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Moloids and Mole Man (Fantastic 4 enemies) (Marvel Comics)

Moloid with a scooter gun

He is your new role-model


Power Level:
Game system: DC Heroes Role-Playing Game
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Powers & Abilities

An ordinary Moloid, though our game stats assume that he’s unusually dashing and charismatic… by Moloid standards.

He drives a funky small vehicle with some sort of cannon – our game stats assume a vibration gun with a telescopic sight to compensate for the Moloids’ terrible eyesight.


Personality

Like any Moloid, he follows the Mole Man’s orders, drivin’ and shootin’ like it’s subterranean San Andreas.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Moloid with a scooter gun

Dex: 02 Str: 01 Bod: 02 Motivation: Member of a servile horde
Int: 01 Wil: 01 Min: 02 Occupation: Scooter gun operator
Inf: 02 Aur: 01 Spi: 02 Resources {or Wealth}: 001
Init: 005 HP: 005

Powers:
Directional hearing: 06

Bonuses and Limitations:
Directional hearing has a 0 AP Range, but will usually negate visibility/invisibility penalties

Skills:
Vehicles (Land): 02, Weaponry (Heavy): 02

Bonuses and Limitations:
The Moloid’s Skills only apply to equipment issued by the Mole Man, or similar gear

Connections:
Other Moloids (Low)

Drawbacks:
Attack Vulnerability (-2CS OV/RV vs. bright lights), MPR (Moloids are blinded by sunlight and agoraphobia unless they wear their goggles), MPR (Near-sighted)

Equipment:

  • Goggles [BODY 02, Shade: 03]
  • SCOOTER GUN [STR 02 BODY 04, Running: 05, Sonic beam: 07, Telescopic vision: 02, R#03]

By Sébastien Andrivet

Source of Character: Fantastic Four v1 #31.

Writeup completed on the 9th of September, 2013.

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