5716 in-depth character profiles from comics, games, movies

Moonstone / Meteorite of the Thunderbolts (Marvel Comics) yellow and deep purple costume

Moonstone

(Karla Sofen profile #4 - Double Moongems era)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This profile is part of a chronological series, which should be read in order ! The profiles are :

  1. Karla Sofen (early)
  2. Moonstone (classic villainous career)
  3. The Thunderbolts team profile
  4. Meteorite (early Thunderbolts era)
  5. Moonstone (double Moongem era) – this here profile
  6. Moonstone (Osborn’s Thunderbolts era)

The previous profiles were used as the rough starting points for this one. This profile covers the period during which she was powered by two Moongems Starting on Counter-Earth (Thunderbolts #68), up until she goes into a coma (Avengers/Thunderbolts #6).

It builds on the pre-Meteorite profiles, which provides a special sections dealing with her using her psychological skills to manipulate people, a note on the debate over whether she’s a psychologist or psychiatrist, and other bits that this entry builds on.

Since the stone which powers her is called both the Moongem and the Moonstone, I’ve used the former when referring to it so as to differentiate it from her costumed identity.


Background

  • Real Name: Karla Sofen
  • Former Aliases: Kate Sorenson, Meteorite
  • Marital Status: Single
  • Known Relatives: Karl Sofen (father, deceased), Marion Sofen (mother, deceased)
  • Group Affiliation: Thunderbolts; former member of the Masters of Evil III and IV, the Corporation, & Superia’s Femizons
  • Base of Operations: Various
  • Height: 5’11″ Weight: 130 lbs
  • Eyes: Blue Hair: Blonde


Powers & Abilities

(See previous profiles for her basic powers.)

Her powers were increased by the second Moongem she’d absorbed. Her strength more than doubled, and her toughness was greatly enhanced, even making her immune to radiation.

Her gravity based powers were also increased:

  • she could make herself and others invisible by bending light waves
  • she could teleport over a dozen people hundreds of miles
  • she could hold a dozen military helicopters static in the air
  • she could increase the hold of gravity on an individual, even incapacitating the Vision
  • she could reflect projectiles with ease

She could also phase  larger objects, such as a huge spacecraft (although this was a slight strain).


History

(Her earlier history can be found in the previous writeups, and a general history of her time on the Thunderbolts can be found in the team entry. This section assumes that you’re familiar with the main Thunderbolts events explained in the team entry.)

Choices

Returning from Counter-Earth, she was reunited with Hawkeye. It was a brief reunion though, as she convinced him the team needed to go on without him in order to truly prove themselves. In truth it was partly because she was sure he wouldn’t approve of what they planned. Yet, Karla also genuinely wanted to be certain she was making the choices she had for herself and not because he was with her.

Before they parted, Hawkeye confronted her over the fact she hadn’t responded to his admission of feeling when he’d been going to jail. She only admitted to loving him when alone, after he’d left.

Project: Liberator

Not fully trusting Zemo to be in charge of so much stored power, Karla set up a hidden program within the Liberator. It would allow her to seize the power, which she claimed was to safeguard against Zemo. In truth, even she may not know for certain whether it was done for altruistic reasons, or simply her need to manipulate.

Regardless, the machine was damaged, and the power passed to her. Her twin stones barely let her maintain control. The stress left her emotionally unstable, lashing out at everyone, and dubious of everyone’s motives.

Her actions became increasingly erratic as the leaking energy became more dangerous. In the end even Hawkeye, who’d been holding the others off as he tried to reason with her, was forced to turn against her, taking the shot which ultimately stopped her.

Left comatose, Zemo having disappeared with her Moongems, she was taken into care by the Commission on Superhuman Activities. They kept her in a medical facility for a time, until an alliance with Zemo saw them lend Karla to him to use as a mindless puppet.


Personality

(See the personality notes of the earlier writeup.)

While her increased powers hardly encouraged any sense of humility in her, Moonstone didn’t change much initially. The erratic mood swings she suffered due to the additional absorbed energy inclined her towards paranoia. And the more her friends tried to calm her down the more suspicious she became.


Quotes

Dallas Riordan: “You can just shut it off, Sofen ? Is it that you don’t hear the cries of starving children — or that you choose not to listen to them ?”
Moonstone: “I choose, Miss Riordan, to focus on finding a way off the planet.”

