5719 in-depth character profiles from comics, games, movies

Mister Popo (Dragon Ball)

Mister Popo


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Almighty’s Palace
  • Base Of Operations: Almighty’s Palace, over the Sacred Land
  • Height: Around 5’ Weight: Around 150 lbs
  • Eyes: Black with big white Hair: None


Powers and Abilities

Mr. Popo’s many powers and fighting prowess seem to come from his peace of mind and his economy of movement. He is maybe partially psionic as he doesn’t makes a sound when moving, can digest and return energy blasts, detects vital and mystic signatures and can even speak with animals and plants.

He is a very good inventor, capable of developing, with time, the most fantastic of gadgets, although he prefers lighter things like taking care of God’s Garden, talking to the birds… or showing an eager young saiyan there are powers above his.


History

Songoku fought Satanas Piccolo Sr. and defeated him. But Songoku was required at the Sacred Tower for an important mission. At the top of the Tower, guardian Karin informed him he had to go still higher.

On the roof of the Tower’s Palace there was a small hole where Songoku’s Nioi-Bo, once placed, stretched to fulfill its true mission: taking its owner’s to the Almighty’s Palace. That way Songoku arrived at the top of the top, the huge hovering bowl-like platform over which was God’s Palace stood.

There Goku met this strange black man with wide-open eyes called Mr. Popo, who said to be God’s servant and that to met God, Goku first had to defeat him. Songoku thought it would be easy, but Popo’s super-senses and speed made him unbeatable. Finally, the Almighty himself appeared, much to Goku’s surprise, as he was the twin of Satanas Piccolo Sr.

Since then, Popo has trained Songoku, Ten Xin Han, Yamxa, Chaos and Krilin. He has taught them to move in a hostile environment (the palace is at a height of no less than 30 miles high), to use other senses than sight and to search for inner peace and inner energy.


Description

Popo is a short black man who wears a turban on his head and a waistcoat and white trousers and shoes of arabian design. His left ear shows an earring.

Popo has always his eyes wide open, because he’s always concentrated. His voice is warm, deep, calmed and soothing.


Personality

At peace with the world, Popo’s a tad mysterious and a bit helpful. He’s a good teacher if the pupil really wants to learn, and does have a knack for creating things, arranging his garden and talking to birds that dare to go that high. He is really devoted to protecting the life of his master, the Almighty.


Quotes

“You make too many useless movements.”


DC Universe History

Popo would have been the man who taught Richard Dragon everything he knew, replacing the O-Sensei. He could also train Lady Shiva and would be a central character in any major crisis requiring the heroes to save God.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Mr. Popo

Dex: 09 Str: 06 Bod: 09 Motivation: Responsibility of Power
Int: 08 Wil: 08 Min: 09 Occupation: God’s assistant
Inf: 05 Aur: 08 Spi: 11 Resources {or Wealth}: N/A
Init: 33 HP: 120

Powers:
Analytical Smell/Tracking Scent*: 08, Animate Image: 13, Awareness: 03, Cling: 08, Danger Sense*: 08, Detect (Power Level)*: 08, Directional Hearing: 10, Energy Absorption: 10, Energy Blast: 08, Extended Hearing*: 08, Full Vision: 07, Gravity Decrease: 05, Invisibility (All Senses): 10, Invulnerability: 08, Life Sense*: 08, Magic Sense: 05, Magic Field: 05, Mind Blank*: 09, Sealed Systems: 12, Skin Armor: 02, Solar Sustenance: 15, Speak with Animals: 10, Speak with Plants: 07, Superspeed: 08, Systemic Antidote: 08, Truesight: 10

Bonuses and Limitations:

  • Animate Image works on sculptures instead of 2D images (-0)
  • Detect has the Discern Bonus
  • Energy Absorption fuels Energy Blast
  • Energy Blast must be powered by Energy Absorption.
  • Gravity Decrease has no Range
  • Invisibility (Sight) only works when running at more than 6 APs (-1)
  • Life Sense’s range rises 1 AP for every round of concentration (+3)
  • Martial Artist bonus to Initiative is +1 for every 4 APs (+1 FC or genre rule, as GM like)
  • Magic Field is Minor Marginal (-1)
  • Superspeed: Multiple actions.

Skills:
Acrobatics: 08, Animal Handling: 05, Artist (Sculpting): 08, Gadgetry: 10, Martial Artist: 12, Medicine (First Aid, Medical treatment): 10, Occultist (except Build Artifact): 09, Occultist (Build Artifact): 20, Scientist (Observation): 08, Thief (Stealth): 13

Advantages:
Area Knowledge (God’s Palace), Genius, Immortal, Scholar (Gardening, Miniatures)

Connections:
The Almighty (High), Songoku (High), Goku’s Gang (High)

Drawbacks:
SIA (Protecting the Almighty)

Equipment:

  • MAGIC CARPET [STR 05 BODY 03, Flight (ML): 17, Shrinking (ML): 09, HP Cost: 276] Bonus: Flight doesn’t cause environmental disturbances, sonic booms or any kind of harmful effect (+2), Limitation: Shrinking reduces STR and Weight (-2)]
  • Another artifact used by Popo is a room sized machine that seems to send people to other places, with either [Illusion (ML): 20, 2 APs of Area effect] or [Remote Sensing (Transdimensional): 55, Teleportation: 45, Time Travel: 33]
  • He has the equivalent to a 60 APs Workshop/Lab, but only for non-offensive purposes. To make weapons or anything that targets BODY, MIND or SPIRIT to score RAPs of damage to any stat it only counts as 12 APs

By Kal-El el Vigilante

Source of Character: Dragon Ball

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.