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The Monk (Batman enemy)

Monk

(Early Batman foe)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Monk is an early Batman opponent. He appeared in Detective Comics #31-32, with Batman having debuted in #27. But unlike many of his contemporaries, he never went on to become a classic comics villain. He might even be called obscure.


History

The Monk is described alternately as a werewolf and a vampire, and seems to have characteristics of both.

The Monk dwells in a secluded castle in Hungary, “in the lost mountains of Cathala by the turbulent river Dess”, and also has a headquarters in Paris, France. He seems to have few servants or companions, except the wolves he summons, his gigantic gorilla guard, and the beautiful vampire woman, Dala.

The Monk was first seen on Earth-2 in 1939. That’s when he hypnotized a young woman named Julie Madison, hoping to turn her into one of his undead servants. Unfortunately for him, Julie was the fiancée of Batman (Bruce Wayne). Batman followed the Monk’s trail from New York, to Paris, and finally to Hungary. He killed both the Monk and Dala by shooting them with silver bullets.

There were also Earth-1 counterparts of the Monk and Dala, who appeared in the 1980s, but I think the originals are way cooler. 🙂


Description

The Monk is a tall, gaunt, bald-headed man. He sports claw-like fingernails and eyes that seem to glow with an evil light. He typically wears a flowing red robe, and a matching hood that completely covers his face except for his eyes. The hood has a white skull-and-crossbones symbol on the forehead.

The Monk is not one to engage in physical combat. He prefers to use his mental powers to stop opponents cold, and then let his pets (or a mechanical death-trap) finish the job. He is not shown to have any interest in conquest. Rather, he seems to simply enjoy exercising his power over lesser mortals.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

The Monk

Dex: 06 Str: 07 Bod: 08 Motivation: Psychopath
Int: 11 Wil: 13 Min: 15 Occupation: Bloodsucker
Inf: 12 Aur: 11 Spi: 13 Wealth{or Resources}: 012
Init: 030 HP: 100

Powers:
Animal Control: 10, Animal Summoning: 12, Hypnotism: 15, Invulnerability: 10, Shape Change: 05, Speak With Animals: 10, Telepathy: 15, Vampirism: 05

Bonuses and Limitations:

  • Animal powers can only affect wolves.
  • Invulnerability will not function if he is killed by a silver weapon.
  • Shape Change can only be used to become a wolf.
  • Telepathy can only be used to contact subjects who have previously been Hypnotized.
  • Vampirism has No Range ; if a victim is killed by Vampirism, they will eventually rise from the dead (such an undead creature will have all of the Monk’s Powers (all linked) and Drawbacks, plus a CIA to obeying the Monk’s will).

Skills:
Animal Handling (Training): 08, Gadgetry (Build Gadget): 10

Advantages:
Expansive Headquarters (castle in Hungary), Lightning Reflexes, Pet.

Drawbacks:
Fatal Vulnerability (sunlight), SIA (blood), MIA (Attractive women), SPR (goes into a coma during the day, as if using Suspension).

Pet:
Giant Gorilla (stats as per rulebook, plus it has Growth: 03 which is Always On).

By JKCarrier

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