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Monstroid aka Ballox (Marvel Comics) vs. Iron Fist

Monstroid

Ballox


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Ballox 7NH54
  • Base Of Operations: Mobile
  • Height: About 8’ Weight: About 800 lbs, I guess


Powers and Abilities

The Monstroid is a Skrull military robot – apparently a scout. It has great strength and durability, and can shoot energy and heat beams from its hands, fingertips and eyes. It can also fly, though it tends to hug the ground when so doing, presumably due to some form of stealth programing.


History

Ballox 7NH54 was a scout robot kept aboard a Skrull spaceship, which crashed to Earth within a half-dozen meters of the Long Island northern shore. Apparently, the ship was one of casualties of the Kree-Skrull war that took place within Earth’s solar system.

The ship’s crash was witnessed by the Puppet Master, who was living in seclusion in a coastal cottage while dreaming up revenges against the Fantastic Four. Seizing the opportunity, the Master entered the ship, found the robot and designed a special puppet to take control of it. After the robot gave its identification the Master, presumably having some rudiments of European English, decided to rename it “Monstroid”.

Although he planned to use his new master weapon against the FF, he first took it for a “test drive” in New York, robbing a jewelry shop and dispersing the cops when they arrived. Satisfied, he had Ballox fly him to the roof of the Baxter Building, destroy the defenses there, and enter the building, in order to wait for the return of the FF.

However, for some reason, Ballox was operating on the exact same brain frequency as the Vision, triggering terrible pain in the android. It has been theorized that it was a voluntary adjustment made by the Skrulls after witnessing the terrible destruction brought by the Vision during the Kree-Skrull war. Maybe they wanted one of their scout robots to neutralize the Vision by merely being around since the synthezoid was so dangerous, or maybe they wanted Ballox to “think more like the Vision” to make it more fearsome.

The ailing Vision stumbled on Spider-Man, who determined the source of the problem as being in the Baxter Building.

The Monstroid engaged the Vision and Spider-Man, but the Vision went immaterial and collapsed so the alien robot tried to kill Spider-Man. Ultimately, the Vision managed to stagger to the Puppet Master and swat the puppet from his hands through his chest, making the Monstroid inert and making the Puppet Master faint.

The Monstroid was then moved to a S.H.I.E.L.D. base for safekeeping, and kept under guard. However, it attracted the attention of Master Khan, who decided to use it as a tool to very visibly kill a Middle East royal, Princess Azir, during a trip to New York City. Khan’s money bought him a traitor within the installation, giving him key intelligence about security and the combination to the doors.

Thus, when Khan’s men came in, they managed to flood the base with lethal nerve gas, killing everyone inside, then moved straight to the Monstroid, which they activated and absconded with.

When the Monstroid located the princess, she was watching a softball game between Marvel Comics staffers and the NYPD in Central Park. At the invitation of Det. Scarfe and Chris Claremont, Danny Rand was playing in the game, enjoying himself and trying to forget his problems with reconciling his K‘un-Lun heritage and Earth custom, especially as they pertained to women.

The Monstroid attacked the game and killed or wounded several bodyguards and policemen, but Iron Fist intervened. While he couldn’t damage it anymore than the cops and guards did, he managed to take out both optical sensors with unarmed blows, forcing the robot to switch to secondary sensors.

While it did so, Rand calmly prepared the iron fist and demolished the head of the Monstroid before it could reach the princess.


Description

See illustrations.


Personality

He’s an alien robot. Pretty much everything’s in the quotes.


Quotes

“Program understood.” (WHUMP KRASH !) “Program terminated. Estimated duration : 2.95901 seconds.”

“Puppet Master : “That device on the far wall… Ballox – why does it vibrate so ?”
Monstroid : “Initial analysis indicates proximity alarm. Desired course of action ?”
Puppet Master : “’Course of action ?‘ Destroy it, you fool ! Destroy it !”
Monstroid : “Device is class 434-radar-activated system. Projected assault approach… type 12 laser probe. Assault effected… now.” (BRAKKKK !)

“Query. Query demands response. Response : This unit is warscout ident : [Ballox]. Colloquial reference : Monstroid. Primary program directive : effect termination of entity “Princess Azir”. Program initiates : now.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Monstroid

Dex: 06 Str: 09 Bod: 07 Motivation: Programmed
Int: 04 Wil: 04 Min: NA Occupation: Scout
Inf: NA Aur: NA Spi: NA Resources {or Wealth}: NA
Init: 008 HP: 000

Powers:
Comprehend languages: 14, Energy blast: 09, Flame project: 09, Flight: 06, Self-link (Gadgetry): 14, Growth: 02, Lightning: 09, Skin armour: 04, Thermal vision: 04

Bonuses and Limitations:

  • Growth is Always On and already factored in
  • Skin armour also works against energy attacks
  • Energy blast has the Scattershot Bonus

Skills:
Gadgetry (Identify gadget): 07, Scientist (analysis)*: 04

Advantages:
Misc. (the Monstroid operates on the same brain frequencies as the Vision, rendering the synthezoid helpless as long as he is activated – the Vision must roll his WIL/MIN against an OV/RV of 08/10 and gain RAPs to act in any given Phase. All of the Vision’s AVs and OVs are lowered by 6 APs, minus any RAPs gained in the previous roll for that Phase)

Connections:
None

Drawbacks:
MPR (the optical sensors have but BODY: 01 and Skin armour: 06 – if they are destroyed the Monstroid will need a Phase to switch to Thermal vision backup sensors)

By Sébastien Andrivet

Source of Character: Marvel Team-Up #5 and Marvel Premiere #24

Helper(s): Roy Cowan

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