“I need someone to argue with… ah… Jolt’s coming around. Perfect !”

Moonstone [returning to a moral discussion with Zemo]: “I have a counter-argument.”
Zemo: “I see Jolt has regained consciousness.”
Moonstone: “I would have come up with a counter-argument on my own.”
Zemo: “No you wouldn’t, because, like me, you don’t care.”

Hawkeye: “When I was going to jail, I said I loved you. You said, ‘me, too’.”
Moonstone: “OK, yes ?”
Hawkeye: “That’s not the same as, ‘I love you, too’. Or even, ‘yeah, ditto’.”
Moonstone: “How can you even question me ? Did you know how lost I’ve been without you ? Everything I’ve tried to do has been filtered through the fear of how you would judge me ! And you don’t even realize it ! Because of you, I looked in the mirror and saw how pathetic my life had been… and I wanted to change. And you’ve given me the — but — I — I — I’ve realized that I can’t do it for you , Clint… I have to do it for me. And if you stay, I’ll never know if I’m really doing this for the right reasons.”
(Later, after Hawkeye’s gone)
Moonstone: “Yeah, ditto.”

“The devil with you — with you all ! I am tired of trying to live up to some ridiculously lofty standard — that all of you fail to meet ! So sick and tired of finding myself wanting in your eyes —”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Moonstone

Dex: 06 Str: 12 Bod: 12 Motivation: Power Lust/Responsibility of Power
Int: 06 Wil: 06 Min: 04 Occupation: Super-Hero/Villain
Inf: 06 Aur: 05 Spi: 04 Wealth: 005
Init: 018 HP: 060

Powers:
Bomb: 06, Chameleon: 04, Dispersal: 16, Energy Blast: 12, Flash: 12, Flight: 09, Gravity Increase: 15, Invisibility (Area Effect): 06, Laser Beam: 12, Reflection/Deflection: 10, Regeneration: 01, Sealed Systems: 18, Telekinesis: 14, Teleportation: 14

Bonuses and Limitations:

  • Bomb, Energy blast, Flash and Laser Beam have no AV (-1 or -0 depending on house rules)
  • Bomb and Flash may have the Combined Power Usage Bonus (+2)
  • Chameleon only affects her costume (-1)
  • Dispersal has the Partial Dispersal Bonus (+2), can only be performed as long as she can hold her breath (-1), has Range (+1), offers no protection against pure energy, wind, or sonic attacks (-0), cannot be used offensively (-1), and allows spirit travellers to attack her as though she were also spirit travelling (-1)
  • Bomb, Energy blast and Flash are Contingent upon Laser Beam (-1)
  • Flash can have an Explosive Radius, but then it has No Range (+0)
  • Flash can be its own AV (+1 or +0 depending on house rules), but only if it has an Explosive Radius (+0)
  • Invisibility has the Area Effect Bonus (+1)
  • Reflection/Deflection only effects Projectiles (-1)

Skills:
Accuracy (Bomb, Energy Blast, Flash, Laser Beam): 07, Acrobatics (Dodging): 05, Artist (Actress): 07, Charisma (Persuasion): 08, Gadgetry (Identify Gadget): 05, Medicine (Medical treatment): 06, Thief (Security Systems): 05, Thief (Stealth): 06, Vehicles (Land, Space): 04

Bonuses and Limitations:

  • Acrobatics is Contingent upon Flight (-1)
  • Medicine (Medical treatment) repairs MIN damage rather than BODY damage (+0)

Advantages:
Familiarity (Dr. Faustus’s technology in the 1970s; Voice modulation; Kree technology), Expertise (Psychology), Gift of Gab, Languages (Kree)

Connections:
Thunderbolts (Low), Underworld (Low)

Drawbacks:
MIA toward Independence, Misc. Drawback (Energy Absorption vulnerability, see previous profile)

[/list]

By Gareth Lewis

Source of Character: Marvel Comics

Helper(s): Chris Cottingham, Roger, Peter Piispanen, Darci, Frank Murdock, Sébastien Andrivet, rapsheet.co.uk  (images)

Writeup completed on the 30th of August, 2016.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.