction than this. Now… Let’s get out there and BLAST THOSE SUBHUMAN VERMIN TO BLOODY GOBBETS !!!”


DC Universe History

Hey, go right ahead. In a universe that’s home to both John Constantine *and* Stanley and his Monster, a guy who’s conceptually about halfway between the two should fit right in. Personally, I think a crossover with Batman, done by Gilbert with tongue firmly in cheek would be a hoot ! :}


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Mr. Monster

Dex: 05 Str: 06 Bod: 06 Motivation: Seeking Justice-And-A-Half !
Int: 07 Wil: 06 Min: 04 Occupation: Occult Investigator/Eliminator
Inf: 04 Aur: 04 Spi: 07 Resources {or Wealth}: 015
Init: 016 HP: 060

Skills: Charisma (Intimidation): 08, Detective: 06, Gadgetry: 12, Medicine: 08, Military Science: 07, Occultist: 07, Scientist: 08, Vehicles: 07, Weaponry: 10

Advantages: Free Access, Genius, Expansive Headquarters (Stearn Manor & Secret Sanctum), Iron Nerves, Omni-Connection, Sidekick (Kelly; see below), Scholar (Monsters)

Drawbacks: CIH (of Monsters), Serious Psychological Instability, Public Identity, Catastrophic Rage

Equipment: Though he seems to have the right gadget for every foe or occasion, the items Mr. Monster *always* keeps on him are the night-vision goggles built into the cowl of his uniform, and his trusty twin .45 automatics (with optional silver and wooden clips, natch !).

  • Death-Dealing .45s (x2)(Boy, lookit dem guns !) [BODY 04, Projectile weapon: 04, Ammo: 07, R#3]
  • NIGHT-VISION GOGGLES [BODY 02, Thermal Vision: 05]
  • ABCD Omni-Gadgets (x3), 7APs

Kelly

Dex: 05 Str: 04 Bod: 05 Motivation: Unwanted Power
Int: 08 Wil: 06 Min: 04 Occupation: Assistant to Mr. Monster
Inf: 06 Aur: 04 Spi: 06 Resources {or Wealth}: 007
Init: 019 HP: 060

Skills: Charisma: 08, Detective: 07, Occultist: 08, Vehicles: 06, Weaponry: 07

Advantages: Attractive, Iron Nerves, Rich Friend (Mr. Monster)

Connections: Mr. Monster(High)

Drawbacks: Public Identity

Kelly is Mr. Monster’s gorgeous, long-suffering assistant, who is much less obsessive and considerably more capable in some areas than he is.

By KJM

Source of Character: Mr. MONSTER comics by Michael T. Gilbert

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